/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <SkImagePriv.h>
#include "TestSceneBase.h"
#include "tests/common/BitmapAllocationTestUtils.h"
#include "utils/Color.h"
class BitmapShaders;
static bool _BitmapShaders(BitmapAllocationTestUtils::registerBitmapAllocationScene<BitmapShaders>(
"bitmapShader", "Draws bitmap shaders with repeat and mirror modes."));
class BitmapShaders : public TestScene {
public:
explicit BitmapShaders(BitmapAllocationTestUtils::BitmapAllocator allocator)
: TestScene(), mAllocator(allocator) {}
sp<RenderNode> card;
void createContent(int width, int height, Canvas& canvas) override {
canvas.drawColor(Color::Grey_200, SkBlendMode::kSrcOver);
sk_sp<Bitmap> hwuiBitmap =
mAllocator(200, 200, kRGBA_8888_SkColorType, [](SkBitmap& skBitmap) {
skBitmap.eraseColor(Color::White);
SkCanvas skCanvas(skBitmap);
SkPaint skPaint;
skPaint.setColor(Color::Red_500);
skCanvas.drawRect(SkRect::MakeWH(100, 100), skPaint);
skPaint.setColor(Color::Blue_500);
skCanvas.drawRect(SkRect::MakeXYWH(100, 100, 100, 100), skPaint);
});
SkPaint paint;
sk_sp<SkImage> image = hwuiBitmap->makeImage();
sk_sp<SkShader> repeatShader =
image->makeShader(SkShader::TileMode::kRepeat_TileMode,
SkShader::TileMode::kRepeat_TileMode, nullptr);
paint.setShader(std::move(repeatShader));
canvas.drawRoundRect(0, 0, 500, 500, 50.0f, 50.0f, paint);
sk_sp<SkShader> mirrorShader =
image->makeShader(SkShader::TileMode::kMirror_TileMode,
SkShader::TileMode::kMirror_TileMode, nullptr);
paint.setShader(std::move(mirrorShader));
canvas.drawRoundRect(0, 600, 500, 1100, 50.0f, 50.0f, paint);
}
void doFrame(int frameNr) override {}
BitmapAllocationTestUtils::BitmapAllocator mAllocator;
};