/*
* Copyright (C) 2010 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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*/
#ifndef PingLoader_h
#define PingLoader_h
#include "ResourceHandleClient.h"
#include "Timer.h"
#include <wtf/Noncopyable.h>
#include <wtf/RefPtr.h>
namespace WebCore {
class Frame;
class KURL;
class ResourceError;
class ResourceHandle;
class ResourceResponse;
// This class triggers asynchronous loads independent of Frame staying alive (i.e., auditing pingbacks).
// Since nothing depends on resources loaded through this class, we just want
// to allow the load to live long enough to ensure the message was actually sent.
// Therefore, as soon as a callback is received from the ResourceHandle, this class
// will cancel the load and delete itself.
class PingLoader : private ResourceHandleClient {
WTF_MAKE_NONCOPYABLE(PingLoader); WTF_MAKE_FAST_ALLOCATED;
public:
static void loadImage(Frame*, const KURL& url);
static void sendPing(Frame*, const KURL& pingURL, const KURL& destinationURL);
~PingLoader();
private:
PingLoader(Frame*, const ResourceRequest&);
void didReceiveResponse(ResourceHandle*, const ResourceResponse&) { delete this; }
void didReceiveData(ResourceHandle*, const char*, int, int) { delete this; }
void didFinishLoading(ResourceHandle*, double) { delete this; }
void didFail(ResourceHandle*, const ResourceError&) { delete this; }
void timeout(Timer<PingLoader>*) { delete this; }
bool shouldUseCredentialStorage(ResourceHandle*) { return m_shouldUseCredentialStorage; }
RefPtr<ResourceHandle> m_handle;
Timer<PingLoader> m_timeout;
bool m_shouldUseCredentialStorage;
};
}
#endif