// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This module provides a way to monitor a file or directory for changes.
#ifndef BASE_FILES_FILE_PATH_WATCHER_H_
#define BASE_FILES_FILE_PATH_WATCHER_H_
#pragma once
#include "base/basictypes.h"
#include "base/file_path.h"
#include "base/memory/ref_counted.h"
#include "base/message_loop_proxy.h"
namespace base {
namespace files {
// This class lets you register interest in changes on a FilePath.
// The delegate will get called whenever the file or directory referenced by the
// FilePath is changed, including created or deleted. Due to limitations in the
// underlying OS APIs, FilePathWatcher has slightly different semantics on OS X
// than on Windows or Linux. FilePathWatcher on Linux and Windows will detect
// modifications to files in a watched directory. FilePathWatcher on Mac will
// detect the creation and deletion of files in a watched directory, but will
// not detect modifications to those files. See file_path_watcher_mac.cc for
// details.
class FilePathWatcher {
public:
// Declares the callback client code implements to receive notifications. Note
// that implementations of this interface should not keep a reference to the
// corresponding FileWatcher object to prevent a reference cycle.
class Delegate : public base::RefCountedThreadSafe<Delegate> {
public:
virtual ~Delegate() {}
virtual void OnFilePathChanged(const FilePath& path) = 0;
// Called when platform specific code detected an error. The watcher will
// not call OnFilePathChanged for future changes.
virtual void OnFilePathError(const FilePath& path) {}
};
FilePathWatcher();
~FilePathWatcher();
// Register interest in any changes on |path|. OnPathChanged will be called
// back for each change. Returns true on success.
// OnFilePathChanged() will be called on the same thread as Watch() is called,
// which should have a MessageLoop of TYPE_IO.
bool Watch(const FilePath& path, Delegate* delegate) WARN_UNUSED_RESULT;
class PlatformDelegate;
// A custom Task that always cleans up the PlatformDelegate, either when
// executed or when deleted without having been executed at all, as can
// happen during shutdown.
class CancelTask : public Task {
public:
CancelTask(PlatformDelegate* delegate): delegate_(delegate) {}
virtual ~CancelTask() {
delegate_->CancelOnMessageLoopThread();
}
virtual void Run() {
delegate_->CancelOnMessageLoopThread();
}
private:
scoped_refptr<PlatformDelegate> delegate_;
DISALLOW_COPY_AND_ASSIGN(CancelTask);
};
// Used internally to encapsulate different members on different platforms.
class PlatformDelegate : public base::RefCountedThreadSafe<PlatformDelegate> {
public:
PlatformDelegate();
// Start watching for the given |path| and notify |delegate| about changes.
virtual bool Watch(const FilePath& path,
Delegate* delegate) WARN_UNUSED_RESULT = 0;
// Stop watching. This is called from FilePathWatcher's dtor in order to
// allow to shut down properly while the object is still alive.
// It can be called from any thread.
virtual void Cancel() = 0;
protected:
virtual ~PlatformDelegate();
// Stop watching. This is only called on the thread of the appropriate
// message loop. Since it can also be called more than once, it should
// check |is_cancelled()| to avoid duplicate work.
virtual void CancelOnMessageLoopThread() = 0;
scoped_refptr<base::MessageLoopProxy> message_loop() const {
return message_loop_;
}
void set_message_loop(base::MessageLoopProxy* loop) {
message_loop_ = loop;
}
// Must be called before the PlatformDelegate is deleted.
void set_cancelled() {
cancelled_ = true;
}
bool is_cancelled() const {
return cancelled_;
}
private:
friend class base::RefCountedThreadSafe<PlatformDelegate>;
friend class CancelTask;
scoped_refptr<base::MessageLoopProxy> message_loop_;
bool cancelled_;
};
private:
scoped_refptr<PlatformDelegate> impl_;
DISALLOW_COPY_AND_ASSIGN(FilePathWatcher);
};
} // namespace files
} // namespace base
#endif // BASE_FILES_FILE_PATH_WATCHER_H_