/* * Copyright (C) 2008, 2009 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "V8Proxy.h" #include "CSSMutableStyleDeclaration.h" #include "CachedMetadata.h" #include "DateExtension.h" #include "DocumentLoader.h" #include "Frame.h" #include "FrameLoaderClient.h" #include "IDBDatabaseException.h" #include "IDBFactoryBackendInterface.h" #include "IDBPendingTransactionMonitor.h" #include "InspectorInstrumentation.h" #include "Page.h" #include "PageGroup.h" #include "PlatformBridge.h" #include "ScriptController.h" #include "Settings.h" #include "StorageNamespace.h" #include "V8Binding.h" #include "V8BindingState.h" #include "V8Collection.h" #include "V8DOMCoreException.h" #include "V8DOMMap.h" #include "V8DOMWindow.h" #include "V8EventException.h" #include "V8FileException.h" #include "V8HiddenPropertyName.h" #include "V8IsolatedContext.h" #include "V8RangeException.h" #include "V8SQLException.h" #include "V8XMLHttpRequestException.h" #include "V8XPathException.h" #include "WorkerContext.h" #include "WorkerContextExecutionProxy.h" #if ENABLE(INDEXED_DATABASE) #include "V8IDBDatabaseException.h" #endif #if ENABLE(SVG) #include "V8SVGException.h" #endif #include <algorithm> #include <stdio.h> #include <utility> #include <wtf/Assertions.h> #include <wtf/OwnArrayPtr.h> #include <wtf/OwnPtr.h> #include <wtf/StdLibExtras.h> #include <wtf/StringExtras.h> #include <wtf/UnusedParam.h> #include <wtf/text/StringConcatenate.h> namespace WebCore { // Static list of registered extensions V8Extensions V8Proxy::m_extensions; void batchConfigureAttributes(v8::Handle<v8::ObjectTemplate> instance, v8::Handle<v8::ObjectTemplate> proto, const BatchedAttribute* attributes, size_t attributeCount) { for (size_t i = 0; i < attributeCount; ++i) configureAttribute(instance, proto, attributes[i]); } void batchConfigureCallbacks(v8::Handle<v8::ObjectTemplate> proto, v8::Handle<v8::Signature> signature, v8::PropertyAttribute attributes, const BatchedCallback* callbacks, size_t callbackCount) { for (size_t i = 0; i < callbackCount; ++i) { proto->Set(v8::String::New(callbacks[i].name), v8::FunctionTemplate::New(callbacks[i].callback, v8::Handle<v8::Value>(), signature), attributes); } } void batchConfigureConstants(v8::Handle<v8::FunctionTemplate> functionDescriptor, v8::Handle<v8::ObjectTemplate> proto, const BatchedConstant* constants, size_t constantCount) { for (size_t i = 0; i < constantCount; ++i) { const BatchedConstant* constant = &constants[i]; functionDescriptor->Set(v8::String::New(constant->name), v8::Integer::New(constant->value), v8::ReadOnly); proto->Set(v8::String::New(constant->name), v8::Integer::New(constant->value), v8::ReadOnly); } } typedef HashMap<Node*, v8::Object*> DOMNodeMap; typedef HashMap<void*, v8::Object*> DOMObjectMap; typedef HashMap<int, v8::FunctionTemplate*> FunctionTemplateMap; bool AllowAllocation::m_current = false; static void addMessageToConsole(Page* page, const String& message, const String& sourceID, unsigned lineNumber) { ASSERT(page); Console* console = page->mainFrame()->domWindow()->console(); console->addMessage(JSMessageSource, LogMessageType, ErrorMessageLevel, message, lineNumber, sourceID); } void logInfo(Frame* frame, const String& message, const String& url) { Page* page = frame->page(); if (!page) return; addMessageToConsole(page, message, url, 0); } void V8Proxy::reportUnsafeAccessTo(Frame* target) { ASSERT(target); Document* targetDocument = target->document(); if (!targetDocument) return; Frame* source = V8Proxy::retrieveFrameForEnteredContext(); if (!source) return; Page* page = source->page(); if (!page) return; Document* sourceDocument = source->document(); if (!sourceDocument) return; // Ignore error if the source document is gone. // FIXME: This error message should contain more specifics of why the same // origin check has failed. String str = makeString("Unsafe JavaScript attempt to access frame with URL ", targetDocument->url().string(), " from frame with URL ", sourceDocument->url().string(), ". Domains, protocols and ports must match.\n"); // Build a console message with fake source ID and line number. const String kSourceID = ""; const int kLineNumber = 1; // NOTE: Safari prints the message in the target page, but it seems like // it should be in the source page. Even for delayed messages, we put it in // the source page. addMessageToConsole(page, str, kSourceID, kLineNumber); } static void handleFatalErrorInV8() { // FIXME: We temporarily deal with V8 internal error situations // such as out-of-memory by crashing the renderer. CRASH(); } V8Proxy::V8Proxy(Frame* frame) : m_frame(frame) , m_windowShell(V8DOMWindowShell::create(frame)) , m_inlineCode(false) , m_timerCallback(false) , m_recursion(0) { } V8Proxy::~V8Proxy() { clearForClose(); windowShell()->destroyGlobal(); } v8::Handle<v8::Script> V8Proxy::compileScript(v8::Handle<v8::String> code, const String& fileName, const TextPosition0& scriptStartPosition, v8::ScriptData* scriptData) { const uint16_t* fileNameString = fromWebCoreString(fileName); v8::Handle<v8::String> name = v8::String::New(fileNameString, fileName.length()); v8::Handle<v8::Integer> line = v8::Integer::New(scriptStartPosition.m_line.zeroBasedInt()); v8::Handle<v8::Integer> column = v8::Integer::New(scriptStartPosition.m_column.zeroBasedInt()); v8::ScriptOrigin origin(name, line, column); v8::Handle<v8::Script> script = v8::Script::Compile(code, &origin, scriptData); return script; } bool V8Proxy::handleOutOfMemory() { v8::Local<v8::Context> context = v8::Context::GetCurrent(); if (!context->HasOutOfMemoryException()) return false; // Warning, error, disable JS for this frame? Frame* frame = V8Proxy::retrieveFrame(context); V8Proxy* proxy = V8Proxy::retrieve(frame); if (proxy) { // Clean m_context, and event handlers. proxy->clearForClose(); proxy->windowShell()->destroyGlobal(); } #if PLATFORM(CHROMIUM) PlatformBridge::notifyJSOutOfMemory(frame); #endif // Disable JS. Settings* settings = frame->settings(); ASSERT(settings); settings->setJavaScriptEnabled(false); return true; } void V8Proxy::evaluateInIsolatedWorld(int worldID, const Vector<ScriptSourceCode>& sources, int extensionGroup) { // FIXME: This will need to get reorganized once we have a windowShell for the isolated world. windowShell()->initContextIfNeeded(); v8::HandleScope handleScope; V8IsolatedContext* isolatedContext = 0; if (worldID > 0) { IsolatedWorldMap::iterator iter = m_isolatedWorlds.find(worldID); if (iter != m_isolatedWorlds.end()) { isolatedContext = iter->second; } else { isolatedContext = new V8IsolatedContext(this, extensionGroup); if (isolatedContext->context().IsEmpty()) { delete isolatedContext; return; } // FIXME: We should change this to using window shells to match JSC. m_isolatedWorlds.set(worldID, isolatedContext); // Setup context id for JS debugger. if (!setInjectedScriptContextDebugId(isolatedContext->context())) { m_isolatedWorlds.take(worldID); delete isolatedContext; return; } } } else { isolatedContext = new V8IsolatedContext(this, extensionGroup); if (isolatedContext->context().IsEmpty()) { delete isolatedContext; return; } } v8::Local<v8::Context> context = v8::Local<v8::Context>::New(isolatedContext->context()); v8::Context::Scope context_scope(context); for (size_t i = 0; i < sources.size(); ++i) evaluate(sources[i], 0); if (worldID == 0) isolatedContext->destroy(); } bool V8Proxy::setInjectedScriptContextDebugId(v8::Handle<v8::Context> targetContext) { // Setup context id for JS debugger. v8::Context::Scope contextScope(targetContext); v8::Handle<v8::Context> context = windowShell()->context(); if (context.IsEmpty()) return false; int debugId = contextDebugId(context); char buffer[32]; if (debugId == -1) snprintf(buffer, sizeof(buffer), "injected"); else snprintf(buffer, sizeof(buffer), "injected,%d", debugId); targetContext->SetData(v8::String::New(buffer)); return true; } PassOwnPtr<v8::ScriptData> V8Proxy::precompileScript(v8::Handle<v8::String> code, CachedScript* cachedScript) { // A pseudo-randomly chosen ID used to store and retrieve V8 ScriptData from // the CachedScript. If the format changes, this ID should be changed too. static const unsigned dataTypeID = 0xECC13BD7; // Very small scripts are not worth the effort to preparse. static const int minPreparseLength = 1024; if (!cachedScript || code->Length() < minPreparseLength) return 0; CachedMetadata* cachedMetadata = cachedScript->cachedMetadata(dataTypeID); if (cachedMetadata) return v8::ScriptData::New(cachedMetadata->data(), cachedMetadata->size()); OwnPtr<v8::ScriptData> scriptData(v8::ScriptData::PreCompile(code)); cachedScript->setCachedMetadata(dataTypeID, scriptData->Data(), scriptData->Length()); return scriptData.release(); } bool V8Proxy::executingScript() const { return m_recursion; } v8::Local<v8::Value> V8Proxy::evaluate(const ScriptSourceCode& source, Node* node) { ASSERT(v8::Context::InContext()); V8GCController::checkMemoryUsage(); InspectorInstrumentationCookie cookie = InspectorInstrumentation::willEvaluateScript(m_frame, source.url().isNull() ? String() : source.url().string(), source.startLine()); v8::Local<v8::Value> result; { // Isolate exceptions that occur when compiling and executing // the code. These exceptions should not interfere with // javascript code we might evaluate from C++ when returning // from here. v8::TryCatch tryCatch; tryCatch.SetVerbose(true); // Compile the script. v8::Local<v8::String> code = v8ExternalString(source.source()); #if PLATFORM(CHROMIUM) PlatformBridge::traceEventBegin("v8.compile", node, ""); #endif OwnPtr<v8::ScriptData> scriptData = precompileScript(code, source.cachedScript()); // NOTE: For compatibility with WebCore, ScriptSourceCode's line starts at // 1, whereas v8 starts at 0. v8::Handle<v8::Script> script = compileScript(code, source.url(), WTF::toZeroBasedTextPosition(source.startPosition()), scriptData.get()); #if PLATFORM(CHROMIUM) PlatformBridge::traceEventEnd("v8.compile", node, ""); PlatformBridge::traceEventBegin("v8.run", node, ""); #endif // Set inlineCode to true for <a href="javascript:doSomething()"> // and false for <script>doSomething</script>. We make a rough guess at // this based on whether the script source has a URL. result = runScript(script, source.url().string().isNull()); } #if PLATFORM(CHROMIUM) PlatformBridge::traceEventEnd("v8.run", node, ""); #endif InspectorInstrumentation::didEvaluateScript(cookie); return result; } v8::Local<v8::Value> V8Proxy::runScript(v8::Handle<v8::Script> script, bool isInlineCode) { if (script.IsEmpty()) return notHandledByInterceptor(); V8GCController::checkMemoryUsage(); // Compute the source string and prevent against infinite recursion. if (m_recursion >= kMaxRecursionDepth) { v8::Local<v8::String> code = v8ExternalString("throw RangeError('Recursion too deep')"); // FIXME: Ideally, we should be able to re-use the origin of the // script passed to us as the argument instead of using an empty string // and 0 baseLine. script = compileScript(code, "", TextPosition0::minimumPosition()); } if (handleOutOfMemory()) ASSERT(script.IsEmpty()); if (script.IsEmpty()) return notHandledByInterceptor(); // Save the previous value of the inlineCode flag and update the flag for // the duration of the script invocation. bool previousInlineCode = inlineCode(); setInlineCode(isInlineCode); // Run the script and keep track of the current recursion depth. v8::Local<v8::Value> result; v8::TryCatch tryCatch; tryCatch.SetVerbose(true); { // See comment in V8Proxy::callFunction. m_frame->keepAlive(); m_recursion++; result = script->Run(); m_recursion--; } // Release the storage mutex if applicable. didLeaveScriptContext(); if (handleOutOfMemory()) ASSERT(result.IsEmpty()); // Handle V8 internal error situation (Out-of-memory). if (tryCatch.HasCaught()) { ASSERT(result.IsEmpty()); return notHandledByInterceptor(); } if (result.IsEmpty()) return notHandledByInterceptor(); // Restore inlineCode flag. setInlineCode(previousInlineCode); if (v8::V8::IsDead()) handleFatalErrorInV8(); return result; } v8::Local<v8::Value> V8Proxy::callFunction(v8::Handle<v8::Function> function, v8::Handle<v8::Object> receiver, int argc, v8::Handle<v8::Value> args[]) { V8GCController::checkMemoryUsage(); v8::Local<v8::Value> result; { if (m_recursion >= kMaxRecursionDepth) { v8::Local<v8::String> code = v8::String::New("throw new RangeError('Maximum call stack size exceeded.')"); if (code.IsEmpty()) return result; v8::Local<v8::Script> script = v8::Script::Compile(code); if (script.IsEmpty()) return result; script->Run(); return result; } // Evaluating the JavaScript could cause the frame to be deallocated, // so we start the keep alive timer here. // Frame::keepAlive method adds the ref count of the frame and sets a // timer to decrease the ref count. It assumes that the current JavaScript // execution finishs before firing the timer. m_frame->keepAlive(); InspectorInstrumentationCookie cookie; if (InspectorInstrumentation::hasFrontends()) { v8::ScriptOrigin origin = function->GetScriptOrigin(); String resourceName("undefined"); int lineNumber = 1; if (!origin.ResourceName().IsEmpty()) { resourceName = toWebCoreString(origin.ResourceName()); lineNumber = function->GetScriptLineNumber() + 1; } cookie = InspectorInstrumentation::willCallFunction(m_frame, resourceName, lineNumber); } m_recursion++; result = function->Call(receiver, argc, args); m_recursion--; InspectorInstrumentation::didCallFunction(cookie); } // Release the storage mutex if applicable. didLeaveScriptContext(); if (v8::V8::IsDead()) handleFatalErrorInV8(); return result; } v8::Local<v8::Value> V8Proxy::callFunctionWithoutFrame(v8::Handle<v8::Function> function, v8::Handle<v8::Object> receiver, int argc, v8::Handle<v8::Value> args[]) { V8GCController::checkMemoryUsage(); v8::Local<v8::Value> result = function->Call(receiver, argc, args); if (v8::V8::IsDead()) handleFatalErrorInV8(); return result; } v8::Local<v8::Value> V8Proxy::newInstance(v8::Handle<v8::Function> constructor, int argc, v8::Handle<v8::Value> args[]) { // No artificial limitations on the depth of recursion, see comment in // V8Proxy::callFunction. v8::Local<v8::Value> result; { // See comment in V8Proxy::callFunction. m_frame->keepAlive(); result = constructor->NewInstance(argc, args); } if (v8::V8::IsDead()) handleFatalErrorInV8(); return result; } DOMWindow* V8Proxy::retrieveWindow(v8::Handle<v8::Context> context) { v8::Handle<v8::Object> global = context->Global(); ASSERT(!global.IsEmpty()); global = V8DOMWrapper::lookupDOMWrapper(V8DOMWindow::GetTemplate(), global); ASSERT(!global.IsEmpty()); return V8DOMWindow::toNative(global); } Frame* V8Proxy::retrieveFrame(v8::Handle<v8::Context> context) { DOMWindow* window = retrieveWindow(context); Frame* frame = window->frame(); if (frame && frame->domWindow() == window) return frame; // We return 0 here because |context| is detached from the Frame. If we // did return |frame| we could get in trouble because the frame could be // navigated to another security origin. return 0; } Frame* V8Proxy::retrieveFrameForEnteredContext() { v8::Handle<v8::Context> context = v8::Context::GetEntered(); if (context.IsEmpty()) return 0; return retrieveFrame(context); } Frame* V8Proxy::retrieveFrameForCurrentContext() { v8::Handle<v8::Context> context = v8::Context::GetCurrent(); if (context.IsEmpty()) return 0; return retrieveFrame(context); } Frame* V8Proxy::retrieveFrameForCallingContext() { v8::Handle<v8::Context> context = v8::Context::GetCalling(); if (context.IsEmpty()) return 0; return retrieveFrame(context); } V8Proxy* V8Proxy::retrieve() { DOMWindow* window = retrieveWindow(currentContext()); ASSERT(window); return retrieve(window->frame()); } V8Proxy* V8Proxy::retrieve(Frame* frame) { if (!frame) return 0; return frame->script()->canExecuteScripts(NotAboutToExecuteScript) ? frame->script()->proxy() : 0; } V8Proxy* V8Proxy::retrieve(ScriptExecutionContext* context) { if (!context || !context->isDocument()) return 0; return retrieve(static_cast<Document*>(context)->frame()); } void V8Proxy::disconnectFrame() { } void V8Proxy::didLeaveScriptContext() { Page* page = m_frame->page(); if (!page) return; #if ENABLE(INDEXED_DATABASE) // If we've just left a script context and indexed database has been // instantiated, we must let its transaction coordinator know so it can terminate // any not-yet-started transactions. IDBPendingTransactionMonitor::abortPendingTransactions(); #endif // ENABLE(INDEXED_DATABASE) // If we've just left a top level script context and local storage has been // instantiated, we must ensure that any storage locks have been freed. // Per http://dev.w3.org/html5/spec/Overview.html#storage-mutex if (m_recursion != 0) return; if (page->group().hasLocalStorage()) page->group().localStorage()->unlock(); } void V8Proxy::resetIsolatedWorlds() { for (IsolatedWorldMap::iterator iter = m_isolatedWorlds.begin(); iter != m_isolatedWorlds.end(); ++iter) { iter->second->destroy(); } m_isolatedWorlds.clear(); } void V8Proxy::clearForClose() { resetIsolatedWorlds(); windowShell()->clearForClose(); } void V8Proxy::clearForNavigation() { resetIsolatedWorlds(); windowShell()->clearForNavigation(); } void V8Proxy::setDOMException(int exceptionCode) { if (exceptionCode <= 0) return; ExceptionCodeDescription description; getExceptionCodeDescription(exceptionCode, description); v8::Handle<v8::Value> exception; switch (description.type) { case DOMExceptionType: exception = toV8(DOMCoreException::create(description)); break; case RangeExceptionType: exception = toV8(RangeException::create(description)); break; case EventExceptionType: exception = toV8(EventException::create(description)); break; case XMLHttpRequestExceptionType: exception = toV8(XMLHttpRequestException::create(description)); break; #if ENABLE(SVG) case SVGExceptionType: exception = toV8(SVGException::create(description)); break; #endif #if ENABLE(XPATH) case XPathExceptionType: exception = toV8(XPathException::create(description)); break; #endif #if ENABLE(DATABASE) case SQLExceptionType: exception = toV8(SQLException::create(description)); break; #endif #if ENABLE(BLOB) || ENABLE(FILE_SYSTEM) case FileExceptionType: exception = toV8(FileException::create(description)); break; #endif #if ENABLE(INDEXED_DATABASE) case IDBDatabaseExceptionType: exception = toV8(IDBDatabaseException::create(description)); break; #endif default: ASSERT_NOT_REACHED(); } if (!exception.IsEmpty()) v8::ThrowException(exception); } v8::Handle<v8::Value> V8Proxy::throwError(ErrorType type, const char* message) { switch (type) { case RangeError: return v8::ThrowException(v8::Exception::RangeError(v8String(message))); case ReferenceError: return v8::ThrowException(v8::Exception::ReferenceError(v8String(message))); case SyntaxError: return v8::ThrowException(v8::Exception::SyntaxError(v8String(message))); case TypeError: return v8::ThrowException(v8::Exception::TypeError(v8String(message))); case GeneralError: return v8::ThrowException(v8::Exception::Error(v8String(message))); default: ASSERT_NOT_REACHED(); return notHandledByInterceptor(); } } v8::Handle<v8::Value> V8Proxy::throwTypeError() { return throwError(TypeError, "Type error"); } v8::Handle<v8::Value> V8Proxy::throwSyntaxError() { return throwError(SyntaxError, "Syntax error"); } v8::Local<v8::Context> V8Proxy::context(Frame* frame) { v8::Local<v8::Context> context = V8Proxy::mainWorldContext(frame); if (context.IsEmpty()) return v8::Local<v8::Context>(); if (V8IsolatedContext* isolatedContext = V8IsolatedContext::getEntered()) { context = v8::Local<v8::Context>::New(isolatedContext->context()); if (frame != V8Proxy::retrieveFrame(context)) return v8::Local<v8::Context>(); } return context; } v8::Local<v8::Context> V8Proxy::context() { if (V8IsolatedContext* isolatedContext = V8IsolatedContext::getEntered()) { RefPtr<SharedPersistent<v8::Context> > context = isolatedContext->sharedContext(); if (m_frame != V8Proxy::retrieveFrame(context->get())) return v8::Local<v8::Context>(); return v8::Local<v8::Context>::New(context->get()); } return mainWorldContext(); } v8::Local<v8::Context> V8Proxy::mainWorldContext() { windowShell()->initContextIfNeeded(); return v8::Local<v8::Context>::New(windowShell()->context()); } v8::Local<v8::Context> V8Proxy::mainWorldContext(Frame* frame) { V8Proxy* proxy = retrieve(frame); if (!proxy) return v8::Local<v8::Context>(); return proxy->mainWorldContext(); } v8::Local<v8::Context> V8Proxy::currentContext() { return v8::Context::GetCurrent(); } v8::Handle<v8::Value> V8Proxy::checkNewLegal(const v8::Arguments& args) { if (!AllowAllocation::m_current) return throwError(TypeError, "Illegal constructor"); return args.This(); } void V8Proxy::registerExtensionWithV8(v8::Extension* extension) { // If the extension exists in our list, it was already registered with V8. if (!registeredExtensionWithV8(extension)) v8::RegisterExtension(extension); } bool V8Proxy::registeredExtensionWithV8(v8::Extension* extension) { for (size_t i = 0; i < m_extensions.size(); ++i) { if (m_extensions[i] == extension) return true; } return false; } void V8Proxy::registerExtension(v8::Extension* extension) { registerExtensionWithV8(extension); m_extensions.append(extension); } bool V8Proxy::setContextDebugId(int debugId) { ASSERT(debugId > 0); v8::HandleScope scope; v8::Handle<v8::Context> context = windowShell()->context(); if (context.IsEmpty()) return false; if (!context->GetData()->IsUndefined()) return false; v8::Context::Scope contextScope(context); char buffer[32]; snprintf(buffer, sizeof(buffer), "page,%d", debugId); context->SetData(v8::String::New(buffer)); return true; } int V8Proxy::contextDebugId(v8::Handle<v8::Context> context) { v8::HandleScope scope; if (!context->GetData()->IsString()) return -1; v8::String::AsciiValue ascii(context->GetData()); char* comma = strnstr(*ascii, ",", ascii.length()); if (!comma) return -1; return atoi(comma + 1); } v8::Local<v8::Context> toV8Context(ScriptExecutionContext* context, const WorldContextHandle& worldContext) { if (context->isDocument()) { if (V8Proxy* proxy = V8Proxy::retrieve(context)) return worldContext.adjustedContext(proxy); #if ENABLE(WORKERS) } else if (context->isWorkerContext()) { if (WorkerContextExecutionProxy* proxy = static_cast<WorkerContext*>(context)->script()->proxy()) return proxy->context(); #endif } return v8::Local<v8::Context>(); } } // namespace WebCore