/*
* Copyright 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "Thread.h"
#include <thread>
#include <mutex>
namespace swappy {
class ChoreographerThread {
public:
enum class Type {
// choreographer ticks are provided by application
App,
// register internally with choreographer
Swappy,
};
using Callback = std::function<void()>;
static std::unique_ptr<ChoreographerThread> createChoreographerThread(
Type type, JavaVM *vm, Callback onChoreographer);
virtual ~ChoreographerThread() = 0;
virtual void postFrameCallbacks();
protected:
ChoreographerThread(Callback onChoreographer);
virtual void scheduleNextFrameCallback() REQUIRES(mWaitingMutex) = 0;
virtual void onChoreographer();
std::mutex mWaitingMutex;
int mCallbacksBeforeIdle GUARDED_BY(mWaitingMutex) = 0;
Callback mCallback;
static constexpr int MAX_CALLBACKS_BEFORE_IDLE = 10;
private:
static int getSDKVersion(JavaVM *vm);
static bool isChoreographerCallbackClassLoaded(JavaVM *vm);
};
} // namespace swappy