/*
* Copyright 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <memory>
#include <utils/StrongPointer.h>
struct ANativeWindow;
namespace android {
class IGraphicBufferProducer;
namespace surfaceflinger {
// A thin interface to abstract creating instances of Surface (gui/Surface.h) to
// use as a NativeWindow.
class NativeWindowSurface {
public:
virtual ~NativeWindowSurface();
// Gets the NativeWindow to use for the surface.
virtual sp<ANativeWindow> getNativeWindow() const = 0;
// Indicates that the surface should allocate its buffers now.
virtual void preallocateBuffers() = 0;
};
namespace impl {
std::unique_ptr<NativeWindowSurface> createNativeWindowSurface(const sp<IGraphicBufferProducer>&);
} // namespace impl
} // namespace surfaceflinger
} // namespace android