/* * Copyright 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include <renderengine/Texture.h> namespace android { namespace renderengine { Texture::Texture() : mTextureName(0), mTextureTarget(TEXTURE_2D), mWidth(0), mHeight(0), mFiltering(false) {} Texture::Texture(Target textureTarget, uint32_t textureName) : mTextureName(textureName), mTextureTarget(textureTarget), mWidth(0), mHeight(0), mFiltering(false) {} void Texture::init(Target textureTarget, uint32_t textureName) { mTextureName = textureName; mTextureTarget = textureTarget; } Texture::~Texture() {} void Texture::setMatrix(float const* matrix) { mTextureMatrix = mat4(matrix); } void Texture::setFiltering(bool enabled) { mFiltering = enabled; } void Texture::setDimensions(size_t width, size_t height) { mWidth = width; mHeight = height; } uint32_t Texture::getTextureName() const { return mTextureName; } uint32_t Texture::getTextureTarget() const { return mTextureTarget; } const mat4& Texture::getMatrix() const { return mTextureMatrix; } bool Texture::getFiltering() const { return mFiltering; } size_t Texture::getWidth() const { return mWidth; } size_t Texture::getHeight() const { return mHeight; } } // namespace renderengine } // namespace android