/* ** Copyright 2007, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #ifndef SkBitmapProcState_DEFINED #define SkBitmapProcState_DEFINED #include "SkBitmap.h" #include "SkMatrix.h" class SkPaint; struct SkBitmapProcState { typedef void (*ShaderProc32)(const SkBitmapProcState&, int x, int y, SkPMColor[], int count); typedef void (*ShaderProc16)(const SkBitmapProcState&, int x, int y, uint16_t[], int count); typedef void (*MatrixProc)(const SkBitmapProcState&, uint32_t bitmapXY[], int count, int x, int y); typedef void (*SampleProc32)(const SkBitmapProcState&, const uint32_t[], int count, SkPMColor colors[]); typedef void (*SampleProc16)(const SkBitmapProcState&, const uint32_t[], int count, uint16_t colors[]); typedef U16CPU (*FixedTileProc)(SkFixed); // returns 0..0xFFFF typedef U16CPU (*IntTileProc)(int value, int count); // returns 0..count-1 // If a shader proc is present, then the corresponding matrix/sample procs // are ignored ShaderProc32 fShaderProc32; // chooseProcs ShaderProc16 fShaderProc16; // chooseProcs // These are used if the shaderproc is NULL MatrixProc fMatrixProc; // chooseProcs SampleProc32 fSampleProc32; // chooseProcs SampleProc16 fSampleProc16; // chooseProcs const SkBitmap* fBitmap; // chooseProcs - orig or mip const SkMatrix* fInvMatrix; // chooseProcs SkMatrix::MapXYProc fInvProc; // chooseProcs FixedTileProc fTileProcX; // chooseProcs FixedTileProc fTileProcY; // chooseProcs IntTileProc fIntTileProcY; // chooseProcs SkFixed fFilterOneX; SkFixed fFilterOneY; SkPMColor fPaintPMColor; // chooseProcs - A8 config SkFixed fInvSx; // chooseProcs SkFixed fInvKy; // chooseProcs uint16_t fAlphaScale; // chooseProcs uint8_t fInvType; // chooseProcs uint8_t fTileModeX; // CONSTRUCTOR uint8_t fTileModeY; // CONSTRUCTOR SkBool8 fDoFilter; // chooseProcs /** Platforms implement this, and can optionally overwrite only the following fields: fShaderProc32 fShaderProc16 fMatrixProc fSampleProc32 fSampleProc32 They will already have valid function pointers, so a platform that does not have an accelerated version can just leave that field as is. A valid implementation can do nothing (see SkBitmapProcState_opts_none.cpp) */ void platformProcs(); /** Given the size of a buffer, to be used for calling the matrix and sample procs, this return the maximum count that can be stored in the buffer, taking into account that filtering and scale-vs-affine affect this value. Only valid to call after chooseProcs (setContext) has been called. It is safe to call this inside the shader's shadeSpan() method. */ int maxCountForBufferSize(size_t bufferSize) const; private: friend class SkBitmapProcShader; SkMatrix fUnitInvMatrix; // chooseProcs SkBitmap fOrigBitmap; // CONSTRUCTOR SkBitmap fMipBitmap; MatrixProc chooseMatrixProc(bool trivial_matrix); bool chooseProcs(const SkMatrix& inv, const SkPaint&); }; /* Macros for packing and unpacking pairs of 16bit values in a 32bit uint. Used to allow access to a stream of uint16_t either one at a time, or 2 at a time by unpacking a uint32_t */ #ifdef SK_CPU_BENDIAN #define PACK_TWO_SHORTS(pri, sec) ((pri) << 16 | (sec)) #define UNPACK_PRIMARY_SHORT(packed) ((uint32_t)(packed) >> 16) #define UNPACK_SECONDARY_SHORT(packed) ((packed) & 0xFFFF) #else #define PACK_TWO_SHORTS(pri, sec) ((pri) | ((sec) << 16)) #define UNPACK_PRIMARY_SHORT(packed) ((packed) & 0xFFFF) #define UNPACK_SECONDARY_SHORT(packed) ((uint32_t)(packed) >> 16) #endif #ifdef SK_DEBUG static inline uint32_t pack_two_shorts(U16CPU pri, U16CPU sec) { SkASSERT((uint16_t)pri == pri); SkASSERT((uint16_t)sec == sec); return PACK_TWO_SHORTS(pri, sec); } #else #define pack_two_shorts(pri, sec) PACK_TWO_SHORTS(pri, sec) #endif // These functions are generated via macros, but are exposed here so that // platformProcs may test for them by name. void S32_opaque_D32_filter_DX(const SkBitmapProcState& s, const uint32_t xy[], int count, SkPMColor colors[]); void S32_alpha_D32_filter_DX(const SkBitmapProcState& s, const uint32_t xy[], int count, SkPMColor colors[]); #endif