#include <cutils/memory.h>
#include <utils/Log.h>
#include <binder/IPCThreadState.h>
#include <binder/ProcessState.h>
#include <binder/IServiceManager.h>
#include <surfaceflinger/Surface.h>
#include <surfaceflinger/ISurface.h>
#include <surfaceflinger/SurfaceComposerClient.h>
#include <ui/Overlay.h>
using namespace android;
namespace android {
class Test {
public:
static const sp<ISurface>& getISurface(const sp<Surface>& s) {
return s->getISurface();
}
};
};
int main(int argc, char** argv)
{
// set up the thread-pool
sp<ProcessState> proc(ProcessState::self());
ProcessState::self()->startThreadPool();
// create a client to surfaceflinger
sp<SurfaceComposerClient> client = new SurfaceComposerClient();
// create pushbuffer surface
sp<Surface> surface = client->createSurface(getpid(), 0, 160, 240,
PIXEL_FORMAT_RGB_565);
client->openTransaction();
surface->setLayer(100000);
client->closeTransaction();
Surface::SurfaceInfo info;
surface->lock(&info);
ssize_t bpr = info.s * bytesPerPixel(info.format);
android_memset16((uint16_t*)info.bits, 0xF800, bpr*info.h);
surface->unlockAndPost();
surface->lock(&info);
android_memset16((uint16_t*)info.bits, 0x07E0, bpr*info.h);
surface->unlockAndPost();
client->openTransaction();
surface->setSize(320, 240);
client->closeTransaction();
IPCThreadState::self()->joinThreadPool();
return 0;
}