// Copyright 2011 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "v8.h" #include "rewriter.h" #include "ast.h" #include "compiler.h" #include "scopes.h" namespace v8 { namespace internal { class Processor: public AstVisitor { public: explicit Processor(Variable* result) : result_(result), result_assigned_(false), is_set_(false), in_try_(false) { } void Process(ZoneList<Statement*>* statements); bool result_assigned() const { return result_assigned_; } private: Variable* result_; // We are not tracking result usage via the result_'s use // counts (we leave the accurate computation to the // usage analyzer). Instead we simple remember if // there was ever an assignment to result_. bool result_assigned_; // To avoid storing to .result all the time, we eliminate some of // the stores by keeping track of whether or not we're sure .result // will be overwritten anyway. This is a bit more tricky than what I // was hoping for bool is_set_; bool in_try_; Expression* SetResult(Expression* value) { result_assigned_ = true; VariableProxy* result_proxy = new VariableProxy(result_); return new Assignment(Token::ASSIGN, result_proxy, value, RelocInfo::kNoPosition); } // Node visitors. #define DEF_VISIT(type) \ virtual void Visit##type(type* node); AST_NODE_LIST(DEF_VISIT) #undef DEF_VISIT void VisitIterationStatement(IterationStatement* stmt); }; void Processor::Process(ZoneList<Statement*>* statements) { for (int i = statements->length() - 1; i >= 0; --i) { Visit(statements->at(i)); } } void Processor::VisitBlock(Block* node) { // An initializer block is the rewritten form of a variable declaration // with initialization expressions. The initializer block contains the // list of assignments corresponding to the initialization expressions. // While unclear from the spec (ECMA-262, 3rd., 12.2), the value of // a variable declaration with initialization expression is 'undefined' // with some JS VMs: For instance, using smjs, print(eval('var x = 7')) // returns 'undefined'. To obtain the same behavior with v8, we need // to prevent rewriting in that case. if (!node->is_initializer_block()) Process(node->statements()); } void Processor::VisitExpressionStatement(ExpressionStatement* node) { // Rewrite : <x>; -> .result = <x>; if (!is_set_) { node->set_expression(SetResult(node->expression())); if (!in_try_) is_set_ = true; } } void Processor::VisitIfStatement(IfStatement* node) { // Rewrite both then and else parts (reversed). bool save = is_set_; Visit(node->else_statement()); bool set_after_then = is_set_; is_set_ = save; Visit(node->then_statement()); is_set_ = is_set_ && set_after_then; } void Processor::VisitIterationStatement(IterationStatement* node) { // Rewrite the body. bool set_after_loop = is_set_; Visit(node->body()); is_set_ = is_set_ && set_after_loop; } void Processor::VisitDoWhileStatement(DoWhileStatement* node) { VisitIterationStatement(node); } void Processor::VisitWhileStatement(WhileStatement* node) { VisitIterationStatement(node); } void Processor::VisitForStatement(ForStatement* node) { VisitIterationStatement(node); } void Processor::VisitForInStatement(ForInStatement* node) { VisitIterationStatement(node); } void Processor::VisitTryCatchStatement(TryCatchStatement* node) { // Rewrite both try and catch blocks (reversed order). bool set_after_catch = is_set_; Visit(node->catch_block()); is_set_ = is_set_ && set_after_catch; bool save = in_try_; in_try_ = true; Visit(node->try_block()); in_try_ = save; } void Processor::VisitTryFinallyStatement(TryFinallyStatement* node) { // Rewrite both try and finally block (reversed order). Visit(node->finally_block()); bool save = in_try_; in_try_ = true; Visit(node->try_block()); in_try_ = save; } void Processor::VisitSwitchStatement(SwitchStatement* node) { // Rewrite statements in all case clauses in reversed order. ZoneList<CaseClause*>* clauses = node->cases(); bool set_after_switch = is_set_; for (int i = clauses->length() - 1; i >= 0; --i) { CaseClause* clause = clauses->at(i); Process(clause->statements()); } is_set_ = is_set_ && set_after_switch; } void Processor::VisitContinueStatement(ContinueStatement* node) { is_set_ = false; } void Processor::VisitBreakStatement(BreakStatement* node) { is_set_ = false; } // Do nothing: void Processor::VisitDeclaration(Declaration* node) {} void Processor::VisitEmptyStatement(EmptyStatement* node) {} void Processor::VisitReturnStatement(ReturnStatement* node) {} void Processor::VisitWithEnterStatement(WithEnterStatement* node) {} void Processor::VisitWithExitStatement(WithExitStatement* node) {} void Processor::VisitDebuggerStatement(DebuggerStatement* node) {} // Expressions are never visited yet. void Processor::VisitFunctionLiteral(FunctionLiteral* node) { USE(node); UNREACHABLE(); } void Processor::VisitSharedFunctionInfoLiteral( SharedFunctionInfoLiteral* node) { USE(node); UNREACHABLE(); } void Processor::VisitConditional(Conditional* node) { USE(node); UNREACHABLE(); } void Processor::VisitVariableProxy(VariableProxy* node) { USE(node); UNREACHABLE(); } void Processor::VisitLiteral(Literal* node) { USE(node); UNREACHABLE(); } void Processor::VisitRegExpLiteral(RegExpLiteral* node) { USE(node); UNREACHABLE(); } void Processor::VisitArrayLiteral(ArrayLiteral* node) { USE(node); UNREACHABLE(); } void Processor::VisitObjectLiteral(ObjectLiteral* node) { USE(node); UNREACHABLE(); } void Processor::VisitCatchExtensionObject(CatchExtensionObject* node) { USE(node); UNREACHABLE(); } void Processor::VisitAssignment(Assignment* node) { USE(node); UNREACHABLE(); } void Processor::VisitThrow(Throw* node) { USE(node); UNREACHABLE(); } void Processor::VisitProperty(Property* node) { USE(node); UNREACHABLE(); } void Processor::VisitCall(Call* node) { USE(node); UNREACHABLE(); } void Processor::VisitCallNew(CallNew* node) { USE(node); UNREACHABLE(); } void Processor::VisitCallRuntime(CallRuntime* node) { USE(node); UNREACHABLE(); } void Processor::VisitUnaryOperation(UnaryOperation* node) { USE(node); UNREACHABLE(); } void Processor::VisitCountOperation(CountOperation* node) { USE(node); UNREACHABLE(); } void Processor::VisitBinaryOperation(BinaryOperation* node) { USE(node); UNREACHABLE(); } void Processor::VisitCompareOperation(CompareOperation* node) { USE(node); UNREACHABLE(); } void Processor::VisitCompareToNull(CompareToNull* node) { USE(node); UNREACHABLE(); } void Processor::VisitThisFunction(ThisFunction* node) { USE(node); UNREACHABLE(); } // Assumes code has been parsed and scopes have been analyzed. Mutates the // AST, so the AST should not continue to be used in the case of failure. bool Rewriter::Rewrite(CompilationInfo* info) { FunctionLiteral* function = info->function(); ASSERT(function != NULL); Scope* scope = function->scope(); ASSERT(scope != NULL); if (scope->is_function_scope()) return true; ZoneList<Statement*>* body = function->body(); if (!body->is_empty()) { Variable* result = scope->NewTemporary( info->isolate()->factory()->result_symbol()); Processor processor(result); processor.Process(body); if (processor.HasStackOverflow()) return false; if (processor.result_assigned()) { VariableProxy* result_proxy = new VariableProxy(result); body->Add(new ReturnStatement(result_proxy)); } } return true; } } } // namespace v8::internal