/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <gtest/gtest.h>
#include <RenderProperties.h>
using namespace android;
using namespace android::uirenderer;
TEST(RenderProperties, layerValidity) {
const int maxTextureSize = DeviceInfo::get()->maxTextureSize();
ASSERT_LE(2048, maxTextureSize);
ASSERT_GT(100000, maxTextureSize);
RenderProperties props;
// simple cases that all should fit on layers
props.setLeftTopRightBottom(0, 0, 100, 100);
ASSERT_TRUE(props.fitsOnLayer());
props.setLeftTopRightBottom(100, 2000, 300, 4000);
ASSERT_TRUE(props.fitsOnLayer());
props.setLeftTopRightBottom(-10, -10, 510, 512);
ASSERT_TRUE(props.fitsOnLayer());
// Too big - can't have layer bigger than max texture size
props.setLeftTopRightBottom(0, 0, maxTextureSize + 1, maxTextureSize + 1);
ASSERT_FALSE(props.fitsOnLayer());
// Too small, but still 'fits'. Not fitting is an error case, so don't report empty as such.
props.setLeftTopRightBottom(0, 0, 100, 0);
ASSERT_TRUE(props.fitsOnLayer());
}