#include "RenderScript.h" #include "Element.h" #include "Type.h" #include "Allocation.h" #include "ScriptC_mono.h" using namespace android; using namespace renderscriptCpp; int main(int argc, char** argv) { RenderScript *rs = new RenderScript(); printf("New RS %p\n", rs); bool r = rs->init(16); printf("Init returned %i\n", r); sp<const Element> e = Element::RGBA_8888(rs); printf("Element %p\n", e.get()); Type::Builder tb(rs, e); tb.setX(128); tb.setY(128); sp<const Type> t = tb.create(); printf("Type %p\n", t.get()); sp<Allocation> a1 = Allocation::createSized(rs, e, 1000); printf("Allocation %p\n", a1.get()); sp<Allocation> ain = Allocation::createTyped(rs, t); sp<Allocation> aout = Allocation::createTyped(rs, t); printf("Allocation %p %p\n", ain.get(), aout.get()); sp<ScriptC_mono> sc = new ScriptC_mono(rs, NULL, 0); printf("new script\n"); uint32_t *buf = new uint32_t[t->getCount()]; for (uint32_t ct=0; ct < t->getCount(); ct++) { buf[ct] = ct | (ct << 16); } //ain->copy1DRangeFrom(0, 128*128, (int32_t *)buf, 128*128*4); ain->copy1DRangeFromUnchecked(0, t->getCount(), buf, t->getCount()*4); sc->forEach_root(ain, aout); printf("for each done\n"); printf("Deleting stuff\n"); sc.clear(); t.clear(); a1.clear(); e.clear(); delete rs; printf("Delete OK\n"); }