/* * Copyright (C) 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "perfetto/base/build_config.h" #include "perfetto/base/time.h" #if PERFETTO_BUILDFLAG(PERFETTO_OS_WIN) #include <Windows.h> #else #include <unistd.h> #endif namespace perfetto { namespace base { #if PERFETTO_BUILDFLAG(PERFETTO_OS_WIN) TimeNanos GetWallTimeNs() { LARGE_INTEGER freq; ::QueryPerformanceFrequency(&freq); LARGE_INTEGER counter; ::QueryPerformanceCounter(&counter); double elapsed_nanoseconds = (1e9 * counter.QuadPart) / freq.QuadPart; return TimeNanos(static_cast<uint64_t>(elapsed_nanoseconds)); } TimeNanos GetThreadCPUTimeNs() { FILETIME dummy, kernel_ftime, user_ftime; ::GetThreadTimes(GetCurrentThread(), &dummy, &dummy, &kernel_ftime, &user_ftime); uint64_t kernel_time = kernel_ftime.dwHighDateTime * 0x100000000 + kernel_ftime.dwLowDateTime; uint64_t user_time = user_ftime.dwHighDateTime * 0x100000000 + user_ftime.dwLowDateTime; return TimeNanos((kernel_time + user_time) * 100); } void SleepMicroseconds(unsigned interval_us) { // The Windows Sleep function takes a millisecond count. Round up so that // short sleeps don't turn into a busy wait. Note that the sleep granularity // on Windows can dynamically vary from 1 ms to ~16 ms, so don't count on this // being a short sleep. ::Sleep(static_cast<DWORD>((interval_us + 999) / 1000)); } #else // PERFETTO_BUILDFLAG(PERFETTO_OS_WIN) void SleepMicroseconds(unsigned interval_us) { ::usleep(static_cast<useconds_t>(interval_us)); } #endif // PERFETTO_BUILDFLAG(PERFETTO_OS_WIN) } // namespace base } // namespace perfetto