/* * Copyright 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "Thread.h" #include <thread> #include <mutex> namespace swappy { class ChoreographerThread { public: enum class Type { // choreographer ticks are provided by application App, // register internally with choreographer Swappy, }; using Callback = std::function<void()>; static std::unique_ptr<ChoreographerThread> createChoreographerThread( Type type, JavaVM *vm, Callback onChoreographer); virtual ~ChoreographerThread() = 0; virtual void postFrameCallbacks(); protected: ChoreographerThread(Callback onChoreographer); virtual void scheduleNextFrameCallback() REQUIRES(mWaitingMutex) = 0; virtual void onChoreographer(); std::mutex mWaitingMutex; int mCallbacksBeforeIdle GUARDED_BY(mWaitingMutex) = 0; Callback mCallback; static constexpr int MAX_CALLBACKS_BEFORE_IDLE = 10; private: static int getSDKVersion(JavaVM *vm); static bool isChoreographerCallbackClassLoaded(JavaVM *vm); }; } // namespace swappy