// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This module provides a way to monitor a file or directory for changes. #ifndef BASE_FILES_FILE_PATH_WATCHER_H_ #define BASE_FILES_FILE_PATH_WATCHER_H_ #pragma once #include "base/basictypes.h" #include "base/file_path.h" #include "base/memory/ref_counted.h" #include "base/message_loop_proxy.h" namespace base { namespace files { // This class lets you register interest in changes on a FilePath. // The delegate will get called whenever the file or directory referenced by the // FilePath is changed, including created or deleted. Due to limitations in the // underlying OS APIs, FilePathWatcher has slightly different semantics on OS X // than on Windows or Linux. FilePathWatcher on Linux and Windows will detect // modifications to files in a watched directory. FilePathWatcher on Mac will // detect the creation and deletion of files in a watched directory, but will // not detect modifications to those files. See file_path_watcher_mac.cc for // details. class FilePathWatcher { public: // Declares the callback client code implements to receive notifications. Note // that implementations of this interface should not keep a reference to the // corresponding FileWatcher object to prevent a reference cycle. class Delegate : public base::RefCountedThreadSafe<Delegate> { public: virtual ~Delegate() {} virtual void OnFilePathChanged(const FilePath& path) = 0; // Called when platform specific code detected an error. The watcher will // not call OnFilePathChanged for future changes. virtual void OnFilePathError(const FilePath& path) {} }; FilePathWatcher(); ~FilePathWatcher(); // Register interest in any changes on |path|. OnPathChanged will be called // back for each change. Returns true on success. // OnFilePathChanged() will be called on the same thread as Watch() is called, // which should have a MessageLoop of TYPE_IO. bool Watch(const FilePath& path, Delegate* delegate) WARN_UNUSED_RESULT; class PlatformDelegate; // A custom Task that always cleans up the PlatformDelegate, either when // executed or when deleted without having been executed at all, as can // happen during shutdown. class CancelTask : public Task { public: CancelTask(PlatformDelegate* delegate): delegate_(delegate) {} virtual ~CancelTask() { delegate_->CancelOnMessageLoopThread(); } virtual void Run() { delegate_->CancelOnMessageLoopThread(); } private: scoped_refptr<PlatformDelegate> delegate_; DISALLOW_COPY_AND_ASSIGN(CancelTask); }; // Used internally to encapsulate different members on different platforms. class PlatformDelegate : public base::RefCountedThreadSafe<PlatformDelegate> { public: PlatformDelegate(); // Start watching for the given |path| and notify |delegate| about changes. virtual bool Watch(const FilePath& path, Delegate* delegate) WARN_UNUSED_RESULT = 0; // Stop watching. This is called from FilePathWatcher's dtor in order to // allow to shut down properly while the object is still alive. // It can be called from any thread. virtual void Cancel() = 0; protected: virtual ~PlatformDelegate(); // Stop watching. This is only called on the thread of the appropriate // message loop. Since it can also be called more than once, it should // check |is_cancelled()| to avoid duplicate work. virtual void CancelOnMessageLoopThread() = 0; scoped_refptr<base::MessageLoopProxy> message_loop() const { return message_loop_; } void set_message_loop(base::MessageLoopProxy* loop) { message_loop_ = loop; } // Must be called before the PlatformDelegate is deleted. void set_cancelled() { cancelled_ = true; } bool is_cancelled() const { return cancelled_; } private: friend class base::RefCountedThreadSafe<PlatformDelegate>; friend class CancelTask; scoped_refptr<base::MessageLoopProxy> message_loop_; bool cancelled_; }; private: scoped_refptr<PlatformDelegate> impl_; DISALLOW_COPY_AND_ASSIGN(FilePathWatcher); }; } // namespace files } // namespace base #endif // BASE_FILES_FILE_PATH_WATCHER_H_