/*
* Copyright 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <optional>
#include <string>
#include <utils/StrongPointer.h>
#include "DisplayHardware/DisplayIdentification.h"
namespace android {
namespace compositionengine {
class CompositionEngine;
class Output;
class Layer;
class LayerFE;
namespace impl {
struct OutputLayerCompositionState;
} // namespace impl
/**
* An output layer contains the output-dependent composition state for a layer
*/
class OutputLayer {
public:
virtual ~OutputLayer();
// Gets the output which owns this output layer
virtual const Output& getOutput() const = 0;
// Gets the display-independent layer which this output layer represents
virtual Layer& getLayer() const = 0;
// Gets the front-end layer interface this output layer represents
virtual LayerFE& getLayerFE() const = 0;
using CompositionState = compositionengine::impl::OutputLayerCompositionState;
// Gets the raw composition state data for the layer
// TODO(lpique): Make this protected once it is only internally called.
virtual const CompositionState& getState() const = 0;
// Allows mutable access to the raw composition state data for the layer.
// This is meant to be used by the various functions that are part of the
// composition process.
// TODO(lpique): Make this protected once it is only internally called.
virtual CompositionState& editState() = 0;
// Recalculates the state of the output layer from the output-independent
// layer. If includeGeometry is false, the geometry state can be skipped.
virtual void updateCompositionState(bool includeGeometry) = 0;
// Writes the geometry state to the HWC, or does nothing if this layer does
// not use the HWC. If includeGeometry is false, the geometry state can be
// skipped.
virtual void writeStateToHWC(bool includeGeometry) const = 0;
// Debugging
virtual void dump(std::string& result) const = 0;
};
} // namespace compositionengine
} // namespace android