/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include <gtest/gtest.h> #include <RenderProperties.h> using namespace android; using namespace android::uirenderer; TEST(RenderProperties, layerValidity) { const int maxTextureSize = DeviceInfo::get()->maxTextureSize(); ASSERT_LE(2048, maxTextureSize); ASSERT_GT(100000, maxTextureSize); RenderProperties props; // simple cases that all should fit on layers props.setLeftTopRightBottom(0, 0, 100, 100); ASSERT_TRUE(props.fitsOnLayer()); props.setLeftTopRightBottom(100, 2000, 300, 4000); ASSERT_TRUE(props.fitsOnLayer()); props.setLeftTopRightBottom(-10, -10, 510, 512); ASSERT_TRUE(props.fitsOnLayer()); // Too big - can't have layer bigger than max texture size props.setLeftTopRightBottom(0, 0, maxTextureSize + 1, maxTextureSize + 1); ASSERT_FALSE(props.fitsOnLayer()); // Too small, but still 'fits'. Not fitting is an error case, so don't report empty as such. props.setLeftTopRightBottom(0, 0, 100, 0); ASSERT_TRUE(props.fitsOnLayer()); }