/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_VINTF_FILE_SYSTEM_H
#define ANDROID_VINTF_FILE_SYSTEM_H
#include <memory>
#include <mutex>
#include <string>
#include <vector>
#include <utils/Errors.h>
namespace android {
namespace vintf {
// Queries the file system in the correct way. Files can come from
// an actual file system, a sub-directory, or from ADB, depending on the
// implementation.
//
// This class can be used to create a mock for overriding.
class FileSystem {
public:
virtual ~FileSystem() {}
// Return NAME_NOT_FOUND if file is not found,
// OK if file is retrieved and written to "fetched".
virtual status_t fetch(const std::string& path, std::string* fetched,
std::string* error) const = 0;
// Return NAME_NOT_FOUND if directory is not found,
// OK if file names are retrieved and written to out.
virtual status_t listFiles(const std::string& path, std::vector<std::string>* out,
std::string* error) const = 0;
};
namespace details {
// Class that actually queries the file system.
class FileSystemImpl : public FileSystem {
public:
status_t fetch(const std::string&, std::string*, std::string*) const;
status_t listFiles(const std::string&, std::vector<std::string>*, std::string*) const;
};
// Class that does nothing.
class FileSystemNoOp : public FileSystem {
public:
status_t fetch(const std::string&, std::string*, std::string*) const;
status_t listFiles(const std::string&, std::vector<std::string>*, std::string*) const;
};
// The root is mounted to a given path.
class FileSystemUnderPath : public FileSystem {
public:
FileSystemUnderPath(const std::string& rootdir);
virtual status_t fetch(const std::string& path, std::string* fetched,
std::string* error) const override;
virtual status_t listFiles(const std::string& path, std::vector<std::string>* out,
std::string* error) const override;
protected:
const std::string& getRootDir() const;
private:
std::string mRootDir;
FileSystemImpl mImpl;
};
} // namespace details
} // namespace vintf
} // namespace android
#endif