#include <cutils/memory.h> #include <utils/Log.h> #include <binder/IPCThreadState.h> #include <binder/ProcessState.h> #include <binder/IServiceManager.h> #include <surfaceflinger/Surface.h> #include <surfaceflinger/ISurface.h> #include <surfaceflinger/SurfaceComposerClient.h> #include <ui/Overlay.h> using namespace android; namespace android { class Test { public: static const sp<ISurface>& getISurface(const sp<Surface>& s) { return s->getISurface(); } }; }; int main(int argc, char** argv) { // set up the thread-pool sp<ProcessState> proc(ProcessState::self()); ProcessState::self()->startThreadPool(); // create a client to surfaceflinger sp<SurfaceComposerClient> client = new SurfaceComposerClient(); // create pushbuffer surface sp<Surface> surface = client->createSurface(getpid(), 0, 160, 240, PIXEL_FORMAT_RGB_565); client->openTransaction(); surface->setLayer(100000); client->closeTransaction(); Surface::SurfaceInfo info; surface->lock(&info); ssize_t bpr = info.s * bytesPerPixel(info.format); android_memset16((uint16_t*)info.bits, 0xF800, bpr*info.h); surface->unlockAndPost(); surface->lock(&info); android_memset16((uint16_t*)info.bits, 0x07E0, bpr*info.h); surface->unlockAndPost(); client->openTransaction(); surface->setSize(320, 240); client->closeTransaction(); IPCThreadState::self()->joinThreadPool(); return 0; }