/* * Copyright (C) 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_VINTF_FILE_SYSTEM_H #define ANDROID_VINTF_FILE_SYSTEM_H #include <memory> #include <mutex> #include <string> #include <vector> #include <utils/Errors.h> namespace android { namespace vintf { // Queries the file system in the correct way. Files can come from // an actual file system, a sub-directory, or from ADB, depending on the // implementation. // // This class can be used to create a mock for overriding. class FileSystem { public: virtual ~FileSystem() {} // Return NAME_NOT_FOUND if file is not found, // OK if file is retrieved and written to "fetched". virtual status_t fetch(const std::string& path, std::string* fetched, std::string* error) const = 0; // Return NAME_NOT_FOUND if directory is not found, // OK if file names are retrieved and written to out. virtual status_t listFiles(const std::string& path, std::vector<std::string>* out, std::string* error) const = 0; }; namespace details { // Class that actually queries the file system. class FileSystemImpl : public FileSystem { public: status_t fetch(const std::string&, std::string*, std::string*) const; status_t listFiles(const std::string&, std::vector<std::string>*, std::string*) const; }; // Class that does nothing. class FileSystemNoOp : public FileSystem { public: status_t fetch(const std::string&, std::string*, std::string*) const; status_t listFiles(const std::string&, std::vector<std::string>*, std::string*) const; }; // The root is mounted to a given path. class FileSystemUnderPath : public FileSystem { public: FileSystemUnderPath(const std::string& rootdir); virtual status_t fetch(const std::string& path, std::string* fetched, std::string* error) const override; virtual status_t listFiles(const std::string& path, std::vector<std::string>* out, std::string* error) const override; protected: const std::string& getRootDir() const; private: std::string mRootDir; FileSystemImpl mImpl; }; } // namespace details } // namespace vintf } // namespace android #endif