/*
** Copyright 2007, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#ifndef SkBitmapProcState_DEFINED
#define SkBitmapProcState_DEFINED
#include "SkBitmap.h"
#include "SkMatrix.h"
class SkPaint;
struct SkBitmapProcState {
typedef void (*ShaderProc32)(const SkBitmapProcState&, int x, int y,
SkPMColor[], int count);
typedef void (*ShaderProc16)(const SkBitmapProcState&, int x, int y,
uint16_t[], int count);
typedef void (*MatrixProc)(const SkBitmapProcState&,
uint32_t bitmapXY[],
int count,
int x, int y);
typedef void (*SampleProc32)(const SkBitmapProcState&,
const uint32_t[],
int count,
SkPMColor colors[]);
typedef void (*SampleProc16)(const SkBitmapProcState&,
const uint32_t[],
int count,
uint16_t colors[]);
typedef U16CPU (*FixedTileProc)(SkFixed); // returns 0..0xFFFF
typedef U16CPU (*IntTileProc)(int value, int count); // returns 0..count-1
// If a shader proc is present, then the corresponding matrix/sample procs
// are ignored
ShaderProc32 fShaderProc32; // chooseProcs
ShaderProc16 fShaderProc16; // chooseProcs
// These are used if the shaderproc is NULL
MatrixProc fMatrixProc; // chooseProcs
SampleProc32 fSampleProc32; // chooseProcs
SampleProc16 fSampleProc16; // chooseProcs
const SkBitmap* fBitmap; // chooseProcs - orig or mip
const SkMatrix* fInvMatrix; // chooseProcs
SkMatrix::MapXYProc fInvProc; // chooseProcs
FixedTileProc fTileProcX; // chooseProcs
FixedTileProc fTileProcY; // chooseProcs
IntTileProc fIntTileProcY; // chooseProcs
SkFixed fFilterOneX;
SkFixed fFilterOneY;
SkPMColor fPaintPMColor; // chooseProcs - A8 config
SkFixed fInvSx; // chooseProcs
SkFixed fInvKy; // chooseProcs
uint16_t fAlphaScale; // chooseProcs
uint8_t fInvType; // chooseProcs
uint8_t fTileModeX; // CONSTRUCTOR
uint8_t fTileModeY; // CONSTRUCTOR
SkBool8 fDoFilter; // chooseProcs
/** Platforms implement this, and can optionally overwrite only the
following fields:
fShaderProc32
fShaderProc16
fMatrixProc
fSampleProc32
fSampleProc32
They will already have valid function pointers, so a platform that does
not have an accelerated version can just leave that field as is. A valid
implementation can do nothing (see SkBitmapProcState_opts_none.cpp)
*/
void platformProcs();
/** Given the size of a buffer, to be used for calling the matrix and
sample procs, this return the maximum count that can be stored in the
buffer, taking into account that filtering and scale-vs-affine affect
this value.
Only valid to call after chooseProcs (setContext) has been called. It is
safe to call this inside the shader's shadeSpan() method.
*/
int maxCountForBufferSize(size_t bufferSize) const;
private:
friend class SkBitmapProcShader;
SkMatrix fUnitInvMatrix; // chooseProcs
SkBitmap fOrigBitmap; // CONSTRUCTOR
SkBitmap fMipBitmap;
MatrixProc chooseMatrixProc(bool trivial_matrix);
bool chooseProcs(const SkMatrix& inv, const SkPaint&);
};
/* Macros for packing and unpacking pairs of 16bit values in a 32bit uint.
Used to allow access to a stream of uint16_t either one at a time, or
2 at a time by unpacking a uint32_t
*/
#ifdef SK_CPU_BENDIAN
#define PACK_TWO_SHORTS(pri, sec) ((pri) << 16 | (sec))
#define UNPACK_PRIMARY_SHORT(packed) ((uint32_t)(packed) >> 16)
#define UNPACK_SECONDARY_SHORT(packed) ((packed) & 0xFFFF)
#else
#define PACK_TWO_SHORTS(pri, sec) ((pri) | ((sec) << 16))
#define UNPACK_PRIMARY_SHORT(packed) ((packed) & 0xFFFF)
#define UNPACK_SECONDARY_SHORT(packed) ((uint32_t)(packed) >> 16)
#endif
#ifdef SK_DEBUG
static inline uint32_t pack_two_shorts(U16CPU pri, U16CPU sec) {
SkASSERT((uint16_t)pri == pri);
SkASSERT((uint16_t)sec == sec);
return PACK_TWO_SHORTS(pri, sec);
}
#else
#define pack_two_shorts(pri, sec) PACK_TWO_SHORTS(pri, sec)
#endif
// These functions are generated via macros, but are exposed here so that
// platformProcs may test for them by name.
void S32_opaque_D32_filter_DX(const SkBitmapProcState& s, const uint32_t xy[],
int count, SkPMColor colors[]);
void S32_alpha_D32_filter_DX(const SkBitmapProcState& s, const uint32_t xy[],
int count, SkPMColor colors[]);
#endif