/* * Copyright (C) 2007-2009 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "V8InjectedScriptHost.h" #include "DOMWindow.h" #include "Database.h" #include "Frame.h" #include "InjectedScript.h" #include "InjectedScriptHost.h" #include "InspectorController.h" #include "Node.h" #include "Page.h" #include "SerializedScriptValue.h" #include "V8Binding.h" #include "V8Database.h" #include "V8Node.h" #include "V8Proxy.h" #include "V8Storage.h" #include <wtf/RefPtr.h> namespace WebCore { static void WeakReferenceCallback(v8::Persistent<v8::Value> object, void* parameter) { InjectedScriptHost* nativeObject = static_cast<InjectedScriptHost*>(parameter); nativeObject->deref(); object.Dispose(); } static v8::Local<v8::Object> createInjectedScriptHostV8Wrapper(InjectedScriptHost* host) { V8ClassIndex::V8WrapperType descriptorType = V8ClassIndex::INJECTEDSCRIPTHOST; v8::Local<v8::Function> function = V8InjectedScriptHost::GetTemplate()->GetFunction(); if (function.IsEmpty()) { // Return if allocation failed. return v8::Local<v8::Object>(); } v8::Local<v8::Object> instance = SafeAllocation::newInstance(function); if (instance.IsEmpty()) { // Avoid setting the wrapper if allocation failed. return v8::Local<v8::Object>(); } V8DOMWrapper::setDOMWrapper(instance, V8ClassIndex::ToInt(descriptorType), host); // Create a weak reference to the v8 wrapper of InspectorBackend to deref // InspectorBackend when the wrapper is garbage collected. host->ref(); v8::Persistent<v8::Object> weakHandle = v8::Persistent<v8::Object>::New(instance); weakHandle.MakeWeak(host, &WeakReferenceCallback); return instance; } static ScriptObject createInjectedScript(const String& scriptSource, InjectedScriptHost* injectedScriptHost, ScriptState* inspectedScriptState, long id) { v8::HandleScope scope; v8::Local<v8::Context> inspectedContext = inspectedScriptState->context(); v8::Context::Scope contextScope(inspectedContext); // Call custom code to create InjectedScripHost wrapper specific for the context // instead of calling toV8() that would create the // wrapper in the current context. // FIXME: make it possible to use generic bindings factory for InjectedScriptHost. v8::Local<v8::Object> scriptHostWrapper = createInjectedScriptHostV8Wrapper(injectedScriptHost); if (scriptHostWrapper.IsEmpty()) return ScriptObject(); v8::Local<v8::Object> windowGlobal = inspectedContext->Global(); // Inject javascript into the context. The compiled script is supposed to evaluate into // a single anonymous function(it's anonymous to avoid cluttering the global object with // inspector's stuff) the function is called a few lines below with InjectedScriptHost wrapper, // injected script id and explicit reference to the inspected global object. The function is expected // to create and configure InjectedScript instance that is going to be used by the inspector. v8::Local<v8::Script> script = v8::Script::Compile(v8String(scriptSource)); v8::Local<v8::Value> v = script->Run(); ASSERT(!v.IsEmpty()); ASSERT(v->IsFunction()); v8::Handle<v8::Value> args[] = { scriptHostWrapper, windowGlobal, v8::Number::New(id) }; v8::Local<v8::Value> injectedScriptValue = v8::Function::Cast(*v)->Call(windowGlobal, 3, args); v8::Local<v8::Object> injectedScript(v8::Object::Cast(*injectedScriptValue)); return ScriptObject(inspectedScriptState, injectedScript); } v8::Handle<v8::Value> V8InjectedScriptHost::nodeForIdCallback(const v8::Arguments& args) { INC_STATS("InjectedScriptHost.nodeForId()"); if (args.Length() < 1) return v8::Undefined(); InjectedScriptHost* host = V8InjectedScriptHost::toNative(args.Holder()); Node* node = host->nodeForId(args[0]->ToInt32()->Value()); if (!node) return v8::Undefined(); InspectorController* ic = host->inspectorController(); if (!ic) return v8::Undefined(); return toV8(node); } v8::Handle<v8::Value> V8InjectedScriptHost::pushNodePathToFrontendCallback(const v8::Arguments& args) { INC_STATS("InjectedScriptHost.pushNodePathToFrontend()"); if (args.Length() < 3) return v8::Undefined(); InjectedScriptHost* host = V8InjectedScriptHost::toNative(args.Holder()); Node* node = V8Node::toNative(v8::Handle<v8::Object>::Cast(args[0])); bool withChildren = args[1]->ToBoolean()->Value(); bool selectInUI = args[2]->ToBoolean()->Value(); if (node) return v8::Number::New(host->pushNodePathToFrontend(node, withChildren, selectInUI)); return v8::Undefined(); } #if ENABLE(DATABASE) v8::Handle<v8::Value> V8InjectedScriptHost::databaseForIdCallback(const v8::Arguments& args) { INC_STATS("InjectedScriptHost.databaseForId()"); if (args.Length() < 1) return v8::Undefined(); InjectedScriptHost* host = V8InjectedScriptHost::toNative(args.Holder()); Database* database = host->databaseForId(args[0]->ToInt32()->Value()); if (!database) return v8::Undefined(); return toV8(database); } v8::Handle<v8::Value> V8InjectedScriptHost::selectDatabaseCallback(const v8::Arguments& args) { INC_STATS("InjectedScriptHost.selectDatabase()"); if (args.Length() < 1) return v8::Undefined(); InjectedScriptHost* host = V8InjectedScriptHost::toNative(args.Holder()); Database* database = V8Database::toNative(v8::Handle<v8::Object>::Cast(args[0])); if (database) host->selectDatabase(database); return v8::Undefined(); } #endif #if ENABLE(DOM_STORAGE) v8::Handle<v8::Value> V8InjectedScriptHost::selectDOMStorageCallback(const v8::Arguments& args) { INC_STATS("InjectedScriptHost.selectDOMStorage()"); if (args.Length() < 1) return v8::Undefined(); InjectedScriptHost* host = V8InjectedScriptHost::toNative(args.Holder()); Storage* storage = V8Storage::toNative(v8::Handle<v8::Object>::Cast(args[0])); if (storage) host->selectDOMStorage(storage); return v8::Undefined(); } #endif v8::Handle<v8::Value> V8InjectedScriptHost::reportDidDispatchOnInjectedScriptCallback(const v8::Arguments& args) { INC_STATS("InjectedScriptHost.reportDidDispatchOnInjectedScript()"); if (args.Length() < 3) return v8::Undefined(); InjectedScriptHost* host = V8InjectedScriptHost::toNative(args.Holder()); int callId = args[0]->ToInt32()->Value(); RefPtr<SerializedScriptValue> result(SerializedScriptValue::create(args[1])); bool isException = args[2]->ToBoolean()->Value(); host->reportDidDispatchOnInjectedScript(callId, result.get(), isException); return v8::Undefined(); } InjectedScript InjectedScriptHost::injectedScriptFor(ScriptState* inspectedScriptState) { v8::HandleScope handleScope; v8::Local<v8::Context> context = inspectedScriptState->context(); v8::Context::Scope contextScope(context); v8::Local<v8::Object> global = context->Global(); // Skip proxy object. The proxy object will survive page navigation while we need // an object whose lifetime consides with that of the inspected context. global = v8::Local<v8::Object>::Cast(global->GetPrototype()); v8::Local<v8::String> key = v8::String::New("Devtools_InjectedScript"); v8::Local<v8::Value> val = global->GetHiddenValue(key); if (!val.IsEmpty() && val->IsObject()) return InjectedScript(ScriptObject(inspectedScriptState, v8::Local<v8::Object>::Cast(val))); ASSERT(!m_injectedScriptSource.isEmpty()); ScriptObject injectedScriptObject = createInjectedScript(m_injectedScriptSource, this, inspectedScriptState, m_nextInjectedScriptId); InjectedScript result(injectedScriptObject); m_idToInjectedScript.set(m_nextInjectedScriptId, result); ++m_nextInjectedScriptId; global->SetHiddenValue(key, injectedScriptObject.v8Object()); return result; } } // namespace WebCore