/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // Play silence and recover from dead servers or disconnected devices. #include <stdio.h> #include <aaudio/AAudio.h> #define DEFAULT_TIMEOUT_NANOS ((int64_t)1000000000) int main(int argc, char **argv) { (void) argc; (void) argv; aaudio_result_t result = AAUDIO_OK; int32_t triesLeft = 3; int32_t bufferCapacity; int32_t framesPerBurst = 0; float *buffer = nullptr; int32_t actualChannelCount = 0; int32_t actualSampleRate = 0; aaudio_format_t actualDataFormat = AAUDIO_FORMAT_PCM_FLOAT; AAudioStreamBuilder *aaudioBuilder = nullptr; AAudioStream *aaudioStream = nullptr; // Make printf print immediately so that debug info is not stuck // in a buffer if we hang or crash. setvbuf(stdout, nullptr, _IONBF, (size_t) 0); printf("TestRecovery:\n"); // Use an AAudioStreamBuilder to contain requested parameters. result = AAudio_createStreamBuilder(&aaudioBuilder); if (result != AAUDIO_OK) { printf("AAudio_createStreamBuilder returned %s", AAudio_convertResultToText(result)); goto finish; } // Request stream properties. AAudioStreamBuilder_setFormat(aaudioBuilder, AAUDIO_FORMAT_PCM_FLOAT); while (triesLeft-- > 0) { // Create an AAudioStream using the Builder. result = AAudioStreamBuilder_openStream(aaudioBuilder, &aaudioStream); if (result != AAUDIO_OK) { printf("AAudioStreamBuilder_openStream returned %s", AAudio_convertResultToText(result)); goto finish; } // Check to see what kind of stream we actually got. actualSampleRate = AAudioStream_getSampleRate(aaudioStream); actualChannelCount = AAudioStream_getChannelCount(aaudioStream); actualDataFormat = AAudioStream_getFormat(aaudioStream); printf("-------- chans = %3d, rate = %6d format = %d\n", actualChannelCount, actualSampleRate, actualDataFormat); // This is the number of frames that are read in one chunk by a DMA controller // or a DSP or a mixer. framesPerBurst = AAudioStream_getFramesPerBurst(aaudioStream); bufferCapacity = AAudioStream_getBufferCapacityInFrames(aaudioStream); printf(" bufferCapacity = %d, framesPerBurst = %d\n", bufferCapacity, framesPerBurst); int samplesPerBurst = framesPerBurst * actualChannelCount; buffer = new float[samplesPerBurst]; result = AAudioStream_requestStart(aaudioStream); if (result != AAUDIO_OK) { printf("AAudioStream_requestStart returned %s", AAudio_convertResultToText(result)); goto finish; } // Play silence for awhile. int32_t framesMax = actualSampleRate * 20; int64_t framesTotal = 0; int64_t printAt = actualSampleRate; while (result == AAUDIO_OK && framesTotal < framesMax) { int32_t framesWritten = AAudioStream_write(aaudioStream, buffer, framesPerBurst, DEFAULT_TIMEOUT_NANOS); if (framesWritten < 0) { result = framesWritten; printf("write() returned %s, frames = %d\n", AAudio_convertResultToText(result), (int)framesTotal); printf(" frames = %d\n", (int)framesTotal); } else if (framesWritten != framesPerBurst) { printf("write() returned %d, frames = %d\n", framesWritten, (int)framesTotal); result = AAUDIO_ERROR_TIMEOUT; } else { framesTotal += framesWritten; if (framesTotal >= printAt) { printf("frames = %d\n", (int)framesTotal); printAt += actualSampleRate; } } } result = AAudioStream_requestStop(aaudioStream); if (result != AAUDIO_OK) { printf("AAudioStream_requestStop returned %s\n", AAudio_convertResultToText(result)); } result = AAudioStream_close(aaudioStream); if (result != AAUDIO_OK) { printf("AAudioStream_close returned %s\n", AAudio_convertResultToText(result)); } aaudioStream = nullptr; } finish: if (aaudioStream != nullptr) { AAudioStream_close(aaudioStream); } AAudioStreamBuilder_delete(aaudioBuilder); delete[] buffer; printf(" result = %d = %s\n", result, AAudio_convertResultToText(result)); }