/*
* © 2016 and later: Unicode, Inc. and others.
* License & terms of use: http://www.unicode.org/copyright.html#License
*
* Copyright (C) 2003, International Business Machines
* Corporation and others. All Rights Reserved.
*/
class Surface
{
public:
Surface(/*what?*/);
void setFont(RenderingFontInstance *font);
void drawGlyphs(RenderingFontInstance *font, const LEGlyphID *glyphs, le_int32 count, const le_int32 *dx,
le_int32 x, le_int32 y, le_int32 width, le_int32 height);
};