/* * Copyright (C) 2009 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(3D_CANVAS) #include "WebGLArrayBuffer.h" #include "WebGLFloatArray.h" #include "V8Binding.h" #include "V8WebGLArrayBuffer.h" #include "V8WebGLArrayCustom.h" #include "V8WebGLFloatArray.h" #include "V8Proxy.h" namespace WebCore { v8::Handle<v8::Value> V8WebGLFloatArray::constructorCallback(const v8::Arguments& args) { INC_STATS("DOM.WebGLFloatArray.Contructor"); return constructWebGLArray<WebGLFloatArray>(args, V8ClassIndex::ToInt(V8ClassIndex::WEBGLFLOATARRAY)); } v8::Handle<v8::Value> V8WebGLFloatArray::getCallback(const v8::Arguments& args) { INC_STATS("DOM.WebGLFloatArray.get()"); return getWebGLArrayElement<WebGLFloatArray, float>(args, V8ClassIndex::WEBGLFLOATARRAY); } v8::Handle<v8::Value> V8WebGLFloatArray::setCallback(const v8::Arguments& args) { INC_STATS("DOM.WebGLFloatArray.set()"); return setWebGLArray<WebGLFloatArray, V8WebGLFloatArray>(args, V8ClassIndex::WEBGLFLOATARRAY); } v8::Handle<v8::Value> toV8(WebGLFloatArray* impl) { if (!impl) return v8::Null(); v8::Handle<v8::Object> wrapper = V8WebGLFloatArray::wrap(impl); if (!wrapper.IsEmpty()) wrapper->SetIndexedPropertiesToExternalArrayData(impl->baseAddress(), v8::kExternalFloatArray, impl->length()); return wrapper; } } // namespace WebCore #endif // ENABLE(3D_CANVAS)