/*
* Copyright (c) 2010, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(WEBGL)
#include "WebGLContextAttributes.h"
namespace WebCore {
PassRefPtr<WebGLContextAttributes> WebGLContextAttributes::create()
{
return adoptRef(new WebGLContextAttributes());
}
PassRefPtr<WebGLContextAttributes> WebGLContextAttributes::create(GraphicsContext3D::Attributes attributes)
{
return adoptRef(new WebGLContextAttributes(attributes));
}
WebGLContextAttributes::WebGLContextAttributes()
: CanvasContextAttributes()
{
}
WebGLContextAttributes::WebGLContextAttributes(GraphicsContext3D::Attributes attributes)
: CanvasContextAttributes()
, m_attrs(attributes)
{
}
WebGLContextAttributes::~WebGLContextAttributes()
{
}
bool WebGLContextAttributes::alpha() const
{
return m_attrs.alpha;
}
void WebGLContextAttributes::setAlpha(bool alpha)
{
m_attrs.alpha = alpha;
}
bool WebGLContextAttributes::depth() const
{
return m_attrs.depth;
}
void WebGLContextAttributes::setDepth(bool depth)
{
m_attrs.depth = depth;
}
bool WebGLContextAttributes::stencil() const
{
return m_attrs.stencil;
}
void WebGLContextAttributes::setStencil(bool stencil)
{
m_attrs.stencil = stencil;
}
bool WebGLContextAttributes::antialias() const
{
return m_attrs.antialias;
}
void WebGLContextAttributes::setAntialias(bool antialias)
{
m_attrs.antialias = antialias;
}
bool WebGLContextAttributes::premultipliedAlpha() const
{
return m_attrs.premultipliedAlpha;
}
void WebGLContextAttributes::setPremultipliedAlpha(bool premultipliedAlpha)
{
m_attrs.premultipliedAlpha = premultipliedAlpha;
}
bool WebGLContextAttributes::preserveDrawingBuffer() const
{
return m_attrs.preserveDrawingBuffer;
}
void WebGLContextAttributes::setPreserveDrawingBuffer(bool preserveDrawingBuffer)
{
m_attrs.preserveDrawingBuffer = preserveDrawingBuffer;
}
GraphicsContext3D::Attributes WebGLContextAttributes::attributes() const
{
return m_attrs;
}
} // namespace WebCore
#endif // ENABLE(WEBGL)