C++程序  |  78行  |  2.85 KB

/*
 * Copyright (C) 2009 Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 *     * Redistributions of source code must retain the above copyright
 * notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above
 * copyright notice, this list of conditions and the following disclaimer
 * in the documentation and/or other materials provided with the
 * distribution.
 *     * Neither the name of Google Inc. nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "config.h"

#if ENABLE(3D_CANVAS)

#include "WebGLArrayBuffer.h"
#include "WebGLFloatArray.h"

#include "V8Binding.h"
#include "V8WebGLArrayBuffer.h"
#include "V8WebGLArrayCustom.h"
#include "V8WebGLFloatArray.h"
#include "V8Proxy.h"

namespace WebCore {

v8::Handle<v8::Value> V8WebGLFloatArray::constructorCallback(const v8::Arguments& args)
{
    INC_STATS("DOM.WebGLFloatArray.Contructor");

    return constructWebGLArray<WebGLFloatArray>(args, V8ClassIndex::ToInt(V8ClassIndex::WEBGLFLOATARRAY));
}

v8::Handle<v8::Value> V8WebGLFloatArray::getCallback(const v8::Arguments& args)
{
    INC_STATS("DOM.WebGLFloatArray.get()");
    return getWebGLArrayElement<WebGLFloatArray, float>(args, V8ClassIndex::WEBGLFLOATARRAY);
}

v8::Handle<v8::Value> V8WebGLFloatArray::setCallback(const v8::Arguments& args)
{
    INC_STATS("DOM.WebGLFloatArray.set()");
    return setWebGLArray<WebGLFloatArray, V8WebGLFloatArray>(args, V8ClassIndex::WEBGLFLOATARRAY);
}

v8::Handle<v8::Value> toV8(WebGLFloatArray* impl)
{
    if (!impl)
        return v8::Null();
    v8::Handle<v8::Object> wrapper = V8WebGLFloatArray::wrap(impl);
    if (!wrapper.IsEmpty())
        wrapper->SetIndexedPropertiesToExternalArrayData(impl->baseAddress(), v8::kExternalFloatArray, impl->length());
    return wrapper;
}

} // namespace WebCore

#endif // ENABLE(3D_CANVAS)