/* * Copyright 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include <memory> #include <utils/StrongPointer.h> struct ANativeWindow; namespace android { class IGraphicBufferProducer; namespace surfaceflinger { // A thin interface to abstract creating instances of Surface (gui/Surface.h) to // use as a NativeWindow. class NativeWindowSurface { public: virtual ~NativeWindowSurface(); // Gets the NativeWindow to use for the surface. virtual sp<ANativeWindow> getNativeWindow() const = 0; // Indicates that the surface should allocate its buffers now. virtual void preallocateBuffers() = 0; }; namespace impl { std::unique_ptr<NativeWindowSurface> createNativeWindowSurface(const sp<IGraphicBufferProducer>&); } // namespace impl } // namespace surfaceflinger } // namespace android