/*
* Copyright (C) 2008, 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "V8Proxy.h"
#include "CSSMutableStyleDeclaration.h"
#include "CachedMetadata.h"
#include "DateExtension.h"
#include "DocumentLoader.h"
#include "Frame.h"
#include "FrameLoaderClient.h"
#include "IDBDatabaseException.h"
#include "IDBFactoryBackendInterface.h"
#include "IDBPendingTransactionMonitor.h"
#include "InspectorInstrumentation.h"
#include "Page.h"
#include "PageGroup.h"
#include "PlatformBridge.h"
#include "ScriptController.h"
#include "Settings.h"
#include "StorageNamespace.h"
#include "V8Binding.h"
#include "V8BindingState.h"
#include "V8Collection.h"
#include "V8DOMCoreException.h"
#include "V8DOMMap.h"
#include "V8DOMWindow.h"
#include "V8EventException.h"
#include "V8FileException.h"
#include "V8HiddenPropertyName.h"
#include "V8IsolatedContext.h"
#include "V8RangeException.h"
#include "V8SQLException.h"
#include "V8XMLHttpRequestException.h"
#include "V8XPathException.h"
#include "WorkerContext.h"
#include "WorkerContextExecutionProxy.h"
#if ENABLE(INDEXED_DATABASE)
#include "V8IDBDatabaseException.h"
#endif
#if ENABLE(SVG)
#include "V8SVGException.h"
#endif
#include <algorithm>
#include <stdio.h>
#include <utility>
#include <wtf/Assertions.h>
#include <wtf/OwnArrayPtr.h>
#include <wtf/OwnPtr.h>
#include <wtf/StdLibExtras.h>
#include <wtf/StringExtras.h>
#include <wtf/UnusedParam.h>
#include <wtf/text/StringConcatenate.h>
namespace WebCore {
// Static list of registered extensions
V8Extensions V8Proxy::m_extensions;
void batchConfigureAttributes(v8::Handle<v8::ObjectTemplate> instance,
v8::Handle<v8::ObjectTemplate> proto,
const BatchedAttribute* attributes,
size_t attributeCount)
{
for (size_t i = 0; i < attributeCount; ++i)
configureAttribute(instance, proto, attributes[i]);
}
void batchConfigureCallbacks(v8::Handle<v8::ObjectTemplate> proto,
v8::Handle<v8::Signature> signature,
v8::PropertyAttribute attributes,
const BatchedCallback* callbacks,
size_t callbackCount)
{
for (size_t i = 0; i < callbackCount; ++i) {
proto->Set(v8::String::New(callbacks[i].name),
v8::FunctionTemplate::New(callbacks[i].callback,
v8::Handle<v8::Value>(),
signature),
attributes);
}
}
void batchConfigureConstants(v8::Handle<v8::FunctionTemplate> functionDescriptor,
v8::Handle<v8::ObjectTemplate> proto,
const BatchedConstant* constants,
size_t constantCount)
{
for (size_t i = 0; i < constantCount; ++i) {
const BatchedConstant* constant = &constants[i];
functionDescriptor->Set(v8::String::New(constant->name), v8::Integer::New(constant->value), v8::ReadOnly);
proto->Set(v8::String::New(constant->name), v8::Integer::New(constant->value), v8::ReadOnly);
}
}
typedef HashMap<Node*, v8::Object*> DOMNodeMap;
typedef HashMap<void*, v8::Object*> DOMObjectMap;
typedef HashMap<int, v8::FunctionTemplate*> FunctionTemplateMap;
bool AllowAllocation::m_current = false;
static void addMessageToConsole(Page* page, const String& message, const String& sourceID, unsigned lineNumber)
{
ASSERT(page);
Console* console = page->mainFrame()->domWindow()->console();
console->addMessage(JSMessageSource, LogMessageType, ErrorMessageLevel, message, lineNumber, sourceID);
}
void logInfo(Frame* frame, const String& message, const String& url)
{
Page* page = frame->page();
if (!page)
return;
addMessageToConsole(page, message, url, 0);
}
void V8Proxy::reportUnsafeAccessTo(Frame* target)
{
ASSERT(target);
Document* targetDocument = target->document();
if (!targetDocument)
return;
Frame* source = V8Proxy::retrieveFrameForEnteredContext();
if (!source)
return;
Page* page = source->page();
if (!page)
return;
Document* sourceDocument = source->document();
if (!sourceDocument)
return; // Ignore error if the source document is gone.
// FIXME: This error message should contain more specifics of why the same
// origin check has failed.
String str = makeString("Unsafe JavaScript attempt to access frame with URL ", targetDocument->url().string(),
" from frame with URL ", sourceDocument->url().string(), ". Domains, protocols and ports must match.\n");
// Build a console message with fake source ID and line number.
const String kSourceID = "";
const int kLineNumber = 1;
// NOTE: Safari prints the message in the target page, but it seems like
// it should be in the source page. Even for delayed messages, we put it in
// the source page.
addMessageToConsole(page, str, kSourceID, kLineNumber);
}
static void handleFatalErrorInV8()
{
// FIXME: We temporarily deal with V8 internal error situations
// such as out-of-memory by crashing the renderer.
CRASH();
}
V8Proxy::V8Proxy(Frame* frame)
: m_frame(frame)
, m_windowShell(V8DOMWindowShell::create(frame))
, m_inlineCode(false)
, m_timerCallback(false)
, m_recursion(0)
{
}
V8Proxy::~V8Proxy()
{
clearForClose();
windowShell()->destroyGlobal();
}
v8::Handle<v8::Script> V8Proxy::compileScript(v8::Handle<v8::String> code, const String& fileName, const TextPosition0& scriptStartPosition, v8::ScriptData* scriptData)
{
const uint16_t* fileNameString = fromWebCoreString(fileName);
v8::Handle<v8::String> name = v8::String::New(fileNameString, fileName.length());
v8::Handle<v8::Integer> line = v8::Integer::New(scriptStartPosition.m_line.zeroBasedInt());
v8::Handle<v8::Integer> column = v8::Integer::New(scriptStartPosition.m_column.zeroBasedInt());
v8::ScriptOrigin origin(name, line, column);
v8::Handle<v8::Script> script = v8::Script::Compile(code, &origin, scriptData);
return script;
}
bool V8Proxy::handleOutOfMemory()
{
v8::Local<v8::Context> context = v8::Context::GetCurrent();
if (!context->HasOutOfMemoryException())
return false;
// Warning, error, disable JS for this frame?
Frame* frame = V8Proxy::retrieveFrame(context);
V8Proxy* proxy = V8Proxy::retrieve(frame);
if (proxy) {
// Clean m_context, and event handlers.
proxy->clearForClose();
proxy->windowShell()->destroyGlobal();
}
#if PLATFORM(CHROMIUM)
PlatformBridge::notifyJSOutOfMemory(frame);
#endif
// Disable JS.
Settings* settings = frame->settings();
ASSERT(settings);
settings->setJavaScriptEnabled(false);
return true;
}
void V8Proxy::evaluateInIsolatedWorld(int worldID, const Vector<ScriptSourceCode>& sources, int extensionGroup)
{
// FIXME: This will need to get reorganized once we have a windowShell for the isolated world.
windowShell()->initContextIfNeeded();
v8::HandleScope handleScope;
V8IsolatedContext* isolatedContext = 0;
if (worldID > 0) {
IsolatedWorldMap::iterator iter = m_isolatedWorlds.find(worldID);
if (iter != m_isolatedWorlds.end()) {
isolatedContext = iter->second;
} else {
isolatedContext = new V8IsolatedContext(this, extensionGroup);
if (isolatedContext->context().IsEmpty()) {
delete isolatedContext;
return;
}
// FIXME: We should change this to using window shells to match JSC.
m_isolatedWorlds.set(worldID, isolatedContext);
// Setup context id for JS debugger.
if (!setInjectedScriptContextDebugId(isolatedContext->context())) {
m_isolatedWorlds.take(worldID);
delete isolatedContext;
return;
}
}
} else {
isolatedContext = new V8IsolatedContext(this, extensionGroup);
if (isolatedContext->context().IsEmpty()) {
delete isolatedContext;
return;
}
}
v8::Local<v8::Context> context = v8::Local<v8::Context>::New(isolatedContext->context());
v8::Context::Scope context_scope(context);
for (size_t i = 0; i < sources.size(); ++i)
evaluate(sources[i], 0);
if (worldID == 0)
isolatedContext->destroy();
}
bool V8Proxy::setInjectedScriptContextDebugId(v8::Handle<v8::Context> targetContext)
{
// Setup context id for JS debugger.
v8::Context::Scope contextScope(targetContext);
v8::Handle<v8::Context> context = windowShell()->context();
if (context.IsEmpty())
return false;
int debugId = contextDebugId(context);
char buffer[32];
if (debugId == -1)
snprintf(buffer, sizeof(buffer), "injected");
else
snprintf(buffer, sizeof(buffer), "injected,%d", debugId);
targetContext->SetData(v8::String::New(buffer));
return true;
}
PassOwnPtr<v8::ScriptData> V8Proxy::precompileScript(v8::Handle<v8::String> code, CachedScript* cachedScript)
{
// A pseudo-randomly chosen ID used to store and retrieve V8 ScriptData from
// the CachedScript. If the format changes, this ID should be changed too.
static const unsigned dataTypeID = 0xECC13BD7;
// Very small scripts are not worth the effort to preparse.
static const int minPreparseLength = 1024;
if (!cachedScript || code->Length() < minPreparseLength)
return 0;
CachedMetadata* cachedMetadata = cachedScript->cachedMetadata(dataTypeID);
if (cachedMetadata)
return v8::ScriptData::New(cachedMetadata->data(), cachedMetadata->size());
OwnPtr<v8::ScriptData> scriptData(v8::ScriptData::PreCompile(code));
cachedScript->setCachedMetadata(dataTypeID, scriptData->Data(), scriptData->Length());
return scriptData.release();
}
bool V8Proxy::executingScript() const
{
return m_recursion;
}
v8::Local<v8::Value> V8Proxy::evaluate(const ScriptSourceCode& source, Node* node)
{
ASSERT(v8::Context::InContext());
V8GCController::checkMemoryUsage();
InspectorInstrumentationCookie cookie = InspectorInstrumentation::willEvaluateScript(m_frame, source.url().isNull() ? String() : source.url().string(), source.startLine());
v8::Local<v8::Value> result;
{
// Isolate exceptions that occur when compiling and executing
// the code. These exceptions should not interfere with
// javascript code we might evaluate from C++ when returning
// from here.
v8::TryCatch tryCatch;
tryCatch.SetVerbose(true);
// Compile the script.
v8::Local<v8::String> code = v8ExternalString(source.source());
#if PLATFORM(CHROMIUM)
PlatformBridge::traceEventBegin("v8.compile", node, "");
#endif
OwnPtr<v8::ScriptData> scriptData = precompileScript(code, source.cachedScript());
// NOTE: For compatibility with WebCore, ScriptSourceCode's line starts at
// 1, whereas v8 starts at 0.
v8::Handle<v8::Script> script = compileScript(code, source.url(), WTF::toZeroBasedTextPosition(source.startPosition()), scriptData.get());
#if PLATFORM(CHROMIUM)
PlatformBridge::traceEventEnd("v8.compile", node, "");
PlatformBridge::traceEventBegin("v8.run", node, "");
#endif
// Set inlineCode to true for <a href="javascript:doSomething()">
// and false for <script>doSomething</script>. We make a rough guess at
// this based on whether the script source has a URL.
result = runScript(script, source.url().string().isNull());
}
#if PLATFORM(CHROMIUM)
PlatformBridge::traceEventEnd("v8.run", node, "");
#endif
InspectorInstrumentation::didEvaluateScript(cookie);
return result;
}
v8::Local<v8::Value> V8Proxy::runScript(v8::Handle<v8::Script> script, bool isInlineCode)
{
if (script.IsEmpty())
return notHandledByInterceptor();
V8GCController::checkMemoryUsage();
// Compute the source string and prevent against infinite recursion.
if (m_recursion >= kMaxRecursionDepth) {
v8::Local<v8::String> code = v8ExternalString("throw RangeError('Recursion too deep')");
// FIXME: Ideally, we should be able to re-use the origin of the
// script passed to us as the argument instead of using an empty string
// and 0 baseLine.
script = compileScript(code, "", TextPosition0::minimumPosition());
}
if (handleOutOfMemory())
ASSERT(script.IsEmpty());
if (script.IsEmpty())
return notHandledByInterceptor();
// Save the previous value of the inlineCode flag and update the flag for
// the duration of the script invocation.
bool previousInlineCode = inlineCode();
setInlineCode(isInlineCode);
// Run the script and keep track of the current recursion depth.
v8::Local<v8::Value> result;
v8::TryCatch tryCatch;
tryCatch.SetVerbose(true);
{
// See comment in V8Proxy::callFunction.
m_frame->keepAlive();
m_recursion++;
result = script->Run();
m_recursion--;
}
// Release the storage mutex if applicable.
didLeaveScriptContext();
if (handleOutOfMemory())
ASSERT(result.IsEmpty());
// Handle V8 internal error situation (Out-of-memory).
if (tryCatch.HasCaught()) {
ASSERT(result.IsEmpty());
return notHandledByInterceptor();
}
if (result.IsEmpty())
return notHandledByInterceptor();
// Restore inlineCode flag.
setInlineCode(previousInlineCode);
if (v8::V8::IsDead())
handleFatalErrorInV8();
return result;
}
v8::Local<v8::Value> V8Proxy::callFunction(v8::Handle<v8::Function> function, v8::Handle<v8::Object> receiver, int argc, v8::Handle<v8::Value> args[])
{
V8GCController::checkMemoryUsage();
v8::Local<v8::Value> result;
{
if (m_recursion >= kMaxRecursionDepth) {
v8::Local<v8::String> code = v8::String::New("throw new RangeError('Maximum call stack size exceeded.')");
if (code.IsEmpty())
return result;
v8::Local<v8::Script> script = v8::Script::Compile(code);
if (script.IsEmpty())
return result;
script->Run();
return result;
}
// Evaluating the JavaScript could cause the frame to be deallocated,
// so we start the keep alive timer here.
// Frame::keepAlive method adds the ref count of the frame and sets a
// timer to decrease the ref count. It assumes that the current JavaScript
// execution finishs before firing the timer.
m_frame->keepAlive();
InspectorInstrumentationCookie cookie;
if (InspectorInstrumentation::hasFrontends()) {
v8::ScriptOrigin origin = function->GetScriptOrigin();
String resourceName("undefined");
int lineNumber = 1;
if (!origin.ResourceName().IsEmpty()) {
resourceName = toWebCoreString(origin.ResourceName());
lineNumber = function->GetScriptLineNumber() + 1;
}
cookie = InspectorInstrumentation::willCallFunction(m_frame, resourceName, lineNumber);
}
m_recursion++;
result = function->Call(receiver, argc, args);
m_recursion--;
InspectorInstrumentation::didCallFunction(cookie);
}
// Release the storage mutex if applicable.
didLeaveScriptContext();
if (v8::V8::IsDead())
handleFatalErrorInV8();
return result;
}
v8::Local<v8::Value> V8Proxy::callFunctionWithoutFrame(v8::Handle<v8::Function> function, v8::Handle<v8::Object> receiver, int argc, v8::Handle<v8::Value> args[])
{
V8GCController::checkMemoryUsage();
v8::Local<v8::Value> result = function->Call(receiver, argc, args);
if (v8::V8::IsDead())
handleFatalErrorInV8();
return result;
}
v8::Local<v8::Value> V8Proxy::newInstance(v8::Handle<v8::Function> constructor, int argc, v8::Handle<v8::Value> args[])
{
// No artificial limitations on the depth of recursion, see comment in
// V8Proxy::callFunction.
v8::Local<v8::Value> result;
{
// See comment in V8Proxy::callFunction.
m_frame->keepAlive();
result = constructor->NewInstance(argc, args);
}
if (v8::V8::IsDead())
handleFatalErrorInV8();
return result;
}
DOMWindow* V8Proxy::retrieveWindow(v8::Handle<v8::Context> context)
{
v8::Handle<v8::Object> global = context->Global();
ASSERT(!global.IsEmpty());
global = V8DOMWrapper::lookupDOMWrapper(V8DOMWindow::GetTemplate(), global);
ASSERT(!global.IsEmpty());
return V8DOMWindow::toNative(global);
}
Frame* V8Proxy::retrieveFrame(v8::Handle<v8::Context> context)
{
DOMWindow* window = retrieveWindow(context);
Frame* frame = window->frame();
if (frame && frame->domWindow() == window)
return frame;
// We return 0 here because |context| is detached from the Frame. If we
// did return |frame| we could get in trouble because the frame could be
// navigated to another security origin.
return 0;
}
Frame* V8Proxy::retrieveFrameForEnteredContext()
{
v8::Handle<v8::Context> context = v8::Context::GetEntered();
if (context.IsEmpty())
return 0;
return retrieveFrame(context);
}
Frame* V8Proxy::retrieveFrameForCurrentContext()
{
v8::Handle<v8::Context> context = v8::Context::GetCurrent();
if (context.IsEmpty())
return 0;
return retrieveFrame(context);
}
Frame* V8Proxy::retrieveFrameForCallingContext()
{
v8::Handle<v8::Context> context = v8::Context::GetCalling();
if (context.IsEmpty())
return 0;
return retrieveFrame(context);
}
V8Proxy* V8Proxy::retrieve()
{
DOMWindow* window = retrieveWindow(currentContext());
ASSERT(window);
return retrieve(window->frame());
}
V8Proxy* V8Proxy::retrieve(Frame* frame)
{
if (!frame)
return 0;
return frame->script()->canExecuteScripts(NotAboutToExecuteScript) ? frame->script()->proxy() : 0;
}
V8Proxy* V8Proxy::retrieve(ScriptExecutionContext* context)
{
if (!context || !context->isDocument())
return 0;
return retrieve(static_cast<Document*>(context)->frame());
}
void V8Proxy::disconnectFrame()
{
}
void V8Proxy::didLeaveScriptContext()
{
Page* page = m_frame->page();
if (!page)
return;
#if ENABLE(INDEXED_DATABASE)
// If we've just left a script context and indexed database has been
// instantiated, we must let its transaction coordinator know so it can terminate
// any not-yet-started transactions.
IDBPendingTransactionMonitor::abortPendingTransactions();
#endif // ENABLE(INDEXED_DATABASE)
// If we've just left a top level script context and local storage has been
// instantiated, we must ensure that any storage locks have been freed.
// Per http://dev.w3.org/html5/spec/Overview.html#storage-mutex
if (m_recursion != 0)
return;
if (page->group().hasLocalStorage())
page->group().localStorage()->unlock();
}
void V8Proxy::resetIsolatedWorlds()
{
for (IsolatedWorldMap::iterator iter = m_isolatedWorlds.begin();
iter != m_isolatedWorlds.end(); ++iter) {
iter->second->destroy();
}
m_isolatedWorlds.clear();
}
void V8Proxy::clearForClose()
{
resetIsolatedWorlds();
windowShell()->clearForClose();
}
void V8Proxy::clearForNavigation()
{
resetIsolatedWorlds();
windowShell()->clearForNavigation();
}
void V8Proxy::setDOMException(int exceptionCode)
{
if (exceptionCode <= 0)
return;
ExceptionCodeDescription description;
getExceptionCodeDescription(exceptionCode, description);
v8::Handle<v8::Value> exception;
switch (description.type) {
case DOMExceptionType:
exception = toV8(DOMCoreException::create(description));
break;
case RangeExceptionType:
exception = toV8(RangeException::create(description));
break;
case EventExceptionType:
exception = toV8(EventException::create(description));
break;
case XMLHttpRequestExceptionType:
exception = toV8(XMLHttpRequestException::create(description));
break;
#if ENABLE(SVG)
case SVGExceptionType:
exception = toV8(SVGException::create(description));
break;
#endif
#if ENABLE(XPATH)
case XPathExceptionType:
exception = toV8(XPathException::create(description));
break;
#endif
#if ENABLE(DATABASE)
case SQLExceptionType:
exception = toV8(SQLException::create(description));
break;
#endif
#if ENABLE(BLOB) || ENABLE(FILE_SYSTEM)
case FileExceptionType:
exception = toV8(FileException::create(description));
break;
#endif
#if ENABLE(INDEXED_DATABASE)
case IDBDatabaseExceptionType:
exception = toV8(IDBDatabaseException::create(description));
break;
#endif
default:
ASSERT_NOT_REACHED();
}
if (!exception.IsEmpty())
v8::ThrowException(exception);
}
v8::Handle<v8::Value> V8Proxy::throwError(ErrorType type, const char* message)
{
switch (type) {
case RangeError:
return v8::ThrowException(v8::Exception::RangeError(v8String(message)));
case ReferenceError:
return v8::ThrowException(v8::Exception::ReferenceError(v8String(message)));
case SyntaxError:
return v8::ThrowException(v8::Exception::SyntaxError(v8String(message)));
case TypeError:
return v8::ThrowException(v8::Exception::TypeError(v8String(message)));
case GeneralError:
return v8::ThrowException(v8::Exception::Error(v8String(message)));
default:
ASSERT_NOT_REACHED();
return notHandledByInterceptor();
}
}
v8::Handle<v8::Value> V8Proxy::throwTypeError()
{
return throwError(TypeError, "Type error");
}
v8::Handle<v8::Value> V8Proxy::throwSyntaxError()
{
return throwError(SyntaxError, "Syntax error");
}
v8::Local<v8::Context> V8Proxy::context(Frame* frame)
{
v8::Local<v8::Context> context = V8Proxy::mainWorldContext(frame);
if (context.IsEmpty())
return v8::Local<v8::Context>();
if (V8IsolatedContext* isolatedContext = V8IsolatedContext::getEntered()) {
context = v8::Local<v8::Context>::New(isolatedContext->context());
if (frame != V8Proxy::retrieveFrame(context))
return v8::Local<v8::Context>();
}
return context;
}
v8::Local<v8::Context> V8Proxy::context()
{
if (V8IsolatedContext* isolatedContext = V8IsolatedContext::getEntered()) {
RefPtr<SharedPersistent<v8::Context> > context = isolatedContext->sharedContext();
if (m_frame != V8Proxy::retrieveFrame(context->get()))
return v8::Local<v8::Context>();
return v8::Local<v8::Context>::New(context->get());
}
return mainWorldContext();
}
v8::Local<v8::Context> V8Proxy::mainWorldContext()
{
windowShell()->initContextIfNeeded();
return v8::Local<v8::Context>::New(windowShell()->context());
}
v8::Local<v8::Context> V8Proxy::mainWorldContext(Frame* frame)
{
V8Proxy* proxy = retrieve(frame);
if (!proxy)
return v8::Local<v8::Context>();
return proxy->mainWorldContext();
}
v8::Local<v8::Context> V8Proxy::currentContext()
{
return v8::Context::GetCurrent();
}
v8::Handle<v8::Value> V8Proxy::checkNewLegal(const v8::Arguments& args)
{
if (!AllowAllocation::m_current)
return throwError(TypeError, "Illegal constructor");
return args.This();
}
void V8Proxy::registerExtensionWithV8(v8::Extension* extension)
{
// If the extension exists in our list, it was already registered with V8.
if (!registeredExtensionWithV8(extension))
v8::RegisterExtension(extension);
}
bool V8Proxy::registeredExtensionWithV8(v8::Extension* extension)
{
for (size_t i = 0; i < m_extensions.size(); ++i) {
if (m_extensions[i] == extension)
return true;
}
return false;
}
void V8Proxy::registerExtension(v8::Extension* extension)
{
registerExtensionWithV8(extension);
m_extensions.append(extension);
}
bool V8Proxy::setContextDebugId(int debugId)
{
ASSERT(debugId > 0);
v8::HandleScope scope;
v8::Handle<v8::Context> context = windowShell()->context();
if (context.IsEmpty())
return false;
if (!context->GetData()->IsUndefined())
return false;
v8::Context::Scope contextScope(context);
char buffer[32];
snprintf(buffer, sizeof(buffer), "page,%d", debugId);
context->SetData(v8::String::New(buffer));
return true;
}
int V8Proxy::contextDebugId(v8::Handle<v8::Context> context)
{
v8::HandleScope scope;
if (!context->GetData()->IsString())
return -1;
v8::String::AsciiValue ascii(context->GetData());
char* comma = strnstr(*ascii, ",", ascii.length());
if (!comma)
return -1;
return atoi(comma + 1);
}
v8::Local<v8::Context> toV8Context(ScriptExecutionContext* context, const WorldContextHandle& worldContext)
{
if (context->isDocument()) {
if (V8Proxy* proxy = V8Proxy::retrieve(context))
return worldContext.adjustedContext(proxy);
#if ENABLE(WORKERS)
} else if (context->isWorkerContext()) {
if (WorkerContextExecutionProxy* proxy = static_cast<WorkerContext*>(context)->script()->proxy())
return proxy->context();
#endif
}
return v8::Local<v8::Context>();
}
} // namespace WebCore