/* * Copyright 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include <optional> #include <string> #include <utils/StrongPointer.h> #include "DisplayHardware/DisplayIdentification.h" namespace android { namespace compositionengine { class CompositionEngine; class Output; class Layer; class LayerFE; namespace impl { struct OutputLayerCompositionState; } // namespace impl /** * An output layer contains the output-dependent composition state for a layer */ class OutputLayer { public: virtual ~OutputLayer(); // Gets the output which owns this output layer virtual const Output& getOutput() const = 0; // Gets the display-independent layer which this output layer represents virtual Layer& getLayer() const = 0; // Gets the front-end layer interface this output layer represents virtual LayerFE& getLayerFE() const = 0; using CompositionState = compositionengine::impl::OutputLayerCompositionState; // Gets the raw composition state data for the layer // TODO(lpique): Make this protected once it is only internally called. virtual const CompositionState& getState() const = 0; // Allows mutable access to the raw composition state data for the layer. // This is meant to be used by the various functions that are part of the // composition process. // TODO(lpique): Make this protected once it is only internally called. virtual CompositionState& editState() = 0; // Recalculates the state of the output layer from the output-independent // layer. If includeGeometry is false, the geometry state can be skipped. virtual void updateCompositionState(bool includeGeometry) = 0; // Writes the geometry state to the HWC, or does nothing if this layer does // not use the HWC. If includeGeometry is false, the geometry state can be // skipped. virtual void writeStateToHWC(bool includeGeometry) const = 0; // Debugging virtual void dump(std::string& result) const = 0; }; } // namespace compositionengine } // namespace android