/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include <SkImagePriv.h> #include "TestSceneBase.h" #include "tests/common/BitmapAllocationTestUtils.h" #include "utils/Color.h" class BitmapShaders; static bool _BitmapShaders(BitmapAllocationTestUtils::registerBitmapAllocationScene<BitmapShaders>( "bitmapShader", "Draws bitmap shaders with repeat and mirror modes.")); class BitmapShaders : public TestScene { public: explicit BitmapShaders(BitmapAllocationTestUtils::BitmapAllocator allocator) : TestScene(), mAllocator(allocator) {} sp<RenderNode> card; void createContent(int width, int height, Canvas& canvas) override { canvas.drawColor(Color::Grey_200, SkBlendMode::kSrcOver); sk_sp<Bitmap> hwuiBitmap = mAllocator(200, 200, kRGBA_8888_SkColorType, [](SkBitmap& skBitmap) { skBitmap.eraseColor(Color::White); SkCanvas skCanvas(skBitmap); SkPaint skPaint; skPaint.setColor(Color::Red_500); skCanvas.drawRect(SkRect::MakeWH(100, 100), skPaint); skPaint.setColor(Color::Blue_500); skCanvas.drawRect(SkRect::MakeXYWH(100, 100, 100, 100), skPaint); }); SkPaint paint; sk_sp<SkImage> image = hwuiBitmap->makeImage(); sk_sp<SkShader> repeatShader = image->makeShader(SkShader::TileMode::kRepeat_TileMode, SkShader::TileMode::kRepeat_TileMode, nullptr); paint.setShader(std::move(repeatShader)); canvas.drawRoundRect(0, 0, 500, 500, 50.0f, 50.0f, paint); sk_sp<SkShader> mirrorShader = image->makeShader(SkShader::TileMode::kMirror_TileMode, SkShader::TileMode::kMirror_TileMode, nullptr); paint.setShader(std::move(mirrorShader)); canvas.drawRoundRect(0, 600, 500, 1100, 50.0f, 50.0f, paint); } void doFrame(int frameNr) override {} BitmapAllocationTestUtils::BitmapAllocator mAllocator; };