/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "perfetto/base/build_config.h"
#include "perfetto/base/time.h"
#if PERFETTO_BUILDFLAG(PERFETTO_OS_WIN)
#include <Windows.h>
#else
#include <unistd.h>
#endif
namespace perfetto {
namespace base {
#if PERFETTO_BUILDFLAG(PERFETTO_OS_WIN)
TimeNanos GetWallTimeNs() {
LARGE_INTEGER freq;
::QueryPerformanceFrequency(&freq);
LARGE_INTEGER counter;
::QueryPerformanceCounter(&counter);
double elapsed_nanoseconds = (1e9 * counter.QuadPart) / freq.QuadPart;
return TimeNanos(static_cast<uint64_t>(elapsed_nanoseconds));
}
TimeNanos GetThreadCPUTimeNs() {
FILETIME dummy, kernel_ftime, user_ftime;
::GetThreadTimes(GetCurrentThread(), &dummy, &dummy, &kernel_ftime,
&user_ftime);
uint64_t kernel_time = kernel_ftime.dwHighDateTime * 0x100000000 +
kernel_ftime.dwLowDateTime;
uint64_t user_time = user_ftime.dwHighDateTime * 0x100000000 +
user_ftime.dwLowDateTime;
return TimeNanos((kernel_time + user_time) * 100);
}
void SleepMicroseconds(unsigned interval_us) {
// The Windows Sleep function takes a millisecond count. Round up so that
// short sleeps don't turn into a busy wait. Note that the sleep granularity
// on Windows can dynamically vary from 1 ms to ~16 ms, so don't count on this
// being a short sleep.
::Sleep(static_cast<DWORD>((interval_us + 999) / 1000));
}
#else // PERFETTO_BUILDFLAG(PERFETTO_OS_WIN)
void SleepMicroseconds(unsigned interval_us) {
::usleep(static_cast<useconds_t>(interval_us));
}
#endif // PERFETTO_BUILDFLAG(PERFETTO_OS_WIN)
} // namespace base
} // namespace perfetto