/*
* Copyright 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <renderengine/Texture.h>
namespace android {
namespace renderengine {
Texture::Texture()
: mTextureName(0), mTextureTarget(TEXTURE_2D), mWidth(0), mHeight(0), mFiltering(false) {}
Texture::Texture(Target textureTarget, uint32_t textureName)
: mTextureName(textureName),
mTextureTarget(textureTarget),
mWidth(0),
mHeight(0),
mFiltering(false) {}
void Texture::init(Target textureTarget, uint32_t textureName) {
mTextureName = textureName;
mTextureTarget = textureTarget;
}
Texture::~Texture() {}
void Texture::setMatrix(float const* matrix) {
mTextureMatrix = mat4(matrix);
}
void Texture::setFiltering(bool enabled) {
mFiltering = enabled;
}
void Texture::setDimensions(size_t width, size_t height) {
mWidth = width;
mHeight = height;
}
uint32_t Texture::getTextureName() const {
return mTextureName;
}
uint32_t Texture::getTextureTarget() const {
return mTextureTarget;
}
const mat4& Texture::getMatrix() const {
return mTextureMatrix;
}
bool Texture::getFiltering() const {
return mFiltering;
}
size_t Texture::getWidth() const {
return mWidth;
}
size_t Texture::getHeight() const {
return mHeight;
}
} // namespace renderengine
} // namespace android