/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// Play silence and recover from dead servers or disconnected devices.
#include <stdio.h>
#include <aaudio/AAudio.h>
#define DEFAULT_TIMEOUT_NANOS ((int64_t)1000000000)
int main(int argc, char **argv) {
(void) argc;
(void) argv;
aaudio_result_t result = AAUDIO_OK;
int32_t triesLeft = 3;
int32_t bufferCapacity;
int32_t framesPerBurst = 0;
float *buffer = nullptr;
int32_t actualChannelCount = 0;
int32_t actualSampleRate = 0;
aaudio_format_t actualDataFormat = AAUDIO_FORMAT_PCM_FLOAT;
AAudioStreamBuilder *aaudioBuilder = nullptr;
AAudioStream *aaudioStream = nullptr;
// Make printf print immediately so that debug info is not stuck
// in a buffer if we hang or crash.
setvbuf(stdout, nullptr, _IONBF, (size_t) 0);
printf("TestRecovery:\n");
// Use an AAudioStreamBuilder to contain requested parameters.
result = AAudio_createStreamBuilder(&aaudioBuilder);
if (result != AAUDIO_OK) {
printf("AAudio_createStreamBuilder returned %s",
AAudio_convertResultToText(result));
goto finish;
}
// Request stream properties.
AAudioStreamBuilder_setFormat(aaudioBuilder, AAUDIO_FORMAT_PCM_FLOAT);
while (triesLeft-- > 0) {
// Create an AAudioStream using the Builder.
result = AAudioStreamBuilder_openStream(aaudioBuilder, &aaudioStream);
if (result != AAUDIO_OK) {
printf("AAudioStreamBuilder_openStream returned %s",
AAudio_convertResultToText(result));
goto finish;
}
// Check to see what kind of stream we actually got.
actualSampleRate = AAudioStream_getSampleRate(aaudioStream);
actualChannelCount = AAudioStream_getChannelCount(aaudioStream);
actualDataFormat = AAudioStream_getFormat(aaudioStream);
printf("-------- chans = %3d, rate = %6d format = %d\n",
actualChannelCount, actualSampleRate, actualDataFormat);
// This is the number of frames that are read in one chunk by a DMA controller
// or a DSP or a mixer.
framesPerBurst = AAudioStream_getFramesPerBurst(aaudioStream);
bufferCapacity = AAudioStream_getBufferCapacityInFrames(aaudioStream);
printf(" bufferCapacity = %d, framesPerBurst = %d\n",
bufferCapacity, framesPerBurst);
int samplesPerBurst = framesPerBurst * actualChannelCount;
buffer = new float[samplesPerBurst];
result = AAudioStream_requestStart(aaudioStream);
if (result != AAUDIO_OK) {
printf("AAudioStream_requestStart returned %s",
AAudio_convertResultToText(result));
goto finish;
}
// Play silence for awhile.
int32_t framesMax = actualSampleRate * 20;
int64_t framesTotal = 0;
int64_t printAt = actualSampleRate;
while (result == AAUDIO_OK && framesTotal < framesMax) {
int32_t framesWritten = AAudioStream_write(aaudioStream,
buffer, framesPerBurst,
DEFAULT_TIMEOUT_NANOS);
if (framesWritten < 0) {
result = framesWritten;
printf("write() returned %s, frames = %d\n",
AAudio_convertResultToText(result), (int)framesTotal);
printf(" frames = %d\n", (int)framesTotal);
} else if (framesWritten != framesPerBurst) {
printf("write() returned %d, frames = %d\n", framesWritten, (int)framesTotal);
result = AAUDIO_ERROR_TIMEOUT;
} else {
framesTotal += framesWritten;
if (framesTotal >= printAt) {
printf("frames = %d\n", (int)framesTotal);
printAt += actualSampleRate;
}
}
}
result = AAudioStream_requestStop(aaudioStream);
if (result != AAUDIO_OK) {
printf("AAudioStream_requestStop returned %s\n",
AAudio_convertResultToText(result));
}
result = AAudioStream_close(aaudioStream);
if (result != AAUDIO_OK) {
printf("AAudioStream_close returned %s\n",
AAudio_convertResultToText(result));
}
aaudioStream = nullptr;
}
finish:
if (aaudioStream != nullptr) {
AAudioStream_close(aaudioStream);
}
AAudioStreamBuilder_delete(aaudioBuilder);
delete[] buffer;
printf(" result = %d = %s\n", result, AAudio_convertResultToText(result));
}