#include "SkBitmapProcState.h" #include "SkBitmapProcState_filter.h" #include "SkColorPriv.h" #include "SkFilterProc.h" #include "SkPaint.h" #include "SkShader.h" // for tilemodes // returns expanded * 5bits static inline uint32_t Filter_565_Expanded(unsigned x, unsigned y, uint32_t a00, uint32_t a01, uint32_t a10, uint32_t a11) { SkASSERT((unsigned)x <= 0xF); SkASSERT((unsigned)y <= 0xF); a00 = SkExpand_rgb_16(a00); a01 = SkExpand_rgb_16(a01); a10 = SkExpand_rgb_16(a10); a11 = SkExpand_rgb_16(a11); int xy = x * y >> 3; return a00 * (32 - 2*y - 2*x + xy) + a01 * (2*x - xy) + a10 * (2*y - xy) + a11 * xy; } // turn an expanded 565 * 5bits into SkPMColor // g:11 | r:10 | x:1 | b:10 static inline SkPMColor SkExpanded_565_To_PMColor(uint32_t c) { unsigned r = (c >> 13) & 0xFF; unsigned g = (c >> 24); unsigned b = (c >> 2) & 0xFF; return SkPackARGB32(0xFF, r, g, b); } // returns answer in SkPMColor format static inline SkPMColor Filter_4444_D32(unsigned x, unsigned y, uint32_t a00, uint32_t a01, uint32_t a10, uint32_t a11) { SkASSERT((unsigned)x <= 0xF); SkASSERT((unsigned)y <= 0xF); a00 = SkExpand_4444(a00); a01 = SkExpand_4444(a01); a10 = SkExpand_4444(a10); a11 = SkExpand_4444(a11); int xy = x * y >> 4; uint32_t result = a00 * (16 - y - x + xy) + a01 * (x - xy) + a10 * (y - xy) + a11 * xy; return SkCompact_8888(result); } static inline U8CPU Filter_8(unsigned x, unsigned y, U8CPU a00, U8CPU a01, U8CPU a10, U8CPU a11) { SkASSERT((unsigned)x <= 0xF); SkASSERT((unsigned)y <= 0xF); int xy = x * y; unsigned result = a00 * (256 - 16*y - 16*x + xy) + a01 * (16*x - xy) + a10 * (16*y - xy) + a11 * xy; return result >> 8; } /***************************************************************************** * * D32 functions * */ // SRC == 8888 #define FILTER_PROC(x, y, a, b, c, d, dst) Filter_32_opaque(x, y, a, b, c, d, dst) #define MAKENAME(suffix) S32_opaque_D32 ## suffix #define DSTSIZE 32 #define SRCTYPE SkPMColor #define CHECKSTATE(state) SkASSERT(state.fBitmap->config() == SkBitmap::kARGB_8888_Config); \ SkASSERT(state.fAlphaScale == 256) #define RETURNDST(src) src #define SRC_TO_FILTER(src) src #include "SkBitmapProcState_sample.h" #undef FILTER_PROC #define FILTER_PROC(x, y, a, b, c, d, dst) Filter_32_alpha(x, y, a, b, c, d, dst, alphaScale) #define MAKENAME(suffix) S32_alpha_D32 ## suffix #define DSTSIZE 32 #define SRCTYPE SkPMColor #define CHECKSTATE(state) SkASSERT(state.fBitmap->config() == SkBitmap::kARGB_8888_Config); \ SkASSERT(state.fAlphaScale < 256) #define PREAMBLE(state) unsigned alphaScale = state.fAlphaScale #define RETURNDST(src) SkAlphaMulQ(src, alphaScale) #define SRC_TO_FILTER(src) src #include "SkBitmapProcState_sample.h" // SRC == 565 #undef FILTER_PROC #define FILTER_PROC(x, y, a, b, c, d, dst) \ do { \ uint32_t tmp = Filter_565_Expanded(x, y, a, b, c, d); \ *(dst) = SkExpanded_565_To_PMColor(tmp); \ } while (0) #define MAKENAME(suffix) S16_opaque_D32 ## suffix #define DSTSIZE 32 #define SRCTYPE uint16_t #define CHECKSTATE(state) SkASSERT(state.fBitmap->config() == SkBitmap::kRGB_565_Config); \ SkASSERT(state.fAlphaScale == 256) #define RETURNDST(src) SkPixel16ToPixel32(src) #define SRC_TO_FILTER(src) src #include "SkBitmapProcState_sample.h" #undef FILTER_PROC #define FILTER_PROC(x, y, a, b, c, d, dst) \ do { \ uint32_t tmp = Filter_565_Expanded(x, y, a, b, c, d); \ *(dst) = SkAlphaMulQ(SkExpanded_565_To_PMColor(tmp), alphaScale); \ } while (0) #define MAKENAME(suffix) S16_alpha_D32 ## suffix #define DSTSIZE 32 #define SRCTYPE uint16_t #define CHECKSTATE(state) SkASSERT(state.fBitmap->config() == SkBitmap::kRGB_565_Config); \ SkASSERT(state.fAlphaScale < 256) #define PREAMBLE(state) unsigned alphaScale = state.fAlphaScale #define RETURNDST(src) SkAlphaMulQ(SkPixel16ToPixel32(src), alphaScale) #define SRC_TO_FILTER(src) src #include "SkBitmapProcState_sample.h" // SRC == Index8 #undef FILTER_PROC #define FILTER_PROC(x, y, a, b, c, d, dst) Filter_32_opaque(x, y, a, b, c, d, dst) #define MAKENAME(suffix) SI8_opaque_D32 ## suffix #define DSTSIZE 32 #define SRCTYPE uint8_t #define CHECKSTATE(state) SkASSERT(state.fBitmap->config() == SkBitmap::kIndex8_Config); \ SkASSERT(state.fAlphaScale == 256) #define PREAMBLE(state) const SkPMColor* SK_RESTRICT table = state.fBitmap->getColorTable()->lockColors() #define RETURNDST(src) table[src] #define SRC_TO_FILTER(src) table[src] #define POSTAMBLE(state) state.fBitmap->getColorTable()->unlockColors(false) #include "SkBitmapProcState_sample.h" #undef FILTER_PROC #define FILTER_PROC(x, y, a, b, c, d, dst) Filter_32_alpha(x, y, a, b, c, d, dst, alphaScale) #define MAKENAME(suffix) SI8_alpha_D32 ## suffix #define DSTSIZE 32 #define SRCTYPE uint8_t #define CHECKSTATE(state) SkASSERT(state.fBitmap->config() == SkBitmap::kIndex8_Config); \ SkASSERT(state.fAlphaScale < 256) #define PREAMBLE(state) unsigned alphaScale = state.fAlphaScale; \ const SkPMColor* SK_RESTRICT table = state.fBitmap->getColorTable()->lockColors() #define RETURNDST(src) SkAlphaMulQ(table[src], alphaScale) #define SRC_TO_FILTER(src) table[src] #define POSTAMBLE(state) state.fBitmap->getColorTable()->unlockColors(false) #include "SkBitmapProcState_sample.h" // SRC == 4444 #undef FILTER_PROC #define FILTER_PROC(x, y, a, b, c, d, dst) *(dst) = Filter_4444_D32(x, y, a, b, c, d) #define MAKENAME(suffix) S4444_opaque_D32 ## suffix #define DSTSIZE 32 #define SRCTYPE SkPMColor16 #define CHECKSTATE(state) SkASSERT(state.fBitmap->config() == SkBitmap::kARGB_4444_Config); \ SkASSERT(state.fAlphaScale == 256) #define RETURNDST(src) SkPixel4444ToPixel32(src) #define SRC_TO_FILTER(src) src #include "SkBitmapProcState_sample.h" #undef FILTER_PROC #define FILTER_PROC(x, y, a, b, c, d, dst) \ do { \ uint32_t tmp = Filter_4444_D32(x, y, a, b, c, d); \ *(dst) = SkAlphaMulQ(tmp, alphaScale); \ } while (0) #define MAKENAME(suffix) S4444_alpha_D32 ## suffix #define DSTSIZE 32 #define SRCTYPE SkPMColor16 #define CHECKSTATE(state) SkASSERT(state.fBitmap->config() == SkBitmap::kARGB_4444_Config); \ SkASSERT(state.fAlphaScale < 256) #define PREAMBLE(state) unsigned alphaScale = state.fAlphaScale #define RETURNDST(src) SkAlphaMulQ(SkPixel4444ToPixel32(src), alphaScale) #define SRC_TO_FILTER(src) src #include "SkBitmapProcState_sample.h" // SRC == A8 #undef FILTER_PROC #define FILTER_PROC(x, y, a, b, c, d, dst) \ do { \ unsigned tmp = Filter_8(x, y, a, b, c, d); \ *(dst) = SkAlphaMulQ(pmColor, SkAlpha255To256(tmp)); \ } while (0) #define MAKENAME(suffix) SA8_alpha_D32 ## suffix #define DSTSIZE 32 #define SRCTYPE uint8_t #define CHECKSTATE(state) SkASSERT(state.fBitmap->config() == SkBitmap::kA8_Config); \ SkASSERT(state.fAlphaScale == 256) #define PREAMBLE(state) const SkPMColor pmColor = state.fPaintPMColor; #define RETURNDST(src) SkAlphaMulQ(pmColor, SkAlpha255To256(src)) #define SRC_TO_FILTER(src) src #include "SkBitmapProcState_sample.h" /***************************************************************************** * * D16 functions * */ // SRC == 8888 #undef FILTER_PROC #define FILTER_PROC(x, y, a, b, c, d, dst) \ do { \ SkPMColor dstColor; \ Filter_32_opaque(x, y, a, b, c, d, &dstColor); \ (*dst) = SkPixel32ToPixel16(dstColor); \ } while (0) #define MAKENAME(suffix) S32_D16 ## suffix #define DSTSIZE 16 #define SRCTYPE SkPMColor #define CHECKSTATE(state) SkASSERT(state.fBitmap->config() == SkBitmap::kARGB_8888_Config); \ SkASSERT(state.fBitmap->isOpaque()) #define RETURNDST(src) SkPixel32ToPixel16(src) #define SRC_TO_FILTER(src) src #include "SkBitmapProcState_sample.h" // SRC == 565 #undef FILTER_PROC #define FILTER_PROC(x, y, a, b, c, d, dst) \ do { \ uint32_t tmp = Filter_565_Expanded(x, y, a, b, c, d); \ *(dst) = SkCompact_rgb_16((tmp) >> 5); \ } while (0) #define MAKENAME(suffix) S16_D16 ## suffix #define DSTSIZE 16 #define SRCTYPE uint16_t #define CHECKSTATE(state) SkASSERT(state.fBitmap->config() == SkBitmap::kRGB_565_Config) #define RETURNDST(src) src #define SRC_TO_FILTER(src) src #include "SkBitmapProcState_sample.h" // SRC == Index8 #undef FILTER_PROC #define FILTER_PROC(x, y, a, b, c, d, dst) \ do { \ uint32_t tmp = Filter_565_Expanded(x, y, a, b, c, d); \ *(dst) = SkCompact_rgb_16((tmp) >> 5); \ } while (0) #define MAKENAME(suffix) SI8_D16 ## suffix #define DSTSIZE 16 #define SRCTYPE uint8_t #define CHECKSTATE(state) SkASSERT(state.fBitmap->config() == SkBitmap::kIndex8_Config); \ SkASSERT(state.fBitmap->isOpaque()) #define PREAMBLE(state) const uint16_t* SK_RESTRICT table = state.fBitmap->getColorTable()->lock16BitCache() #define RETURNDST(src) table[src] #define SRC_TO_FILTER(src) table[src] #define POSTAMBLE(state) state.fBitmap->getColorTable()->unlock16BitCache() #include "SkBitmapProcState_sample.h" /////////////////////////////////////////////////////////////////////////////// #undef FILTER_PROC #define FILTER_PROC(x, y, a, b, c, d, dst) \ do { \ uint32_t tmp = Filter_565_Expanded(x, y, a, b, c, d); \ *(dst) = SkCompact_rgb_16((tmp) >> 5); \ } while (0) // clamp #define TILEX_PROCF(fx, max) SkClampMax((fx) >> 16, max) #define TILEY_PROCF(fy, max) SkClampMax((fy) >> 16, max) #define TILEX_LOW_BITS(fx, max) (((fx) >> 12) & 0xF) #define TILEY_LOW_BITS(fy, max) (((fy) >> 12) & 0xF) #define MAKENAME(suffix) Clamp_S16_D16 ## suffix #define SRCTYPE uint16_t #define DSTTYPE uint16_t #define CHECKSTATE(state) SkASSERT(state.fBitmap->config() == SkBitmap::kRGB_565_Config) #define SRC_TO_FILTER(src) src #include "SkBitmapProcState_shaderproc.h" #define TILEX_PROCF(fx, max) (((fx) & 0xFFFF) * ((max) + 1) >> 16) #define TILEY_PROCF(fy, max) (((fy) & 0xFFFF) * ((max) + 1) >> 16) #define TILEX_LOW_BITS(fx, max) ((((fx) & 0xFFFF) * ((max) + 1) >> 12) & 0xF) #define TILEY_LOW_BITS(fy, max) ((((fy) & 0xFFFF) * ((max) + 1) >> 12) & 0xF) #define MAKENAME(suffix) Repeat_S16_D16 ## suffix #define SRCTYPE uint16_t #define DSTTYPE uint16_t #define CHECKSTATE(state) SkASSERT(state.fBitmap->config() == SkBitmap::kRGB_565_Config) #define SRC_TO_FILTER(src) src #include "SkBitmapProcState_shaderproc.h" #define TILEX_PROCF(fx, max) SkClampMax((fx) >> 16, max) #define TILEY_PROCF(fy, max) SkClampMax((fy) >> 16, max) #define TILEX_LOW_BITS(fx, max) (((fx) >> 12) & 0xF) #define TILEY_LOW_BITS(fy, max) (((fy) >> 12) & 0xF) #undef FILTER_PROC #define FILTER_PROC(x, y, a, b, c, d, dst) Filter_32_opaque(x, y, a, b, c, d, dst) #define MAKENAME(suffix) Clamp_SI8_opaque_D32 ## suffix #define SRCTYPE uint8_t #define DSTTYPE uint32_t #define CHECKSTATE(state) SkASSERT(state.fBitmap->config() == SkBitmap::kIndex8_Config) #define PREAMBLE(state) const SkPMColor* SK_RESTRICT table = state.fBitmap->getColorTable()->lockColors() #define SRC_TO_FILTER(src) table[src] #define POSTAMBLE(state) state.fBitmap->getColorTable()->unlockColors(false) #include "SkBitmapProcState_shaderproc.h" /////////////////////////////////////////////////////////////////////////////// static bool valid_for_filtering(unsigned dimension) { // for filtering, width and height must fit in 14bits, since we use steal // 2 bits from each to store our 4bit subpixel data return (dimension & ~0x3FFF) == 0; } bool SkBitmapProcState::chooseProcs(const SkMatrix& inv, const SkPaint& paint) { if (fOrigBitmap.width() == 0 || fOrigBitmap.height() == 0) { return false; } const SkMatrix* m; bool trivial_matrix = (inv.getType() & ~SkMatrix::kTranslate_Mask) == 0; bool clamp_clamp = SkShader::kClamp_TileMode == fTileModeX && SkShader::kClamp_TileMode == fTileModeY; if (clamp_clamp || trivial_matrix) { m = &inv; } else { fUnitInvMatrix = inv; fUnitInvMatrix.postIDiv(fOrigBitmap.width(), fOrigBitmap.height()); m = &fUnitInvMatrix; } fBitmap = &fOrigBitmap; if (fOrigBitmap.hasMipMap()) { int shift = fOrigBitmap.extractMipLevel(&fMipBitmap, SkScalarToFixed(m->getScaleX()), SkScalarToFixed(m->getSkewY())); if (shift > 0) { if (m != &fUnitInvMatrix) { fUnitInvMatrix = *m; m = &fUnitInvMatrix; } SkScalar scale = SkFixedToScalar(SK_Fixed1 >> shift); fUnitInvMatrix.postScale(scale, scale); // now point here instead of fOrigBitmap fBitmap = &fMipBitmap; } } fInvMatrix = m; fInvProc = m->getMapXYProc(); fInvType = m->getType(); fInvSx = SkScalarToFixed(m->getScaleX()); fInvKy = SkScalarToFixed(m->getSkewY()); fAlphaScale = SkAlpha255To256(paint.getAlpha()); // pick-up filtering from the paint, but only if the matrix is // more complex than identity/translate (i.e. no need to pay the cost // of filtering if we're not scaled etc.). // note: we explicitly check inv, since m might be scaled due to unitinv // trickery, but we don't want to see that for this test fDoFilter = paint.isFilterBitmap() && (inv.getType() > SkMatrix::kTranslate_Mask && valid_for_filtering(fBitmap->width() | fBitmap->height())); fShaderProc32 = NULL; fShaderProc16 = NULL; fSampleProc32 = NULL; fSampleProc16 = NULL; fMatrixProc = this->chooseMatrixProc(trivial_matrix); if (NULL == fMatrixProc) { return false; } /////////////////////////////////////////////////////////////////////// int index = 0; if (fAlphaScale < 256) { // note: this distinction is not used for D16 index |= 1; } if (fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)) { index |= 2; } if (fDoFilter) { index |= 4; } // bits 3,4,5 encoding the source bitmap format switch (fBitmap->config()) { case SkBitmap::kARGB_8888_Config: index |= 0; break; case SkBitmap::kRGB_565_Config: index |= 8; break; case SkBitmap::kIndex8_Config: index |= 16; break; case SkBitmap::kARGB_4444_Config: index |= 24; break; case SkBitmap::kA8_Config: index |= 32; fPaintPMColor = SkPreMultiplyColor(paint.getColor()); break; default: return false; } static const SampleProc32 gSample32[] = { S32_opaque_D32_nofilter_DXDY, S32_alpha_D32_nofilter_DXDY, S32_opaque_D32_nofilter_DX, S32_alpha_D32_nofilter_DX, S32_opaque_D32_filter_DXDY, S32_alpha_D32_filter_DXDY, S32_opaque_D32_filter_DX, S32_alpha_D32_filter_DX, S16_opaque_D32_nofilter_DXDY, S16_alpha_D32_nofilter_DXDY, S16_opaque_D32_nofilter_DX, S16_alpha_D32_nofilter_DX, S16_opaque_D32_filter_DXDY, S16_alpha_D32_filter_DXDY, S16_opaque_D32_filter_DX, S16_alpha_D32_filter_DX, SI8_opaque_D32_nofilter_DXDY, SI8_alpha_D32_nofilter_DXDY, SI8_opaque_D32_nofilter_DX, SI8_alpha_D32_nofilter_DX, SI8_opaque_D32_filter_DXDY, SI8_alpha_D32_filter_DXDY, SI8_opaque_D32_filter_DX, SI8_alpha_D32_filter_DX, S4444_opaque_D32_nofilter_DXDY, S4444_alpha_D32_nofilter_DXDY, S4444_opaque_D32_nofilter_DX, S4444_alpha_D32_nofilter_DX, S4444_opaque_D32_filter_DXDY, S4444_alpha_D32_filter_DXDY, S4444_opaque_D32_filter_DX, S4444_alpha_D32_filter_DX, // A8 treats alpha/opauqe the same (equally efficient) SA8_alpha_D32_nofilter_DXDY, SA8_alpha_D32_nofilter_DXDY, SA8_alpha_D32_nofilter_DX, SA8_alpha_D32_nofilter_DX, SA8_alpha_D32_filter_DXDY, SA8_alpha_D32_filter_DXDY, SA8_alpha_D32_filter_DX, SA8_alpha_D32_filter_DX }; static const SampleProc16 gSample16[] = { S32_D16_nofilter_DXDY, S32_D16_nofilter_DX, S32_D16_filter_DXDY, S32_D16_filter_DX, S16_D16_nofilter_DXDY, S16_D16_nofilter_DX, S16_D16_filter_DXDY, S16_D16_filter_DX, SI8_D16_nofilter_DXDY, SI8_D16_nofilter_DX, SI8_D16_filter_DXDY, SI8_D16_filter_DX, // Don't support 4444 -> 565 NULL, NULL, NULL, NULL, // Don't support A8 -> 565 NULL, NULL, NULL, NULL }; fSampleProc32 = gSample32[index]; index >>= 1; // shift away any opaque/alpha distinction fSampleProc16 = gSample16[index]; // our special-case shaderprocs if (S16_D16_filter_DX == fSampleProc16) { if (clamp_clamp) { fShaderProc16 = Clamp_S16_D16_filter_DX_shaderproc; } else if (SkShader::kRepeat_TileMode == fTileModeX && SkShader::kRepeat_TileMode == fTileModeY) { fShaderProc16 = Repeat_S16_D16_filter_DX_shaderproc; } } else if (SI8_opaque_D32_filter_DX == fSampleProc32 && clamp_clamp) { fShaderProc32 = Clamp_SI8_opaque_D32_filter_DX_shaderproc; } // see if our platform has any accelerated overrides this->platformProcs(); return true; } /////////////////////////////////////////////////////////////////////////////// /* The storage requirements for the different matrix procs are as follows, where each X or Y is 2 bytes, and N is the number of pixels/elements: scale/translate nofilter Y(4bytes) + N * X affine/perspective nofilter N * (X Y) scale/translate filter Y Y + N * (X X) affine/perspective filter N * (Y Y X X) */ int SkBitmapProcState::maxCountForBufferSize(size_t bufferSize) const { int32_t size = static_cast<int32_t>(bufferSize); size &= ~3; // only care about 4-byte aligned chunks if (fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)) { size -= 4; // the shared Y (or YY) coordinate if (size < 0) { size = 0; } size >>= 1; } else { size >>= 2; } if (fDoFilter) { size >>= 1; } return size; }