/* * © 2016 and later: Unicode, Inc. and others. * License & terms of use: http://www.unicode.org/copyright.html#License * * Copyright (C) 2003, International Business Machines * Corporation and others. All Rights Reserved. */ class Surface { public: Surface(/*what?*/); void setFont(RenderingFontInstance *font); void drawGlyphs(RenderingFontInstance *font, const LEGlyphID *glyphs, le_int32 count, const le_int32 *dx, le_int32 x, le_int32 y, le_int32 width, le_int32 height); };