/*
* Copyright (C) 2007-2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "V8InjectedScriptHost.h"
#include "DOMWindow.h"
#include "Database.h"
#include "Frame.h"
#include "InjectedScript.h"
#include "InjectedScriptHost.h"
#include "InspectorController.h"
#include "Node.h"
#include "Page.h"
#include "SerializedScriptValue.h"
#include "V8Binding.h"
#include "V8Database.h"
#include "V8Node.h"
#include "V8Proxy.h"
#include "V8Storage.h"
#include <wtf/RefPtr.h>
namespace WebCore {
static void WeakReferenceCallback(v8::Persistent<v8::Value> object, void* parameter)
{
InjectedScriptHost* nativeObject = static_cast<InjectedScriptHost*>(parameter);
nativeObject->deref();
object.Dispose();
}
static v8::Local<v8::Object> createInjectedScriptHostV8Wrapper(InjectedScriptHost* host)
{
V8ClassIndex::V8WrapperType descriptorType = V8ClassIndex::INJECTEDSCRIPTHOST;
v8::Local<v8::Function> function = V8InjectedScriptHost::GetTemplate()->GetFunction();
if (function.IsEmpty()) {
// Return if allocation failed.
return v8::Local<v8::Object>();
}
v8::Local<v8::Object> instance = SafeAllocation::newInstance(function);
if (instance.IsEmpty()) {
// Avoid setting the wrapper if allocation failed.
return v8::Local<v8::Object>();
}
V8DOMWrapper::setDOMWrapper(instance, V8ClassIndex::ToInt(descriptorType), host);
// Create a weak reference to the v8 wrapper of InspectorBackend to deref
// InspectorBackend when the wrapper is garbage collected.
host->ref();
v8::Persistent<v8::Object> weakHandle = v8::Persistent<v8::Object>::New(instance);
weakHandle.MakeWeak(host, &WeakReferenceCallback);
return instance;
}
static ScriptObject createInjectedScript(const String& scriptSource, InjectedScriptHost* injectedScriptHost, ScriptState* inspectedScriptState, long id)
{
v8::HandleScope scope;
v8::Local<v8::Context> inspectedContext = inspectedScriptState->context();
v8::Context::Scope contextScope(inspectedContext);
// Call custom code to create InjectedScripHost wrapper specific for the context
// instead of calling toV8() that would create the
// wrapper in the current context.
// FIXME: make it possible to use generic bindings factory for InjectedScriptHost.
v8::Local<v8::Object> scriptHostWrapper = createInjectedScriptHostV8Wrapper(injectedScriptHost);
if (scriptHostWrapper.IsEmpty())
return ScriptObject();
v8::Local<v8::Object> windowGlobal = inspectedContext->Global();
// Inject javascript into the context. The compiled script is supposed to evaluate into
// a single anonymous function(it's anonymous to avoid cluttering the global object with
// inspector's stuff) the function is called a few lines below with InjectedScriptHost wrapper,
// injected script id and explicit reference to the inspected global object. The function is expected
// to create and configure InjectedScript instance that is going to be used by the inspector.
v8::Local<v8::Script> script = v8::Script::Compile(v8String(scriptSource));
v8::Local<v8::Value> v = script->Run();
ASSERT(!v.IsEmpty());
ASSERT(v->IsFunction());
v8::Handle<v8::Value> args[] = {
scriptHostWrapper,
windowGlobal,
v8::Number::New(id)
};
v8::Local<v8::Value> injectedScriptValue = v8::Function::Cast(*v)->Call(windowGlobal, 3, args);
v8::Local<v8::Object> injectedScript(v8::Object::Cast(*injectedScriptValue));
return ScriptObject(inspectedScriptState, injectedScript);
}
v8::Handle<v8::Value> V8InjectedScriptHost::nodeForIdCallback(const v8::Arguments& args)
{
INC_STATS("InjectedScriptHost.nodeForId()");
if (args.Length() < 1)
return v8::Undefined();
InjectedScriptHost* host = V8InjectedScriptHost::toNative(args.Holder());
Node* node = host->nodeForId(args[0]->ToInt32()->Value());
if (!node)
return v8::Undefined();
InspectorController* ic = host->inspectorController();
if (!ic)
return v8::Undefined();
return toV8(node);
}
v8::Handle<v8::Value> V8InjectedScriptHost::pushNodePathToFrontendCallback(const v8::Arguments& args)
{
INC_STATS("InjectedScriptHost.pushNodePathToFrontend()");
if (args.Length() < 3)
return v8::Undefined();
InjectedScriptHost* host = V8InjectedScriptHost::toNative(args.Holder());
Node* node = V8Node::toNative(v8::Handle<v8::Object>::Cast(args[0]));
bool withChildren = args[1]->ToBoolean()->Value();
bool selectInUI = args[2]->ToBoolean()->Value();
if (node)
return v8::Number::New(host->pushNodePathToFrontend(node, withChildren, selectInUI));
return v8::Undefined();
}
#if ENABLE(DATABASE)
v8::Handle<v8::Value> V8InjectedScriptHost::databaseForIdCallback(const v8::Arguments& args)
{
INC_STATS("InjectedScriptHost.databaseForId()");
if (args.Length() < 1)
return v8::Undefined();
InjectedScriptHost* host = V8InjectedScriptHost::toNative(args.Holder());
Database* database = host->databaseForId(args[0]->ToInt32()->Value());
if (!database)
return v8::Undefined();
return toV8(database);
}
v8::Handle<v8::Value> V8InjectedScriptHost::selectDatabaseCallback(const v8::Arguments& args)
{
INC_STATS("InjectedScriptHost.selectDatabase()");
if (args.Length() < 1)
return v8::Undefined();
InjectedScriptHost* host = V8InjectedScriptHost::toNative(args.Holder());
Database* database = V8Database::toNative(v8::Handle<v8::Object>::Cast(args[0]));
if (database)
host->selectDatabase(database);
return v8::Undefined();
}
#endif
#if ENABLE(DOM_STORAGE)
v8::Handle<v8::Value> V8InjectedScriptHost::selectDOMStorageCallback(const v8::Arguments& args)
{
INC_STATS("InjectedScriptHost.selectDOMStorage()");
if (args.Length() < 1)
return v8::Undefined();
InjectedScriptHost* host = V8InjectedScriptHost::toNative(args.Holder());
Storage* storage = V8Storage::toNative(v8::Handle<v8::Object>::Cast(args[0]));
if (storage)
host->selectDOMStorage(storage);
return v8::Undefined();
}
#endif
v8::Handle<v8::Value> V8InjectedScriptHost::reportDidDispatchOnInjectedScriptCallback(const v8::Arguments& args)
{
INC_STATS("InjectedScriptHost.reportDidDispatchOnInjectedScript()");
if (args.Length() < 3)
return v8::Undefined();
InjectedScriptHost* host = V8InjectedScriptHost::toNative(args.Holder());
int callId = args[0]->ToInt32()->Value();
RefPtr<SerializedScriptValue> result(SerializedScriptValue::create(args[1]));
bool isException = args[2]->ToBoolean()->Value();
host->reportDidDispatchOnInjectedScript(callId, result.get(), isException);
return v8::Undefined();
}
InjectedScript InjectedScriptHost::injectedScriptFor(ScriptState* inspectedScriptState)
{
v8::HandleScope handleScope;
v8::Local<v8::Context> context = inspectedScriptState->context();
v8::Context::Scope contextScope(context);
v8::Local<v8::Object> global = context->Global();
// Skip proxy object. The proxy object will survive page navigation while we need
// an object whose lifetime consides with that of the inspected context.
global = v8::Local<v8::Object>::Cast(global->GetPrototype());
v8::Local<v8::String> key = v8::String::New("Devtools_InjectedScript");
v8::Local<v8::Value> val = global->GetHiddenValue(key);
if (!val.IsEmpty() && val->IsObject())
return InjectedScript(ScriptObject(inspectedScriptState, v8::Local<v8::Object>::Cast(val)));
ASSERT(!m_injectedScriptSource.isEmpty());
ScriptObject injectedScriptObject = createInjectedScript(m_injectedScriptSource, this, inspectedScriptState, m_nextInjectedScriptId);
InjectedScript result(injectedScriptObject);
m_idToInjectedScript.set(m_nextInjectedScriptId, result);
++m_nextInjectedScriptId;
global->SetHiddenValue(key, injectedScriptObject.v8Object());
return result;
}
} // namespace WebCore