/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkColorSpaceXformer.h" #include "SkRadialGradient.h" #include "SkRasterPipeline.h" #include "SkReadBuffer.h" #include "SkWriteBuffer.h" namespace { SkMatrix rad_to_unit_matrix(const SkPoint& center, SkScalar radius) { SkScalar inv = SkScalarInvert(radius); SkMatrix matrix; matrix.setTranslate(-center.fX, -center.fY); matrix.postScale(inv, inv); return matrix; } } // namespace ///////////////////////////////////////////////////////////////////// SkRadialGradient::SkRadialGradient(const SkPoint& center, SkScalar radius, const Descriptor& desc) : SkGradientShaderBase(desc, rad_to_unit_matrix(center, radius)) , fCenter(center) , fRadius(radius) { } SkShader::GradientType SkRadialGradient::asAGradient(GradientInfo* info) const { if (info) { commonAsAGradient(info); info->fPoint[0] = fCenter; info->fRadius[0] = fRadius; } return kRadial_GradientType; } sk_sp<SkFlattenable> SkRadialGradient::CreateProc(SkReadBuffer& buffer) { DescriptorScope desc; if (!desc.unflatten(buffer)) { return nullptr; } const SkPoint center = buffer.readPoint(); const SkScalar radius = buffer.readScalar(); return SkGradientShader::MakeRadial(center, radius, desc.fColors, std::move(desc.fColorSpace), desc.fPos, desc.fCount, desc.fTileMode, desc.fGradFlags, desc.fLocalMatrix); } void SkRadialGradient::flatten(SkWriteBuffer& buffer) const { this->INHERITED::flatten(buffer); buffer.writePoint(fCenter); buffer.writeScalar(fRadius); } sk_sp<SkShader> SkRadialGradient::onMakeColorSpace(SkColorSpaceXformer* xformer) const { const AutoXformColors xformedColors(*this, xformer); return SkGradientShader::MakeRadial(fCenter, fRadius, xformedColors.fColors.get(), fOrigPos, fColorCount, fTileMode, fGradFlags, &this->getLocalMatrix()); } void SkRadialGradient::appendGradientStages(SkArenaAlloc*, SkRasterPipeline* p, SkRasterPipeline*) const { p->append(SkRasterPipeline::xy_to_radius); } ///////////////////////////////////////////////////////////////////// #if SK_SUPPORT_GPU #include "gradients/GrGradientShader.h" std::unique_ptr<GrFragmentProcessor> SkRadialGradient::asFragmentProcessor( const GrFPArgs& args) const { return GrGradientShader::MakeRadial(*this, args); } #endif