#include "SkBitmapProcState.h"
#include "SkBitmapProcState_filter.h"
#include "SkColorPriv.h"
#include "SkFilterProc.h"
#include "SkPaint.h"
#include "SkShader.h" // for tilemodes
// returns expanded * 5bits
static inline uint32_t Filter_565_Expanded(unsigned x, unsigned y,
uint32_t a00, uint32_t a01,
uint32_t a10, uint32_t a11) {
SkASSERT((unsigned)x <= 0xF);
SkASSERT((unsigned)y <= 0xF);
a00 = SkExpand_rgb_16(a00);
a01 = SkExpand_rgb_16(a01);
a10 = SkExpand_rgb_16(a10);
a11 = SkExpand_rgb_16(a11);
int xy = x * y >> 3;
return a00 * (32 - 2*y - 2*x + xy) +
a01 * (2*x - xy) +
a10 * (2*y - xy) +
a11 * xy;
}
// turn an expanded 565 * 5bits into SkPMColor
// g:11 | r:10 | x:1 | b:10
static inline SkPMColor SkExpanded_565_To_PMColor(uint32_t c) {
unsigned r = (c >> 13) & 0xFF;
unsigned g = (c >> 24);
unsigned b = (c >> 2) & 0xFF;
return SkPackARGB32(0xFF, r, g, b);
}
// returns answer in SkPMColor format
static inline SkPMColor Filter_4444_D32(unsigned x, unsigned y,
uint32_t a00, uint32_t a01,
uint32_t a10, uint32_t a11) {
SkASSERT((unsigned)x <= 0xF);
SkASSERT((unsigned)y <= 0xF);
a00 = SkExpand_4444(a00);
a01 = SkExpand_4444(a01);
a10 = SkExpand_4444(a10);
a11 = SkExpand_4444(a11);
int xy = x * y >> 4;
uint32_t result = a00 * (16 - y - x + xy) +
a01 * (x - xy) +
a10 * (y - xy) +
a11 * xy;
return SkCompact_8888(result);
}
static inline U8CPU Filter_8(unsigned x, unsigned y,
U8CPU a00, U8CPU a01,
U8CPU a10, U8CPU a11) {
SkASSERT((unsigned)x <= 0xF);
SkASSERT((unsigned)y <= 0xF);
int xy = x * y;
unsigned result = a00 * (256 - 16*y - 16*x + xy) +
a01 * (16*x - xy) +
a10 * (16*y - xy) +
a11 * xy;
return result >> 8;
}
/*****************************************************************************
*
* D32 functions
*
*/
// SRC == 8888
#define FILTER_PROC(x, y, a, b, c, d, dst) Filter_32_opaque(x, y, a, b, c, d, dst)
#define MAKENAME(suffix) S32_opaque_D32 ## suffix
#define DSTSIZE 32
#define SRCTYPE SkPMColor
#define CHECKSTATE(state) SkASSERT(state.fBitmap->config() == SkBitmap::kARGB_8888_Config); \
SkASSERT(state.fAlphaScale == 256)
#define RETURNDST(src) src
#define SRC_TO_FILTER(src) src
#include "SkBitmapProcState_sample.h"
#undef FILTER_PROC
#define FILTER_PROC(x, y, a, b, c, d, dst) Filter_32_alpha(x, y, a, b, c, d, dst, alphaScale)
#define MAKENAME(suffix) S32_alpha_D32 ## suffix
#define DSTSIZE 32
#define SRCTYPE SkPMColor
#define CHECKSTATE(state) SkASSERT(state.fBitmap->config() == SkBitmap::kARGB_8888_Config); \
SkASSERT(state.fAlphaScale < 256)
#define PREAMBLE(state) unsigned alphaScale = state.fAlphaScale
#define RETURNDST(src) SkAlphaMulQ(src, alphaScale)
#define SRC_TO_FILTER(src) src
#include "SkBitmapProcState_sample.h"
// SRC == 565
#undef FILTER_PROC
#define FILTER_PROC(x, y, a, b, c, d, dst) \
do { \
uint32_t tmp = Filter_565_Expanded(x, y, a, b, c, d); \
*(dst) = SkExpanded_565_To_PMColor(tmp); \
} while (0)
#define MAKENAME(suffix) S16_opaque_D32 ## suffix
#define DSTSIZE 32
#define SRCTYPE uint16_t
#define CHECKSTATE(state) SkASSERT(state.fBitmap->config() == SkBitmap::kRGB_565_Config); \
SkASSERT(state.fAlphaScale == 256)
#define RETURNDST(src) SkPixel16ToPixel32(src)
#define SRC_TO_FILTER(src) src
#include "SkBitmapProcState_sample.h"
#undef FILTER_PROC
#define FILTER_PROC(x, y, a, b, c, d, dst) \
do { \
uint32_t tmp = Filter_565_Expanded(x, y, a, b, c, d); \
*(dst) = SkAlphaMulQ(SkExpanded_565_To_PMColor(tmp), alphaScale); \
} while (0)
#define MAKENAME(suffix) S16_alpha_D32 ## suffix
#define DSTSIZE 32
#define SRCTYPE uint16_t
#define CHECKSTATE(state) SkASSERT(state.fBitmap->config() == SkBitmap::kRGB_565_Config); \
SkASSERT(state.fAlphaScale < 256)
#define PREAMBLE(state) unsigned alphaScale = state.fAlphaScale
#define RETURNDST(src) SkAlphaMulQ(SkPixel16ToPixel32(src), alphaScale)
#define SRC_TO_FILTER(src) src
#include "SkBitmapProcState_sample.h"
// SRC == Index8
#undef FILTER_PROC
#define FILTER_PROC(x, y, a, b, c, d, dst) Filter_32_opaque(x, y, a, b, c, d, dst)
#define MAKENAME(suffix) SI8_opaque_D32 ## suffix
#define DSTSIZE 32
#define SRCTYPE uint8_t
#define CHECKSTATE(state) SkASSERT(state.fBitmap->config() == SkBitmap::kIndex8_Config); \
SkASSERT(state.fAlphaScale == 256)
#define PREAMBLE(state) const SkPMColor* SK_RESTRICT table = state.fBitmap->getColorTable()->lockColors()
#define RETURNDST(src) table[src]
#define SRC_TO_FILTER(src) table[src]
#define POSTAMBLE(state) state.fBitmap->getColorTable()->unlockColors(false)
#include "SkBitmapProcState_sample.h"
#undef FILTER_PROC
#define FILTER_PROC(x, y, a, b, c, d, dst) Filter_32_alpha(x, y, a, b, c, d, dst, alphaScale)
#define MAKENAME(suffix) SI8_alpha_D32 ## suffix
#define DSTSIZE 32
#define SRCTYPE uint8_t
#define CHECKSTATE(state) SkASSERT(state.fBitmap->config() == SkBitmap::kIndex8_Config); \
SkASSERT(state.fAlphaScale < 256)
#define PREAMBLE(state) unsigned alphaScale = state.fAlphaScale; \
const SkPMColor* SK_RESTRICT table = state.fBitmap->getColorTable()->lockColors()
#define RETURNDST(src) SkAlphaMulQ(table[src], alphaScale)
#define SRC_TO_FILTER(src) table[src]
#define POSTAMBLE(state) state.fBitmap->getColorTable()->unlockColors(false)
#include "SkBitmapProcState_sample.h"
// SRC == 4444
#undef FILTER_PROC
#define FILTER_PROC(x, y, a, b, c, d, dst) *(dst) = Filter_4444_D32(x, y, a, b, c, d)
#define MAKENAME(suffix) S4444_opaque_D32 ## suffix
#define DSTSIZE 32
#define SRCTYPE SkPMColor16
#define CHECKSTATE(state) SkASSERT(state.fBitmap->config() == SkBitmap::kARGB_4444_Config); \
SkASSERT(state.fAlphaScale == 256)
#define RETURNDST(src) SkPixel4444ToPixel32(src)
#define SRC_TO_FILTER(src) src
#include "SkBitmapProcState_sample.h"
#undef FILTER_PROC
#define FILTER_PROC(x, y, a, b, c, d, dst) \
do { \
uint32_t tmp = Filter_4444_D32(x, y, a, b, c, d); \
*(dst) = SkAlphaMulQ(tmp, alphaScale); \
} while (0)
#define MAKENAME(suffix) S4444_alpha_D32 ## suffix
#define DSTSIZE 32
#define SRCTYPE SkPMColor16
#define CHECKSTATE(state) SkASSERT(state.fBitmap->config() == SkBitmap::kARGB_4444_Config); \
SkASSERT(state.fAlphaScale < 256)
#define PREAMBLE(state) unsigned alphaScale = state.fAlphaScale
#define RETURNDST(src) SkAlphaMulQ(SkPixel4444ToPixel32(src), alphaScale)
#define SRC_TO_FILTER(src) src
#include "SkBitmapProcState_sample.h"
// SRC == A8
#undef FILTER_PROC
#define FILTER_PROC(x, y, a, b, c, d, dst) \
do { \
unsigned tmp = Filter_8(x, y, a, b, c, d); \
*(dst) = SkAlphaMulQ(pmColor, SkAlpha255To256(tmp)); \
} while (0)
#define MAKENAME(suffix) SA8_alpha_D32 ## suffix
#define DSTSIZE 32
#define SRCTYPE uint8_t
#define CHECKSTATE(state) SkASSERT(state.fBitmap->config() == SkBitmap::kA8_Config); \
SkASSERT(state.fAlphaScale == 256)
#define PREAMBLE(state) const SkPMColor pmColor = state.fPaintPMColor;
#define RETURNDST(src) SkAlphaMulQ(pmColor, SkAlpha255To256(src))
#define SRC_TO_FILTER(src) src
#include "SkBitmapProcState_sample.h"
/*****************************************************************************
*
* D16 functions
*
*/
// SRC == 8888
#undef FILTER_PROC
#define FILTER_PROC(x, y, a, b, c, d, dst) \
do { \
SkPMColor dstColor; \
Filter_32_opaque(x, y, a, b, c, d, &dstColor); \
(*dst) = SkPixel32ToPixel16(dstColor); \
} while (0)
#define MAKENAME(suffix) S32_D16 ## suffix
#define DSTSIZE 16
#define SRCTYPE SkPMColor
#define CHECKSTATE(state) SkASSERT(state.fBitmap->config() == SkBitmap::kARGB_8888_Config); \
SkASSERT(state.fBitmap->isOpaque())
#define RETURNDST(src) SkPixel32ToPixel16(src)
#define SRC_TO_FILTER(src) src
#include "SkBitmapProcState_sample.h"
// SRC == 565
#undef FILTER_PROC
#define FILTER_PROC(x, y, a, b, c, d, dst) \
do { \
uint32_t tmp = Filter_565_Expanded(x, y, a, b, c, d); \
*(dst) = SkCompact_rgb_16((tmp) >> 5); \
} while (0)
#define MAKENAME(suffix) S16_D16 ## suffix
#define DSTSIZE 16
#define SRCTYPE uint16_t
#define CHECKSTATE(state) SkASSERT(state.fBitmap->config() == SkBitmap::kRGB_565_Config)
#define RETURNDST(src) src
#define SRC_TO_FILTER(src) src
#include "SkBitmapProcState_sample.h"
// SRC == Index8
#undef FILTER_PROC
#define FILTER_PROC(x, y, a, b, c, d, dst) \
do { \
uint32_t tmp = Filter_565_Expanded(x, y, a, b, c, d); \
*(dst) = SkCompact_rgb_16((tmp) >> 5); \
} while (0)
#define MAKENAME(suffix) SI8_D16 ## suffix
#define DSTSIZE 16
#define SRCTYPE uint8_t
#define CHECKSTATE(state) SkASSERT(state.fBitmap->config() == SkBitmap::kIndex8_Config); \
SkASSERT(state.fBitmap->isOpaque())
#define PREAMBLE(state) const uint16_t* SK_RESTRICT table = state.fBitmap->getColorTable()->lock16BitCache()
#define RETURNDST(src) table[src]
#define SRC_TO_FILTER(src) table[src]
#define POSTAMBLE(state) state.fBitmap->getColorTable()->unlock16BitCache()
#include "SkBitmapProcState_sample.h"
///////////////////////////////////////////////////////////////////////////////
#undef FILTER_PROC
#define FILTER_PROC(x, y, a, b, c, d, dst) \
do { \
uint32_t tmp = Filter_565_Expanded(x, y, a, b, c, d); \
*(dst) = SkCompact_rgb_16((tmp) >> 5); \
} while (0)
// clamp
#define TILEX_PROCF(fx, max) SkClampMax((fx) >> 16, max)
#define TILEY_PROCF(fy, max) SkClampMax((fy) >> 16, max)
#define TILEX_LOW_BITS(fx, max) (((fx) >> 12) & 0xF)
#define TILEY_LOW_BITS(fy, max) (((fy) >> 12) & 0xF)
#define MAKENAME(suffix) Clamp_S16_D16 ## suffix
#define SRCTYPE uint16_t
#define DSTTYPE uint16_t
#define CHECKSTATE(state) SkASSERT(state.fBitmap->config() == SkBitmap::kRGB_565_Config)
#define SRC_TO_FILTER(src) src
#include "SkBitmapProcState_shaderproc.h"
#define TILEX_PROCF(fx, max) (((fx) & 0xFFFF) * ((max) + 1) >> 16)
#define TILEY_PROCF(fy, max) (((fy) & 0xFFFF) * ((max) + 1) >> 16)
#define TILEX_LOW_BITS(fx, max) ((((fx) & 0xFFFF) * ((max) + 1) >> 12) & 0xF)
#define TILEY_LOW_BITS(fy, max) ((((fy) & 0xFFFF) * ((max) + 1) >> 12) & 0xF)
#define MAKENAME(suffix) Repeat_S16_D16 ## suffix
#define SRCTYPE uint16_t
#define DSTTYPE uint16_t
#define CHECKSTATE(state) SkASSERT(state.fBitmap->config() == SkBitmap::kRGB_565_Config)
#define SRC_TO_FILTER(src) src
#include "SkBitmapProcState_shaderproc.h"
#define TILEX_PROCF(fx, max) SkClampMax((fx) >> 16, max)
#define TILEY_PROCF(fy, max) SkClampMax((fy) >> 16, max)
#define TILEX_LOW_BITS(fx, max) (((fx) >> 12) & 0xF)
#define TILEY_LOW_BITS(fy, max) (((fy) >> 12) & 0xF)
#undef FILTER_PROC
#define FILTER_PROC(x, y, a, b, c, d, dst) Filter_32_opaque(x, y, a, b, c, d, dst)
#define MAKENAME(suffix) Clamp_SI8_opaque_D32 ## suffix
#define SRCTYPE uint8_t
#define DSTTYPE uint32_t
#define CHECKSTATE(state) SkASSERT(state.fBitmap->config() == SkBitmap::kIndex8_Config)
#define PREAMBLE(state) const SkPMColor* SK_RESTRICT table = state.fBitmap->getColorTable()->lockColors()
#define SRC_TO_FILTER(src) table[src]
#define POSTAMBLE(state) state.fBitmap->getColorTable()->unlockColors(false)
#include "SkBitmapProcState_shaderproc.h"
///////////////////////////////////////////////////////////////////////////////
static bool valid_for_filtering(unsigned dimension) {
// for filtering, width and height must fit in 14bits, since we use steal
// 2 bits from each to store our 4bit subpixel data
return (dimension & ~0x3FFF) == 0;
}
bool SkBitmapProcState::chooseProcs(const SkMatrix& inv, const SkPaint& paint) {
if (fOrigBitmap.width() == 0 || fOrigBitmap.height() == 0) {
return false;
}
const SkMatrix* m;
bool trivial_matrix = (inv.getType() & ~SkMatrix::kTranslate_Mask) == 0;
bool clamp_clamp = SkShader::kClamp_TileMode == fTileModeX &&
SkShader::kClamp_TileMode == fTileModeY;
if (clamp_clamp || trivial_matrix) {
m = &inv;
} else {
fUnitInvMatrix = inv;
fUnitInvMatrix.postIDiv(fOrigBitmap.width(), fOrigBitmap.height());
m = &fUnitInvMatrix;
}
fBitmap = &fOrigBitmap;
if (fOrigBitmap.hasMipMap()) {
int shift = fOrigBitmap.extractMipLevel(&fMipBitmap,
SkScalarToFixed(m->getScaleX()),
SkScalarToFixed(m->getSkewY()));
if (shift > 0) {
if (m != &fUnitInvMatrix) {
fUnitInvMatrix = *m;
m = &fUnitInvMatrix;
}
SkScalar scale = SkFixedToScalar(SK_Fixed1 >> shift);
fUnitInvMatrix.postScale(scale, scale);
// now point here instead of fOrigBitmap
fBitmap = &fMipBitmap;
}
}
fInvMatrix = m;
fInvProc = m->getMapXYProc();
fInvType = m->getType();
fInvSx = SkScalarToFixed(m->getScaleX());
fInvKy = SkScalarToFixed(m->getSkewY());
fAlphaScale = SkAlpha255To256(paint.getAlpha());
// pick-up filtering from the paint, but only if the matrix is
// more complex than identity/translate (i.e. no need to pay the cost
// of filtering if we're not scaled etc.).
// note: we explicitly check inv, since m might be scaled due to unitinv
// trickery, but we don't want to see that for this test
fDoFilter = paint.isFilterBitmap() &&
(inv.getType() > SkMatrix::kTranslate_Mask &&
valid_for_filtering(fBitmap->width() | fBitmap->height()));
fShaderProc32 = NULL;
fShaderProc16 = NULL;
fSampleProc32 = NULL;
fSampleProc16 = NULL;
fMatrixProc = this->chooseMatrixProc(trivial_matrix);
if (NULL == fMatrixProc) {
return false;
}
///////////////////////////////////////////////////////////////////////
int index = 0;
if (fAlphaScale < 256) { // note: this distinction is not used for D16
index |= 1;
}
if (fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)) {
index |= 2;
}
if (fDoFilter) {
index |= 4;
}
// bits 3,4,5 encoding the source bitmap format
switch (fBitmap->config()) {
case SkBitmap::kARGB_8888_Config:
index |= 0;
break;
case SkBitmap::kRGB_565_Config:
index |= 8;
break;
case SkBitmap::kIndex8_Config:
index |= 16;
break;
case SkBitmap::kARGB_4444_Config:
index |= 24;
break;
case SkBitmap::kA8_Config:
index |= 32;
fPaintPMColor = SkPreMultiplyColor(paint.getColor());
break;
default:
return false;
}
static const SampleProc32 gSample32[] = {
S32_opaque_D32_nofilter_DXDY,
S32_alpha_D32_nofilter_DXDY,
S32_opaque_D32_nofilter_DX,
S32_alpha_D32_nofilter_DX,
S32_opaque_D32_filter_DXDY,
S32_alpha_D32_filter_DXDY,
S32_opaque_D32_filter_DX,
S32_alpha_D32_filter_DX,
S16_opaque_D32_nofilter_DXDY,
S16_alpha_D32_nofilter_DXDY,
S16_opaque_D32_nofilter_DX,
S16_alpha_D32_nofilter_DX,
S16_opaque_D32_filter_DXDY,
S16_alpha_D32_filter_DXDY,
S16_opaque_D32_filter_DX,
S16_alpha_D32_filter_DX,
SI8_opaque_D32_nofilter_DXDY,
SI8_alpha_D32_nofilter_DXDY,
SI8_opaque_D32_nofilter_DX,
SI8_alpha_D32_nofilter_DX,
SI8_opaque_D32_filter_DXDY,
SI8_alpha_D32_filter_DXDY,
SI8_opaque_D32_filter_DX,
SI8_alpha_D32_filter_DX,
S4444_opaque_D32_nofilter_DXDY,
S4444_alpha_D32_nofilter_DXDY,
S4444_opaque_D32_nofilter_DX,
S4444_alpha_D32_nofilter_DX,
S4444_opaque_D32_filter_DXDY,
S4444_alpha_D32_filter_DXDY,
S4444_opaque_D32_filter_DX,
S4444_alpha_D32_filter_DX,
// A8 treats alpha/opauqe the same (equally efficient)
SA8_alpha_D32_nofilter_DXDY,
SA8_alpha_D32_nofilter_DXDY,
SA8_alpha_D32_nofilter_DX,
SA8_alpha_D32_nofilter_DX,
SA8_alpha_D32_filter_DXDY,
SA8_alpha_D32_filter_DXDY,
SA8_alpha_D32_filter_DX,
SA8_alpha_D32_filter_DX
};
static const SampleProc16 gSample16[] = {
S32_D16_nofilter_DXDY,
S32_D16_nofilter_DX,
S32_D16_filter_DXDY,
S32_D16_filter_DX,
S16_D16_nofilter_DXDY,
S16_D16_nofilter_DX,
S16_D16_filter_DXDY,
S16_D16_filter_DX,
SI8_D16_nofilter_DXDY,
SI8_D16_nofilter_DX,
SI8_D16_filter_DXDY,
SI8_D16_filter_DX,
// Don't support 4444 -> 565
NULL, NULL, NULL, NULL,
// Don't support A8 -> 565
NULL, NULL, NULL, NULL
};
fSampleProc32 = gSample32[index];
index >>= 1; // shift away any opaque/alpha distinction
fSampleProc16 = gSample16[index];
// our special-case shaderprocs
if (S16_D16_filter_DX == fSampleProc16) {
if (clamp_clamp) {
fShaderProc16 = Clamp_S16_D16_filter_DX_shaderproc;
} else if (SkShader::kRepeat_TileMode == fTileModeX &&
SkShader::kRepeat_TileMode == fTileModeY) {
fShaderProc16 = Repeat_S16_D16_filter_DX_shaderproc;
}
} else if (SI8_opaque_D32_filter_DX == fSampleProc32 && clamp_clamp) {
fShaderProc32 = Clamp_SI8_opaque_D32_filter_DX_shaderproc;
}
// see if our platform has any accelerated overrides
this->platformProcs();
return true;
}
///////////////////////////////////////////////////////////////////////////////
/*
The storage requirements for the different matrix procs are as follows,
where each X or Y is 2 bytes, and N is the number of pixels/elements:
scale/translate nofilter Y(4bytes) + N * X
affine/perspective nofilter N * (X Y)
scale/translate filter Y Y + N * (X X)
affine/perspective filter N * (Y Y X X)
*/
int SkBitmapProcState::maxCountForBufferSize(size_t bufferSize) const {
int32_t size = static_cast<int32_t>(bufferSize);
size &= ~3; // only care about 4-byte aligned chunks
if (fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)) {
size -= 4; // the shared Y (or YY) coordinate
if (size < 0) {
size = 0;
}
size >>= 1;
} else {
size >>= 2;
}
if (fDoFilter) {
size >>= 1;
}
return size;
}