#include "RenderScript.h"
#include "Element.h"
#include "Type.h"
#include "Allocation.h"
#include "ScriptC_mono.h"
using namespace android;
using namespace renderscriptCpp;
int main(int argc, char** argv)
{
RenderScript *rs = new RenderScript();
printf("New RS %p\n", rs);
bool r = rs->init(16);
printf("Init returned %i\n", r);
sp<const Element> e = Element::RGBA_8888(rs);
printf("Element %p\n", e.get());
Type::Builder tb(rs, e);
tb.setX(128);
tb.setY(128);
sp<const Type> t = tb.create();
printf("Type %p\n", t.get());
sp<Allocation> a1 = Allocation::createSized(rs, e, 1000);
printf("Allocation %p\n", a1.get());
sp<Allocation> ain = Allocation::createTyped(rs, t);
sp<Allocation> aout = Allocation::createTyped(rs, t);
printf("Allocation %p %p\n", ain.get(), aout.get());
sp<ScriptC_mono> sc = new ScriptC_mono(rs, NULL, 0);
printf("new script\n");
uint32_t *buf = new uint32_t[t->getCount()];
for (uint32_t ct=0; ct < t->getCount(); ct++) {
buf[ct] = ct | (ct << 16);
}
//ain->copy1DRangeFrom(0, 128*128, (int32_t *)buf, 128*128*4);
ain->copy1DRangeFromUnchecked(0, t->getCount(), buf, t->getCount()*4);
sc->forEach_root(ain, aout);
printf("for each done\n");
printf("Deleting stuff\n");
sc.clear();
t.clear();
a1.clear();
e.clear();
delete rs;
printf("Delete OK\n");
}