// Copyright 2011 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "v8.h"
#include "rewriter.h"
#include "ast.h"
#include "compiler.h"
#include "scopes.h"
namespace v8 {
namespace internal {
class Processor: public AstVisitor {
public:
explicit Processor(Variable* result)
: result_(result),
result_assigned_(false),
is_set_(false),
in_try_(false) {
}
void Process(ZoneList<Statement*>* statements);
bool result_assigned() const { return result_assigned_; }
private:
Variable* result_;
// We are not tracking result usage via the result_'s use
// counts (we leave the accurate computation to the
// usage analyzer). Instead we simple remember if
// there was ever an assignment to result_.
bool result_assigned_;
// To avoid storing to .result all the time, we eliminate some of
// the stores by keeping track of whether or not we're sure .result
// will be overwritten anyway. This is a bit more tricky than what I
// was hoping for
bool is_set_;
bool in_try_;
Expression* SetResult(Expression* value) {
result_assigned_ = true;
VariableProxy* result_proxy = new VariableProxy(result_);
return new Assignment(Token::ASSIGN, result_proxy, value,
RelocInfo::kNoPosition);
}
// Node visitors.
#define DEF_VISIT(type) \
virtual void Visit##type(type* node);
AST_NODE_LIST(DEF_VISIT)
#undef DEF_VISIT
void VisitIterationStatement(IterationStatement* stmt);
};
void Processor::Process(ZoneList<Statement*>* statements) {
for (int i = statements->length() - 1; i >= 0; --i) {
Visit(statements->at(i));
}
}
void Processor::VisitBlock(Block* node) {
// An initializer block is the rewritten form of a variable declaration
// with initialization expressions. The initializer block contains the
// list of assignments corresponding to the initialization expressions.
// While unclear from the spec (ECMA-262, 3rd., 12.2), the value of
// a variable declaration with initialization expression is 'undefined'
// with some JS VMs: For instance, using smjs, print(eval('var x = 7'))
// returns 'undefined'. To obtain the same behavior with v8, we need
// to prevent rewriting in that case.
if (!node->is_initializer_block()) Process(node->statements());
}
void Processor::VisitExpressionStatement(ExpressionStatement* node) {
// Rewrite : <x>; -> .result = <x>;
if (!is_set_) {
node->set_expression(SetResult(node->expression()));
if (!in_try_) is_set_ = true;
}
}
void Processor::VisitIfStatement(IfStatement* node) {
// Rewrite both then and else parts (reversed).
bool save = is_set_;
Visit(node->else_statement());
bool set_after_then = is_set_;
is_set_ = save;
Visit(node->then_statement());
is_set_ = is_set_ && set_after_then;
}
void Processor::VisitIterationStatement(IterationStatement* node) {
// Rewrite the body.
bool set_after_loop = is_set_;
Visit(node->body());
is_set_ = is_set_ && set_after_loop;
}
void Processor::VisitDoWhileStatement(DoWhileStatement* node) {
VisitIterationStatement(node);
}
void Processor::VisitWhileStatement(WhileStatement* node) {
VisitIterationStatement(node);
}
void Processor::VisitForStatement(ForStatement* node) {
VisitIterationStatement(node);
}
void Processor::VisitForInStatement(ForInStatement* node) {
VisitIterationStatement(node);
}
void Processor::VisitTryCatchStatement(TryCatchStatement* node) {
// Rewrite both try and catch blocks (reversed order).
bool set_after_catch = is_set_;
Visit(node->catch_block());
is_set_ = is_set_ && set_after_catch;
bool save = in_try_;
in_try_ = true;
Visit(node->try_block());
in_try_ = save;
}
void Processor::VisitTryFinallyStatement(TryFinallyStatement* node) {
// Rewrite both try and finally block (reversed order).
Visit(node->finally_block());
bool save = in_try_;
in_try_ = true;
Visit(node->try_block());
in_try_ = save;
}
void Processor::VisitSwitchStatement(SwitchStatement* node) {
// Rewrite statements in all case clauses in reversed order.
ZoneList<CaseClause*>* clauses = node->cases();
bool set_after_switch = is_set_;
for (int i = clauses->length() - 1; i >= 0; --i) {
CaseClause* clause = clauses->at(i);
Process(clause->statements());
}
is_set_ = is_set_ && set_after_switch;
}
void Processor::VisitContinueStatement(ContinueStatement* node) {
is_set_ = false;
}
void Processor::VisitBreakStatement(BreakStatement* node) {
is_set_ = false;
}
// Do nothing:
void Processor::VisitDeclaration(Declaration* node) {}
void Processor::VisitEmptyStatement(EmptyStatement* node) {}
void Processor::VisitReturnStatement(ReturnStatement* node) {}
void Processor::VisitWithEnterStatement(WithEnterStatement* node) {}
void Processor::VisitWithExitStatement(WithExitStatement* node) {}
void Processor::VisitDebuggerStatement(DebuggerStatement* node) {}
// Expressions are never visited yet.
void Processor::VisitFunctionLiteral(FunctionLiteral* node) {
USE(node);
UNREACHABLE();
}
void Processor::VisitSharedFunctionInfoLiteral(
SharedFunctionInfoLiteral* node) {
USE(node);
UNREACHABLE();
}
void Processor::VisitConditional(Conditional* node) {
USE(node);
UNREACHABLE();
}
void Processor::VisitVariableProxy(VariableProxy* node) {
USE(node);
UNREACHABLE();
}
void Processor::VisitLiteral(Literal* node) {
USE(node);
UNREACHABLE();
}
void Processor::VisitRegExpLiteral(RegExpLiteral* node) {
USE(node);
UNREACHABLE();
}
void Processor::VisitArrayLiteral(ArrayLiteral* node) {
USE(node);
UNREACHABLE();
}
void Processor::VisitObjectLiteral(ObjectLiteral* node) {
USE(node);
UNREACHABLE();
}
void Processor::VisitCatchExtensionObject(CatchExtensionObject* node) {
USE(node);
UNREACHABLE();
}
void Processor::VisitAssignment(Assignment* node) {
USE(node);
UNREACHABLE();
}
void Processor::VisitThrow(Throw* node) {
USE(node);
UNREACHABLE();
}
void Processor::VisitProperty(Property* node) {
USE(node);
UNREACHABLE();
}
void Processor::VisitCall(Call* node) {
USE(node);
UNREACHABLE();
}
void Processor::VisitCallNew(CallNew* node) {
USE(node);
UNREACHABLE();
}
void Processor::VisitCallRuntime(CallRuntime* node) {
USE(node);
UNREACHABLE();
}
void Processor::VisitUnaryOperation(UnaryOperation* node) {
USE(node);
UNREACHABLE();
}
void Processor::VisitCountOperation(CountOperation* node) {
USE(node);
UNREACHABLE();
}
void Processor::VisitBinaryOperation(BinaryOperation* node) {
USE(node);
UNREACHABLE();
}
void Processor::VisitCompareOperation(CompareOperation* node) {
USE(node);
UNREACHABLE();
}
void Processor::VisitCompareToNull(CompareToNull* node) {
USE(node);
UNREACHABLE();
}
void Processor::VisitThisFunction(ThisFunction* node) {
USE(node);
UNREACHABLE();
}
// Assumes code has been parsed and scopes have been analyzed. Mutates the
// AST, so the AST should not continue to be used in the case of failure.
bool Rewriter::Rewrite(CompilationInfo* info) {
FunctionLiteral* function = info->function();
ASSERT(function != NULL);
Scope* scope = function->scope();
ASSERT(scope != NULL);
if (scope->is_function_scope()) return true;
ZoneList<Statement*>* body = function->body();
if (!body->is_empty()) {
Variable* result = scope->NewTemporary(
info->isolate()->factory()->result_symbol());
Processor processor(result);
processor.Process(body);
if (processor.HasStackOverflow()) return false;
if (processor.result_assigned()) {
VariableProxy* result_proxy = new VariableProxy(result);
body->Add(new ReturnStatement(result_proxy));
}
}
return true;
}
} } // namespace v8::internal