/* * Copyright (c) 2010, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(WEBGL) #include "WebGLContextAttributes.h" namespace WebCore { PassRefPtr<WebGLContextAttributes> WebGLContextAttributes::create() { return adoptRef(new WebGLContextAttributes()); } PassRefPtr<WebGLContextAttributes> WebGLContextAttributes::create(GraphicsContext3D::Attributes attributes) { return adoptRef(new WebGLContextAttributes(attributes)); } WebGLContextAttributes::WebGLContextAttributes() : CanvasContextAttributes() { } WebGLContextAttributes::WebGLContextAttributes(GraphicsContext3D::Attributes attributes) : CanvasContextAttributes() , m_attrs(attributes) { } WebGLContextAttributes::~WebGLContextAttributes() { } bool WebGLContextAttributes::alpha() const { return m_attrs.alpha; } void WebGLContextAttributes::setAlpha(bool alpha) { m_attrs.alpha = alpha; } bool WebGLContextAttributes::depth() const { return m_attrs.depth; } void WebGLContextAttributes::setDepth(bool depth) { m_attrs.depth = depth; } bool WebGLContextAttributes::stencil() const { return m_attrs.stencil; } void WebGLContextAttributes::setStencil(bool stencil) { m_attrs.stencil = stencil; } bool WebGLContextAttributes::antialias() const { return m_attrs.antialias; } void WebGLContextAttributes::setAntialias(bool antialias) { m_attrs.antialias = antialias; } bool WebGLContextAttributes::premultipliedAlpha() const { return m_attrs.premultipliedAlpha; } void WebGLContextAttributes::setPremultipliedAlpha(bool premultipliedAlpha) { m_attrs.premultipliedAlpha = premultipliedAlpha; } bool WebGLContextAttributes::preserveDrawingBuffer() const { return m_attrs.preserveDrawingBuffer; } void WebGLContextAttributes::setPreserveDrawingBuffer(bool preserveDrawingBuffer) { m_attrs.preserveDrawingBuffer = preserveDrawingBuffer; } GraphicsContext3D::Attributes WebGLContextAttributes::attributes() const { return m_attrs; } } // namespace WebCore #endif // ENABLE(WEBGL)