/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkColorSpaceXformer.h"
#include "SkRadialGradient.h"
#include "SkRasterPipeline.h"
#include "SkReadBuffer.h"
#include "SkWriteBuffer.h"
namespace {
SkMatrix rad_to_unit_matrix(const SkPoint& center, SkScalar radius) {
SkScalar inv = SkScalarInvert(radius);
SkMatrix matrix;
matrix.setTranslate(-center.fX, -center.fY);
matrix.postScale(inv, inv);
return matrix;
}
} // namespace
/////////////////////////////////////////////////////////////////////
SkRadialGradient::SkRadialGradient(const SkPoint& center, SkScalar radius, const Descriptor& desc)
: SkGradientShaderBase(desc, rad_to_unit_matrix(center, radius))
, fCenter(center)
, fRadius(radius) {
}
SkShader::GradientType SkRadialGradient::asAGradient(GradientInfo* info) const {
if (info) {
commonAsAGradient(info);
info->fPoint[0] = fCenter;
info->fRadius[0] = fRadius;
}
return kRadial_GradientType;
}
sk_sp<SkFlattenable> SkRadialGradient::CreateProc(SkReadBuffer& buffer) {
DescriptorScope desc;
if (!desc.unflatten(buffer)) {
return nullptr;
}
const SkPoint center = buffer.readPoint();
const SkScalar radius = buffer.readScalar();
return SkGradientShader::MakeRadial(center, radius, desc.fColors, std::move(desc.fColorSpace),
desc.fPos, desc.fCount, desc.fTileMode, desc.fGradFlags,
desc.fLocalMatrix);
}
void SkRadialGradient::flatten(SkWriteBuffer& buffer) const {
this->INHERITED::flatten(buffer);
buffer.writePoint(fCenter);
buffer.writeScalar(fRadius);
}
sk_sp<SkShader> SkRadialGradient::onMakeColorSpace(SkColorSpaceXformer* xformer) const {
const AutoXformColors xformedColors(*this, xformer);
return SkGradientShader::MakeRadial(fCenter, fRadius, xformedColors.fColors.get(), fOrigPos,
fColorCount, fTileMode, fGradFlags,
&this->getLocalMatrix());
}
void SkRadialGradient::appendGradientStages(SkArenaAlloc*, SkRasterPipeline* p,
SkRasterPipeline*) const {
p->append(SkRasterPipeline::xy_to_radius);
}
/////////////////////////////////////////////////////////////////////
#if SK_SUPPORT_GPU
#include "gradients/GrGradientShader.h"
std::unique_ptr<GrFragmentProcessor> SkRadialGradient::asFragmentProcessor(
const GrFPArgs& args) const {
return GrGradientShader::MakeRadial(*this, args);
}
#endif