/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.1 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Negative Buffer API tests.
*//*--------------------------------------------------------------------*/
#include "es31fNegativeBufferApiTests.hpp"
#include "gluCallLogWrapper.hpp"
#include "glwDefs.hpp"
#include "glwEnums.hpp"
namespace deqp
{
namespace gles31
{
namespace Functional
{
namespace NegativeTestShared
{
using tcu::TestLog;
using glu::CallLogWrapper;
using namespace glw;
// Buffers
void bind_buffer (NegativeTestContext& ctx)
{
ctx.beginSection("GL_INVALID_ENUM is generated if target is not one of the allowable values.");
ctx.glBindBuffer(-1, 0);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
}
void delete_buffers (NegativeTestContext& ctx)
{
ctx.beginSection("GL_INVALID_VALUE is generated if n is negative.");
ctx.glDeleteBuffers(-1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
}
void gen_buffers (NegativeTestContext& ctx)
{
ctx.beginSection("GL_INVALID_VALUE is generated if n is negative.");
ctx.glGenBuffers(-1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
}
void buffer_data (NegativeTestContext& ctx)
{
GLuint buffer = 0x1234;
ctx.glGenBuffers(1, &buffer);
ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer);
ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_ARRAY_BUFFER or GL_ELEMENT_ARRAY_BUFFER.");
ctx.glBufferData(-1, 0, NULL, GL_STREAM_DRAW);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_ENUM is generated if usage is not GL_STREAM_DRAW, GL_STATIC_DRAW, or GL_DYNAMIC_DRAW.");
ctx.glBufferData(GL_ARRAY_BUFFER, 0, NULL, -1);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if size is negative.");
ctx.glBufferData(GL_ARRAY_BUFFER, -1, NULL, GL_STREAM_DRAW);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if the reserved buffer object name 0 is bound to target.");
ctx.glBindBuffer(GL_ARRAY_BUFFER, 0);
ctx.glBufferData(GL_ARRAY_BUFFER, 0, NULL, GL_STREAM_DRAW);
ctx.expectError(GL_INVALID_OPERATION);
ctx.endSection();
ctx.glDeleteBuffers(1, &buffer);
}
void buffer_sub_data (NegativeTestContext& ctx)
{
GLuint buffer = 0x1234;
ctx.glGenBuffers(1, &buffer);
ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer);
ctx.glBufferData(GL_ARRAY_BUFFER, 10, 0, GL_STREAM_DRAW);
ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_ARRAY_BUFFER or GL_ELEMENT_ARRAY_BUFFER.");
ctx.glBufferSubData(-1, 1, 1, 0);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if the reserved buffer object name 0 is bound to target.");
ctx.glBindBuffer(GL_ARRAY_BUFFER, 0);
ctx.glBufferSubData(GL_ARRAY_BUFFER, 1, 1, 0);
ctx.expectError(GL_INVALID_OPERATION);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if the buffer object being updated is mapped.");
ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer);
ctx.glMapBufferRange(GL_ARRAY_BUFFER, 0, 5, GL_MAP_READ_BIT);
ctx.expectError(GL_NO_ERROR);
ctx.glBufferSubData(GL_ARRAY_BUFFER, 1, 1, 0);
ctx.expectError(GL_INVALID_OPERATION);
ctx.endSection();
ctx.glDeleteBuffers(1, &buffer);
}
void buffer_sub_data_size_offset (NegativeTestContext& ctx)
{
GLuint buffer = 0x1234;
ctx.glGenBuffers(1, &buffer);
ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer);
ctx.glBufferData(GL_ARRAY_BUFFER, 10, 0, GL_STREAM_DRAW);
ctx.beginSection("GL_INVALID_VALUE is generated if offset or size is negative, or if together they define a region of memory that extends beyond the buffer object's allocated data store.");
ctx.glBufferSubData(GL_ARRAY_BUFFER, -1, 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glBufferSubData(GL_ARRAY_BUFFER, -1, -1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glBufferSubData(GL_ARRAY_BUFFER, 1, -1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glBufferSubData(GL_ARRAY_BUFFER, 15, 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glBufferSubData(GL_ARRAY_BUFFER, 1, 15, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glBufferSubData(GL_ARRAY_BUFFER, 8, 8, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.glDeleteBuffers(1, &buffer);
}
void clear (NegativeTestContext& ctx)
{
ctx.beginSection("GL_INVALID_VALUE is generated if any bit other than the three defined bits is set in mask.");
ctx.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
ctx.expectError(GL_NO_ERROR);
ctx.glClear(0x00000200);
ctx.expectError(GL_INVALID_VALUE);
ctx.glClear(0x00001000);
ctx.expectError(GL_INVALID_VALUE);
ctx.glClear(0x00000010);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
}
void read_pixels (NegativeTestContext& ctx)
{
std::vector<GLubyte> ubyteData (4);
GLuint fbo = 0x1234;
ctx.beginSection("GL_INVALID_OPERATION is generated if the combination of format and type is unsupported.");
ctx.glReadPixels(0, 0, 1, 1, GL_LUMINANCE_ALPHA, GL_UNSIGNED_SHORT_4_4_4_4, &ubyteData[0]);
ctx.expectError(GL_INVALID_OPERATION);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if either width or height is negative.");
ctx.glReadPixels(0, 0, -1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &ubyteData[0]);
ctx.expectError(GL_INVALID_VALUE);
ctx.glReadPixels(0, 0, 1, -1, GL_RGBA, GL_UNSIGNED_BYTE, &ubyteData[0]);
ctx.expectError(GL_INVALID_VALUE);
ctx.glReadPixels(0, 0, -1, -1, GL_RGBA, GL_UNSIGNED_BYTE, &ubyteData[0]);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.");
ctx.glGenFramebuffers(1, &fbo);
ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
ctx.glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &ubyteData[0]);
ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
ctx.endSection();
ctx.glDeleteFramebuffers(1, &fbo);
}
void readn_pixels (NegativeTestContext& ctx)
{
std::vector<GLfloat> floatData (4);
std::vector<GLubyte> ubyteData (4);
GLuint fbo = 0x1234;
if (!contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2))
&& !ctx.isExtensionSupported("GL_KHR_robustness")
&& !ctx.isExtensionSupported("GL_EXT_robustness"))
{
TCU_THROW(NotSupportedError, "GLES 3.2 or robustness extension not supported");
}
ctx.beginSection("GL_INVALID_OPERATION is generated if the combination of format and type is unsupported.");
ctx.glReadnPixels(0, 0, 1, 1, GL_LUMINANCE_ALPHA, GL_UNSIGNED_SHORT_4_4_4_4, (int) ubyteData.size(), &ubyteData[0]);
ctx.expectError(GL_INVALID_OPERATION);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if either width or height is negative.");
ctx.glReadnPixels(0, 0, -1, 1, GL_RGBA, GL_UNSIGNED_BYTE, (int) ubyteData.size(), &ubyteData[0]);
ctx.expectError(GL_INVALID_VALUE);
ctx.glReadnPixels(0, 0, 1, -1, GL_RGBA, GL_UNSIGNED_BYTE, (int) ubyteData.size(), &ubyteData[0]);
ctx.expectError(GL_INVALID_VALUE);
ctx.glReadnPixels(0, 0, -1, -1, GL_RGBA, GL_UNSIGNED_BYTE, (int) ubyteData.size(), &ubyteData[0]);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated by ReadnPixels if the buffer size required to store the requested data is larger than bufSize.");
ctx.glReadnPixels(0, 0, 0x1234, 0x1234, GL_RGBA, GL_UNSIGNED_BYTE, (int) ubyteData.size(), &ubyteData[0]);
ctx.expectError(GL_INVALID_OPERATION);
ctx.glReadnPixels(0, 0, 1, 1, GL_RGBA, GL_FLOAT, (int) floatData.size(), &floatData[0]);
ctx.expectError(GL_INVALID_OPERATION);
ctx.endSection();
ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.");
ctx.glGenFramebuffers(1, &fbo);
ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
ctx.glReadnPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, (int) ubyteData.size(), &ubyteData[0]);
ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
ctx.endSection();
ctx.glDeleteFramebuffers(1, &fbo);
}
void read_pixels_format_mismatch (NegativeTestContext& ctx)
{
std::vector<GLubyte> ubyteData (4);
std::vector<GLushort> ushortData (4);
GLint readFormat = 0x1234;
GLint readType = 0x1234;
ctx.beginSection("Unsupported combinations of format and type will generate an GL_INVALID_OPERATION error.");
ctx.glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_SHORT_5_6_5, &ushortData[0]);
ctx.expectError(GL_INVALID_OPERATION);
ctx.glReadPixels(0, 0, 1, 1, GL_ALPHA, GL_UNSIGNED_SHORT_5_6_5, &ushortData[0]);
ctx.expectError(GL_INVALID_OPERATION);
ctx.glReadPixels(0, 0, 1, 1, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, &ushortData[0]);
ctx.expectError(GL_INVALID_OPERATION);
ctx.glReadPixels(0, 0, 1, 1, GL_ALPHA, GL_UNSIGNED_SHORT_4_4_4_4, &ushortData[0]);
ctx.expectError(GL_INVALID_OPERATION);
ctx.glReadPixels(0, 0, 1, 1, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, &ushortData[0]);
ctx.expectError(GL_INVALID_OPERATION);
ctx.glReadPixels(0, 0, 1, 1, GL_ALPHA, GL_UNSIGNED_SHORT_5_5_5_1, &ushortData[0]);
ctx.expectError(GL_INVALID_OPERATION);
ctx.endSection();
ctx.beginSection("GL_RGBA/GL_UNSIGNED_BYTE is always accepted and the other acceptable pair can be discovered by querying GL_IMPLEMENTATION_COLOR_READ_FORMAT and GL_IMPLEMENTATION_COLOR_READ_TYPE.");
ctx.glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &ubyteData[0]);
ctx.expectError(GL_NO_ERROR);
ctx.glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &readFormat);
ctx.glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &readType);
ctx.glReadPixels(0, 0, 1, 1, readFormat, readType, &ubyteData[0]);
ctx.expectError(GL_NO_ERROR);
ctx.endSection();
}
void read_pixels_fbo_format_mismatch (NegativeTestContext& ctx)
{
std::vector<GLubyte> ubyteData(4);
std::vector<float> floatData(4);
deUint32 fbo = 0x1234;
deUint32 texture = 0x1234;
ctx.glGenTextures (1, &texture);
ctx.glBindTexture (GL_TEXTURE_2D, texture);
ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
ctx.glGenFramebuffers (1, &fbo);
ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo);
ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
ctx.expectError (GL_NO_ERROR);
ctx.beginSection("GL_INVALID_OPERATION is generated if currently bound framebuffer format is incompatible with format and type.");
ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
ctx.expectError (GL_NO_ERROR);
ctx.glReadPixels (0, 0, 1, 1, GL_RGBA, GL_FLOAT, &floatData[0]);
ctx.expectError (GL_INVALID_OPERATION);
ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL);
ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
ctx.expectError (GL_NO_ERROR);
ctx.glReadPixels (0, 0, 1, 1, GL_RGBA, GL_FLOAT, &floatData[0]);
ctx.expectError (GL_INVALID_OPERATION);
ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL);
ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
ctx.expectError (GL_NO_ERROR);
ctx.glReadPixels (0, 0, 1, 1, GL_RGBA, GL_FLOAT, &floatData[0]);
ctx.expectError (GL_INVALID_OPERATION);
if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ||
ctx.isExtensionSupported("GL_EXT_color_buffer_float"))
{
ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32F, 32, 32, 0, GL_RGBA, GL_FLOAT, NULL);
ctx.expectError (GL_NO_ERROR);
ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
ctx.expectError (GL_NO_ERROR);
ctx.glReadPixels (0, 0, 1, 1, GL_RGBA, GL_INT, &floatData[0]);
ctx.expectError (GL_INVALID_OPERATION);
}
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if GL_READ_FRAMEBUFFER_BINDING is non-zero, the read framebuffer is complete, and the value of GL_SAMPLE_BUFFERS for the read framebuffer is greater than zero.");
int binding = -1;
int sampleBuffers = 0x1234;
deUint32 rbo = 0x1234;
ctx.glGenRenderbuffers(1, &rbo);
ctx.glBindRenderbuffer(GL_RENDERBUFFER, rbo);
ctx.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32);
ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo);
ctx.glGetIntegerv (GL_READ_FRAMEBUFFER_BINDING, &binding);
ctx.getLog() << TestLog::Message << "// GL_READ_FRAMEBUFFER_BINDING: " << binding << TestLog::EndMessage;
ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
ctx.glGetIntegerv (GL_SAMPLE_BUFFERS, &sampleBuffers);
ctx.getLog() << TestLog::Message << "// GL_SAMPLE_BUFFERS: " << sampleBuffers << TestLog::EndMessage;
ctx.expectError (GL_NO_ERROR);
if (binding == 0 || sampleBuffers <= 0)
{
ctx.getLog() << TestLog::Message << "// ERROR: expected GL_READ_FRAMEBUFFER_BINDING to be non-zero and GL_SAMPLE_BUFFERS to be greater than zero" << TestLog::EndMessage;
ctx.fail("Got invalid value");
}
else
{
ctx.glReadPixels (0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &ubyteData[0]);
ctx.expectError (GL_INVALID_OPERATION);
}
ctx.endSection();
ctx.glBindRenderbuffer (GL_RENDERBUFFER, 0);
ctx.glBindTexture (GL_TEXTURE_2D, 0);
ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0);
ctx.glDeleteFramebuffers (1, &fbo);
ctx.glDeleteTextures (1, &texture);
ctx.glDeleteRenderbuffers (1, &rbo);
}
void bind_buffer_range (NegativeTestContext& ctx)
{
deUint32 bufAC = 0x1234;
deUint32 bufU = 0x1234;
deUint32 bufTF = 0x1234;
int maxTFSize = 0x1234;
int maxUSize = 0x1234;
int uAlignment = 0x1234;
ctx.glGenBuffers(1, &bufU);
ctx.glBindBuffer(GL_UNIFORM_BUFFER, bufU);
ctx.glBufferData(GL_UNIFORM_BUFFER, 16, NULL, GL_STREAM_DRAW);
ctx.glGenBuffers(1, &bufTF);
ctx.glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, bufTF);
ctx.glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 16, NULL, GL_STREAM_DRAW);
ctx.glGenBuffers(1, &bufAC);
ctx.glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, bufAC);
ctx.glBufferData(GL_ATOMIC_COUNTER_BUFFER, 16, NULL, GL_STREAM_DRAW);
ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_ATOMIC_COUNTER_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER or GL_UNIFORM_BUFFER.");
ctx.glBindBufferRange(GL_ARRAY_BUFFER, 0, bufU, 0, 4);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_TRANSFORM_FEEDBACK_BUFFER and index is greater than or equal to GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS.");
ctx.glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, &maxTFSize);
ctx.glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, maxTFSize, bufTF, 0, 4);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_UNIFORM_BUFFER and index is greater than or equal to GL_MAX_UNIFORM_BUFFER_BINDINGS.");
ctx.glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUSize);
ctx.glBindBufferRange(GL_UNIFORM_BUFFER, maxUSize, bufU, 0, 4);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if size is less than or equal to zero.");
ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, 0, -1);
ctx.expectError(GL_INVALID_VALUE);
ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, 0, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if offset is less than zero.");
ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, -1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_TRANSFORM_FEEDBACK_BUFFER and size or offset are not multiples of 4.");
ctx.glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, bufTF, 4, 5);
ctx.expectError(GL_INVALID_VALUE);
ctx.glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, bufTF, 5, 4);
ctx.expectError(GL_INVALID_VALUE);
ctx.glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, bufTF, 5, 7);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_UNIFORM_BUFFER and offset is not a multiple of GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT.");
ctx.glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &uAlignment);
ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, uAlignment+1, 4);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
int maxACize = 0x1234;
int maxSSize = 0x1234;
int ssAlignment = 0x1234;
ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_ATOMIC_COUNTER_BUFFER and index is greater than or equal to GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS.");
ctx.glGetIntegerv(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, &maxACize);
ctx.glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, maxACize, bufU, 0, 4);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_SHADER_STORAGE_BUFFER and index is greater than or equal to GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS.");
ctx.glGetIntegerv(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, &maxSSize);
ctx.glBindBufferRange(GL_SHADER_STORAGE_BUFFER, maxSSize, bufU, 0, 4);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_ATOMIC_COUNTER_BUFFER and offset is not multiples of 4.");
ctx.glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, bufTF, 5, 4);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.glGetIntegerv(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, &ssAlignment);
if (ssAlignment != 1)
{
ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_SHADER_STORAGE_BUFFER and offset is not a multiple of the value of GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT.");
ctx.glBindBufferRange(GL_SHADER_STORAGE_BUFFER, 0, bufTF, ssAlignment+1, 4);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
}
ctx.glDeleteBuffers(1, &bufU);
ctx.glDeleteBuffers(1, &bufTF);
ctx.glDeleteBuffers(1, &bufAC);
}
void bind_buffer_base (NegativeTestContext& ctx)
{
deUint32 bufU = 0x1234;
deUint32 bufTF = 0x1234;
int maxUSize = 0x1234;
int maxTFSize = 0x1234;
ctx.glGenBuffers(1, &bufU);
ctx.glBindBuffer(GL_UNIFORM_BUFFER, bufU);
ctx.glBufferData(GL_UNIFORM_BUFFER, 16, NULL, GL_STREAM_DRAW);
ctx.glGenBuffers(1, &bufTF);
ctx.glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, bufTF);
ctx.glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 16, NULL, GL_STREAM_DRAW);
ctx.expectError(GL_NO_ERROR);
ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_ATOMIC_COUNTER_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER or GL_UNIFORM_BUFFER.");
ctx.glBindBufferBase(-1, 0, bufU);
ctx.expectError(GL_INVALID_ENUM);
ctx.glBindBufferBase(GL_ARRAY_BUFFER, 0, bufU);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_UNIFORM_BUFFER and index is greater than or equal to GL_MAX_UNIFORM_BUFFER_BINDINGS.");
ctx.glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUSize);
ctx.glBindBufferBase(GL_UNIFORM_BUFFER, maxUSize, bufU);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_TRANSFORM_FEEDBACK_BUFFER andindex is greater than or equal to GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS.");
ctx.glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, &maxTFSize);
ctx.glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, maxTFSize, bufTF);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.glDeleteBuffers(1, &bufU);
ctx.glDeleteBuffers(1, &bufTF);
}
void clear_bufferiv (NegativeTestContext& ctx)
{
std::vector<int> data (32*32);
deUint32 fbo = 0x1234;
deUint32 texture = 0x1234;
int maxDrawBuffers = 0x1234;
ctx.glGenTextures (1, &texture);
ctx.glBindTexture (GL_TEXTURE_2D, texture);
ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL);
ctx.glGenFramebuffers (1, &fbo);
ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo);
ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
ctx.expectError (GL_NO_ERROR);
ctx.beginSection("GL_INVALID_ENUM is generated if buffer is not an accepted value.");
ctx.glClearBufferiv (-1, 0, &data[0]);
ctx.expectError (GL_INVALID_ENUM);
ctx.glClearBufferiv (GL_FRAMEBUFFER, 0, &data[0]);
ctx.expectError (GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_ENUM is generated if buffer is GL_DEPTH or GL_DEPTH_STENCIL.");
ctx.glClearBufferiv (GL_DEPTH, 1, &data[0]);
ctx.expectError (GL_INVALID_ENUM);
ctx.glClearBufferiv (GL_DEPTH_STENCIL, 1, &data[0]);
ctx.expectError (GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_COLOR or GL_STENCIL and drawBuffer is greater than or equal to GL_MAX_DRAW_BUFFERS.");
ctx.glGetIntegerv (GL_MAX_DRAW_BUFFERS, &maxDrawBuffers);
ctx.glClearBufferiv (GL_COLOR, maxDrawBuffers, &data[0]);
ctx.expectError (GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_COLOR or GL_STENCIL and drawBuffer is negative.");
ctx.glClearBufferiv (GL_COLOR, -1, &data[0]);
ctx.expectError (GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_STENCIL and drawBuffer is not zero.");
ctx.glClearBufferiv (GL_STENCIL, 1, &data[0]);
ctx.expectError (GL_INVALID_VALUE);
ctx.endSection();
ctx.glDeleteFramebuffers (1, &fbo);
ctx.glDeleteTextures (1, &texture);
}
void clear_bufferuiv (NegativeTestContext& ctx)
{
std::vector<deUint32> data (32*32);
deUint32 fbo = 0x1234;
deUint32 texture = 0x1234;
int maxDrawBuffers = 0x1234;
ctx.glGenTextures (1, &texture);
ctx.glBindTexture (GL_TEXTURE_2D, texture);
ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL);
ctx.glGenFramebuffers (1, &fbo);
ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo);
ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
ctx.expectError (GL_NO_ERROR);
ctx.beginSection("GL_INVALID_ENUM is generated if buffer is not GL_COLOR.");
ctx.glClearBufferuiv (-1, 0, &data[0]);
ctx.expectError (GL_INVALID_ENUM);
ctx.glClearBufferuiv (GL_FRAMEBUFFER, 0, &data[0]);
ctx.expectError (GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_ENUM is generated if buffer is GL_DEPTH, GL_STENCIL, or GL_DEPTH_STENCIL.");
ctx.glClearBufferuiv (GL_DEPTH, 0, &data[0]);
ctx.expectError (GL_INVALID_ENUM);
ctx.glClearBufferuiv (GL_STENCIL, 0, &data[0]);
ctx.expectError (GL_INVALID_ENUM);
ctx.glClearBufferuiv (GL_DEPTH_STENCIL, 0, &data[0]);
ctx.expectError (GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_COLOR and drawBuffer is greater than or equal to GL_MAX_DRAW_BUFFERS.");
ctx.glGetIntegerv (GL_MAX_DRAW_BUFFERS, &maxDrawBuffers);
ctx.glClearBufferuiv (GL_COLOR, maxDrawBuffers, &data[0]);
ctx.expectError (GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_COLOR and drawBuffer is negative.");
ctx.glClearBufferuiv (GL_COLOR, -1, &data[0]);
ctx.expectError (GL_INVALID_VALUE);
ctx.endSection();
ctx.glDeleteFramebuffers (1, &fbo);
ctx.glDeleteTextures (1, &texture);
}
void clear_bufferfv (NegativeTestContext& ctx)
{
std::vector<float> data (32*32);
deUint32 fbo = 0x1234;
deUint32 texture = 0x1234;
int maxDrawBuffers = 0x1234;
ctx.glGenTextures (1, &texture);
ctx.glBindTexture (GL_TEXTURE_2D, texture);
ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32F, 32, 32, 0, GL_RGBA, GL_FLOAT, NULL);
ctx.glGenFramebuffers (1, &fbo);
ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo);
ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
ctx.expectError (GL_NO_ERROR);
ctx.beginSection("GL_INVALID_ENUM is generated if buffer is not GL_COLOR or GL_DEPTH.");
ctx.glClearBufferfv (-1, 0, &data[0]);
ctx.expectError (GL_INVALID_ENUM);
ctx.glClearBufferfv (GL_FRAMEBUFFER, 0, &data[0]);
ctx.expectError (GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_ENUM is generated if buffer is GL_STENCIL or GL_DEPTH_STENCIL.");
ctx.glClearBufferfv (GL_STENCIL, 1, &data[0]);
ctx.expectError (GL_INVALID_ENUM);
ctx.glClearBufferfv (GL_DEPTH_STENCIL, 1, &data[0]);
ctx.expectError (GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_COLOR and drawBuffer is greater than or equal to GL_MAX_DRAW_BUFFERS.");
ctx.glGetIntegerv (GL_MAX_DRAW_BUFFERS, &maxDrawBuffers);
ctx.glClearBufferfv (GL_COLOR, maxDrawBuffers, &data[0]);
ctx.expectError (GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_COLOR and drawBuffer is negative.");
ctx.glClearBufferfv (GL_COLOR, -1, &data[0]);
ctx.expectError (GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_DEPTH and drawBuffer is not zero.");
ctx.glClearBufferfv (GL_DEPTH, 1, &data[0]);
ctx.expectError (GL_INVALID_VALUE);
ctx.endSection();
ctx.glDeleteFramebuffers (1, &fbo);
ctx.glDeleteTextures (1, &texture);
}
void clear_bufferfi (NegativeTestContext& ctx)
{
ctx.beginSection("GL_INVALID_ENUM is generated if buffer is not GL_DEPTH_STENCIL.");
ctx.glClearBufferfi (-1, 0, 1.0f, 1);
ctx.expectError (GL_INVALID_ENUM);
ctx.glClearBufferfi (GL_FRAMEBUFFER, 0, 1.0f, 1);
ctx.expectError (GL_INVALID_ENUM);
ctx.glClearBufferfi (GL_DEPTH, 0, 1.0f, 1);
ctx.expectError (GL_INVALID_ENUM);
ctx.glClearBufferfi (GL_STENCIL, 0, 1.0f, 1);
ctx.expectError (GL_INVALID_ENUM);
ctx.glClearBufferfi (GL_COLOR, 0, 1.0f, 1);
ctx.expectError (GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_DEPTH_STENCIL and drawBuffer is not zero.");
ctx.glClearBufferfi (GL_DEPTH_STENCIL, 1, 1.0f, 1);
ctx.expectError (GL_INVALID_VALUE);
ctx.endSection();
}
void copy_buffer_sub_data (NegativeTestContext& ctx)
{
deUint32 buf[2];
std::vector<float> data (32*32);
ctx.glGenBuffers (2, buf);
ctx.glBindBuffer (GL_COPY_READ_BUFFER, buf[0]);
ctx.glBufferData (GL_COPY_READ_BUFFER, 32, &data[0], GL_DYNAMIC_COPY);
ctx.glBindBuffer (GL_COPY_WRITE_BUFFER, buf[1]);
ctx.glBufferData (GL_COPY_WRITE_BUFFER, 32, &data[0], GL_DYNAMIC_COPY);
ctx.expectError (GL_NO_ERROR);
ctx.beginSection("GL_INVALID_VALUE is generated if any of readoffset, writeoffset or size is negative.");
ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, -4);
ctx.expectError (GL_INVALID_VALUE);
ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, -1, 0, 4);
ctx.expectError (GL_INVALID_VALUE);
ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, -1, 4);
ctx.expectError (GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if readoffset + size exceeds the size of the buffer object bound to readtarget.");
ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 36);
ctx.expectError (GL_INVALID_VALUE);
ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 24, 0, 16);
ctx.expectError (GL_INVALID_VALUE);
ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 36, 0, 4);
ctx.expectError (GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if writeoffset + size exceeds the size of the buffer object bound to writetarget.");
ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 36);
ctx.expectError (GL_INVALID_VALUE);
ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 24, 16);
ctx.expectError (GL_INVALID_VALUE);
ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 36, 4);
ctx.expectError (GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if the same buffer object is bound to both readtarget and writetarget and the ranges [readoffset, readoffset + size) and [writeoffset, writeoffset + size) overlap.");
ctx.glBindBuffer (GL_COPY_WRITE_BUFFER, buf[0]);
ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 16, 4);
ctx.expectError (GL_NO_ERROR);
ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 4);
ctx.expectError (GL_INVALID_VALUE);
ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 16, 18);
ctx.expectError (GL_INVALID_VALUE);
ctx.glBindBuffer (GL_COPY_WRITE_BUFFER, buf[1]);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if zero is bound to readtarget or writetarget.");
ctx.glBindBuffer (GL_COPY_READ_BUFFER, 0);
ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 16);
ctx.expectError (GL_INVALID_OPERATION);
ctx.glBindBuffer (GL_COPY_READ_BUFFER, buf[0]);
ctx.glBindBuffer (GL_COPY_WRITE_BUFFER, 0);
ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 16);
ctx.expectError (GL_INVALID_OPERATION);
ctx.glBindBuffer (GL_COPY_WRITE_BUFFER, buf[1]);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if the buffer object bound to either readtarget or writetarget is mapped.");
ctx.glMapBufferRange (GL_COPY_READ_BUFFER, 0, 4, GL_MAP_READ_BIT);
ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 16);
ctx.expectError (GL_INVALID_OPERATION);
ctx.glUnmapBuffer (GL_COPY_READ_BUFFER);
ctx.glMapBufferRange (GL_COPY_WRITE_BUFFER, 0, 4, GL_MAP_READ_BIT);
ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 16);
ctx.expectError (GL_INVALID_OPERATION);
ctx.glUnmapBuffer (GL_COPY_WRITE_BUFFER);
ctx.endSection();
ctx.glDeleteBuffers(2, buf);
}
void draw_buffers (NegativeTestContext& ctx)
{
deUint32 fbo = 0x1234;
deUint32 texture = 0x1234;
int maxDrawBuffers = 0x1234;
int maxColorAttachments = -1;
ctx.glGetIntegerv (GL_MAX_COLOR_ATTACHMENTS, &maxColorAttachments);
ctx.glGetIntegerv (GL_MAX_DRAW_BUFFERS, &maxDrawBuffers);
std::vector<deUint32> values (maxDrawBuffers+1);
std::vector<deUint32> attachments (4);
std::vector<GLfloat> data (32*32);
values[0] = GL_NONE;
values[1] = GL_BACK;
values[2] = GL_COLOR_ATTACHMENT0;
values[3] = GL_DEPTH_ATTACHMENT;
attachments[0] = (glw::GLenum) (GL_COLOR_ATTACHMENT0 + maxColorAttachments);
attachments[1] = GL_COLOR_ATTACHMENT0;
attachments[2] = GL_COLOR_ATTACHMENT1;
attachments[3] = GL_NONE;
ctx.glGenTextures (1, &texture);
ctx.glBindTexture (GL_TEXTURE_2D, texture);
ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
ctx.glGenFramebuffers (1, &fbo);
ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo);
ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
ctx.expectError (GL_NO_ERROR);
ctx.beginSection("GL_INVALID_ENUM is generated if one of the values in bufs is not an accepted value.");
ctx.glDrawBuffers (2, &values[2]);
ctx.expectError (GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if the GL is bound to a draw framebuffer and DrawBuffers is supplied with BACK or COLOR_ATTACHMENTm where m is greater than or equal to the value of MAX_COLOR_ATTACHMENTS.");
ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo);
ctx.glDrawBuffers (1, &values[1]);
ctx.expectError (GL_INVALID_OPERATION);
ctx.glDrawBuffers (4, &attachments[0]);
ctx.expectError (GL_INVALID_OPERATION);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if the GL is bound to the default framebuffer and n is not 1.");
ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0);
ctx.glDrawBuffers (2, &values[0]);
ctx.expectError (GL_INVALID_OPERATION);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if the GL is bound to the default framebuffer and the value in bufs is one of the GL_COLOR_ATTACHMENTn tokens.");
ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0);
ctx.glDrawBuffers (1, &values[2]);
ctx.expectError (GL_INVALID_OPERATION);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if the GL is bound to a framebuffer object and the ith buffer listed in bufs is anything other than GL_NONE or GL_COLOR_ATTACHMENTSi.");
ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo);
ctx.glDrawBuffers (1, &values[1]);
ctx.expectError (GL_INVALID_OPERATION);
ctx.glDrawBuffers (4, &attachments[0]);
ctx.expectError (GL_INVALID_OPERATION);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if n is less than 0 or greater than GL_MAX_DRAW_BUFFERS.");
ctx.glDrawBuffers (-1, &values[1]);
ctx.expectError (GL_INVALID_VALUE);
ctx.glDrawBuffers (maxDrawBuffers+1, &values[0]);
ctx.expectError (GL_INVALID_VALUE);
ctx.endSection();
ctx.glDeleteTextures(1, &texture);
ctx.glDeleteFramebuffers(1, &fbo);
}
void flush_mapped_buffer_range (NegativeTestContext& ctx)
{
deUint32 buf = 0x1234;
std::vector<GLfloat> data (32);
ctx.glGenBuffers (1, &buf);
ctx.glBindBuffer (GL_ARRAY_BUFFER, buf);
ctx.glBufferData (GL_ARRAY_BUFFER, 32, &data[0], GL_STATIC_READ);
ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
ctx.expectError (GL_NO_ERROR);
ctx.beginSection("GL_INVALID_ENUM is generated if target is not one of the accepted values.");
ctx.glFlushMappedBufferRange(-1, 0, 16);
ctx.expectError (GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if offset or length is negative, or if offset + length exceeds the size of the mapping.");
ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, -1, 1);
ctx.expectError (GL_INVALID_VALUE);
ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, -1);
ctx.expectError (GL_INVALID_VALUE);
ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 12, 8);
ctx.expectError (GL_INVALID_VALUE);
ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 24, 4);
ctx.expectError (GL_INVALID_VALUE);
ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, 24);
ctx.expectError (GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if zero is bound to target.");
ctx.glBindBuffer (GL_ARRAY_BUFFER, 0);
ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, 8);
ctx.expectError (GL_INVALID_OPERATION);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if the buffer bound to target is not mapped, or is mapped without the GL_MAP_FLUSH_EXPLICIT flag.");
ctx.glBindBuffer (GL_ARRAY_BUFFER, buf);
ctx.glUnmapBuffer (GL_ARRAY_BUFFER);
ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, 8);
ctx.expectError (GL_INVALID_OPERATION);
ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT);
ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, 8);
ctx.expectError (GL_INVALID_OPERATION);
ctx.endSection();
ctx.glUnmapBuffer (GL_ARRAY_BUFFER);
ctx.glDeleteBuffers (1, &buf);
}
void map_buffer_range (NegativeTestContext& ctx)
{
deUint32 buf = 0x1234;
std::vector<GLfloat> data (32);
ctx.glGenBuffers (1, &buf);
ctx.glBindBuffer (GL_ARRAY_BUFFER, buf);
ctx.glBufferData (GL_ARRAY_BUFFER, 32, &data[0], GL_DYNAMIC_COPY);
ctx.expectError (GL_NO_ERROR);
ctx.beginSection("GL_INVALID_VALUE is generated if either of offset or length is negative.");
ctx.glMapBufferRange (GL_ARRAY_BUFFER, -1, 1, GL_MAP_READ_BIT);
ctx.expectError (GL_INVALID_VALUE);
ctx.glMapBufferRange (GL_ARRAY_BUFFER, 1, -1, GL_MAP_READ_BIT);
ctx.expectError (GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if offset + length is greater than the value of GL_BUFFER_SIZE.");
ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 33, GL_MAP_READ_BIT);
ctx.expectError (GL_INVALID_VALUE);
ctx.glMapBufferRange (GL_ARRAY_BUFFER, 32, 1, GL_MAP_READ_BIT);
ctx.expectError (GL_INVALID_VALUE);
ctx.glMapBufferRange (GL_ARRAY_BUFFER, 16, 17, GL_MAP_READ_BIT);
ctx.expectError (GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if access has any bits set other than those accepted.");
ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_READ_BIT | 0x1000);
ctx.expectError (GL_INVALID_VALUE);
ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT | 0x1000);
ctx.expectError (GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if the buffer is already in a mapped state.");
ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT);
ctx.expectError (GL_NO_ERROR);
ctx.glMapBufferRange (GL_ARRAY_BUFFER, 16, 8, GL_MAP_READ_BIT);
ctx.expectError (GL_INVALID_OPERATION);
ctx.glUnmapBuffer (GL_ARRAY_BUFFER);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if neither GL_MAP_READ_BIT or GL_MAP_WRITE_BIT is set.");
ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_INVALIDATE_RANGE_BIT);
ctx.expectError (GL_INVALID_OPERATION);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if length is 0");
ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 0, GL_MAP_READ_BIT);
ctx.expectError (GL_INVALID_OPERATION);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if GL_MAP_READ_BIT is set and any of GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, or GL_MAP_UNSYNCHRONIZED_BIT is set.");
ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_READ_BIT | GL_MAP_INVALIDATE_RANGE_BIT);
ctx.expectError (GL_INVALID_OPERATION);
ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_READ_BIT | GL_MAP_INVALIDATE_BUFFER_BIT);
ctx.expectError (GL_INVALID_OPERATION);
ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_READ_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
ctx.expectError (GL_INVALID_OPERATION);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if GL_MAP_FLUSH_EXPLICIT_BIT is set and GL_MAP_WRITE_BIT is not set.");
ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_READ_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
ctx.expectError (GL_INVALID_OPERATION);
ctx.endSection();
ctx.glDeleteBuffers (1, &buf);
}
void read_buffer (NegativeTestContext& ctx)
{
deUint32 fbo = 0x1234;
deUint32 texture = 0x1234;
int maxColorAttachments = 0x1234;
ctx.glGetIntegerv (GL_MAX_COLOR_ATTACHMENTS, &maxColorAttachments);
ctx.glGenTextures (1, &texture);
ctx.glBindTexture (GL_TEXTURE_2D, texture);
ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
ctx.glGenFramebuffers (1, &fbo);
ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo);
ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
ctx.expectError (GL_NO_ERROR);
ctx.beginSection("GL_INVALID_ENUM is generated if mode is not GL_BACK, GL_NONE, or GL_COLOR_ATTACHMENTi.");
ctx.glReadBuffer (GL_NONE);
ctx.expectError (GL_NO_ERROR);
ctx.glReadBuffer (1);
ctx.expectError (GL_INVALID_ENUM);
ctx.glReadBuffer (GL_FRAMEBUFFER);
ctx.expectError (GL_INVALID_ENUM);
ctx.glReadBuffer (GL_COLOR_ATTACHMENT0 - 1);
ctx.expectError (GL_INVALID_ENUM);
ctx.glReadBuffer (GL_FRONT);
ctx.expectError (GL_INVALID_ENUM);
// \ note Spec isn't actually clear here, but it is safe to assume that
// GL_DEPTH_ATTACHMENT can't be interpreted as GL_COLOR_ATTACHMENTm
// where m = (GL_DEPTH_ATTACHMENT - GL_COLOR_ATTACHMENT0).
ctx.glReadBuffer (GL_DEPTH_ATTACHMENT);
ctx.expectError (GL_INVALID_ENUM);
ctx.glReadBuffer (GL_STENCIL_ATTACHMENT);
ctx.expectError (GL_INVALID_ENUM);
ctx.glReadBuffer (GL_STENCIL_ATTACHMENT+1);
ctx.expectError (GL_INVALID_ENUM);
ctx.glReadBuffer (0xffffffffu);
ctx.expectError (GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION error is generated if src is GL_BACK or if src is GL_COLOR_ATTACHMENTm where m is greater than or equal to the value of GL_MAX_COLOR_ATTACHMENTS.");
ctx.glReadBuffer (GL_BACK);
ctx.expectError (GL_INVALID_OPERATION);
ctx.glReadBuffer (GL_COLOR_ATTACHMENT0 + maxColorAttachments);
ctx.expectError (GL_INVALID_OPERATION);
if (GL_COLOR_ATTACHMENT0+maxColorAttachments < GL_DEPTH_ATTACHMENT-1)
{
ctx.glReadBuffer (GL_DEPTH_ATTACHMENT - 1);
ctx.expectError (GL_INVALID_OPERATION);
}
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if the current framebuffer is the default framebuffer and mode is not GL_NONE or GL_BACK.");
ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0);
ctx.glReadBuffer (GL_COLOR_ATTACHMENT0);
ctx.expectError (GL_INVALID_OPERATION);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if the current framebuffer is a named framebuffer and mode is not GL_NONE or GL_COLOR_ATTACHMENTi.");
ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo);
ctx.glReadBuffer (GL_BACK);
ctx.expectError (GL_INVALID_OPERATION);
ctx.endSection();
ctx.glDeleteTextures(1, &texture);
ctx.glDeleteFramebuffers(1, &fbo);
}
void unmap_buffer (NegativeTestContext& ctx)
{
deUint32 buf = 0x1234;
std::vector<GLfloat> data (32);
ctx.glGenBuffers (1, &buf);
ctx.glBindBuffer (GL_ARRAY_BUFFER, buf);
ctx.glBufferData (GL_ARRAY_BUFFER, 32, &data[0], GL_DYNAMIC_COPY);
ctx.expectError (GL_NO_ERROR);
ctx.beginSection("GL_INVALID_OPERATION is generated if the buffer data store is already in an unmapped state.");
ctx.glUnmapBuffer (GL_ARRAY_BUFFER);
ctx.expectError (GL_INVALID_OPERATION);
ctx.endSection();
ctx.glDeleteBuffers (1, &buf);
}
// Framebuffer Objects
void bind_framebuffer (NegativeTestContext& ctx)
{
ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER.");
ctx.glBindFramebuffer(-1, 0);
ctx.expectError(GL_INVALID_ENUM);
ctx.glBindFramebuffer(GL_RENDERBUFFER, 0);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
}
void bind_renderbuffer (NegativeTestContext& ctx)
{
ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_RENDERBUFFER.");
ctx.glBindRenderbuffer(-1, 0);
ctx.expectError(GL_INVALID_ENUM);
ctx.glBindRenderbuffer(GL_FRAMEBUFFER, 0);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
}
void check_framebuffer_status (NegativeTestContext& ctx)
{
ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER..");
ctx.glCheckFramebufferStatus(-1);
ctx.expectError(GL_INVALID_ENUM);
ctx.glCheckFramebufferStatus(GL_RENDERBUFFER);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
}
void gen_framebuffers (NegativeTestContext& ctx)
{
ctx.beginSection("GL_INVALID_VALUE is generated if n is negative.");
ctx.glGenFramebuffers(-1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
}
void gen_renderbuffers (NegativeTestContext& ctx)
{
ctx.beginSection("GL_INVALID_VALUE is generated if n is negative.");
ctx.glGenRenderbuffers(-1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
}
void delete_framebuffers (NegativeTestContext& ctx)
{
ctx.beginSection("GL_INVALID_VALUE is generated if n is negative.");
ctx.glDeleteFramebuffers(-1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
}
void delete_renderbuffers (NegativeTestContext& ctx)
{;
ctx.beginSection("GL_INVALID_VALUE is generated if n is negative.");
ctx.glDeleteRenderbuffers(-1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
}
void framebuffer_renderbuffer (NegativeTestContext& ctx)
{
GLuint fbo = 0x1234;
GLuint rbo = 0x1234;
ctx.glGenFramebuffers(1, &fbo);
ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
ctx.glGenRenderbuffers(1, &rbo);
ctx.beginSection("GL_INVALID_ENUM is generated if target is not one of the accepted tokens.");
ctx.glFramebufferRenderbuffer(-1, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_ENUM is generated if attachment is not one of the accepted tokens.");
ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, -1, GL_RENDERBUFFER, 0);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_ENUM is generated if renderbuffertarget is not GL_RENDERBUFFER.");
ctx.glBindRenderbuffer(GL_RENDERBUFFER, rbo);
ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, rbo);
ctx.expectError(GL_INVALID_ENUM);
ctx.glBindRenderbuffer(GL_RENDERBUFFER, 0);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if renderbuffer is neither 0 nor the name of an existing renderbuffer object.");
ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, -1);
ctx.expectError(GL_INVALID_OPERATION);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if zero is bound to target.");
ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0);
ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0);
ctx.expectError(GL_INVALID_OPERATION);
ctx.endSection();
ctx.glDeleteRenderbuffers(1, &rbo);
ctx.glDeleteFramebuffers(1, &fbo);
}
void framebuffer_texture (NegativeTestContext& ctx)
{
if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)))
{
GLuint fbo = 0x1234;
GLuint texture[] = {0x1234, 0x1234};
ctx.glGenFramebuffers(1, &fbo);
ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
ctx.glGenTextures(2, texture);
ctx.glBindTexture(GL_TEXTURE_2D, texture[0]);
ctx.glBindTexture(GL_TEXTURE_BUFFER, texture[1]);
ctx.expectError(GL_NO_ERROR);
ctx.beginSection("GL_INVALID_ENUM is generated if target is not one of the accepted tokens.");
ctx.glFramebufferTexture(-1, GL_COLOR_ATTACHMENT0, texture[0], 0);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_ENUM is generated if attachment is not one of the accepted tokens.");
ctx.glFramebufferTexture(GL_FRAMEBUFFER, -1, texture[0], 0);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if texture is neither 0 nor the name of an existing texture object.");
ctx.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if zero is bound to target.");
ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0);
ctx.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0);
ctx.expectError(GL_INVALID_OPERATION);
ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated by if texture is a buffer texture.");
ctx.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture[1], 0);
ctx.expectError(GL_INVALID_OPERATION);
ctx.endSection();
ctx.glDeleteFramebuffers(1, &fbo);
ctx.glDeleteBuffers(2, texture);
}
}
void framebuffer_texture2d (NegativeTestContext& ctx)
{
GLuint fbo = 0x1234;
GLuint tex2D = 0x1234;
GLuint texCube = 0x1234;
GLuint tex2DMS = 0x1234;
GLint maxTexSize = 0x1234;
GLint maxTexCubeSize = 0x1234;
int maxSize = 0x1234;
ctx.glGenFramebuffers(1, &fbo);
ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
ctx.glGenTextures(1, &tex2D);
ctx.glBindTexture(GL_TEXTURE_2D, tex2D);
ctx.glGenTextures(1, &texCube);
ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texCube);
ctx.glGenTextures(1, &tex2DMS);
ctx.glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex2DMS);
ctx.glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTexSize);
ctx.glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &maxTexCubeSize);
ctx.expectError(GL_NO_ERROR);
ctx.beginSection("GL_INVALID_ENUM is generated if target is not one of the accepted tokens.");
ctx.glFramebufferTexture2D(-1, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_ENUM is generated if textarget is not an accepted texture target.");
ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, tex2D, 0);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_ENUM is generated if attachment is not an accepted token.");
ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, -1, GL_TEXTURE_2D, tex2D, 0);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0 or larger than log_2 of maximum texture size.");
ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, -1);
ctx.expectError(GL_INVALID_VALUE);
maxSize = deLog2Floor32(maxTexSize) + 1;
ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, maxSize);
ctx.expectError(GL_INVALID_VALUE);
maxSize = deLog2Floor32(maxTexSize) + 1;
ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, maxSize);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if level is larger than maximum texture size.");
ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, maxTexSize + 1);
ctx.expectError(GL_INVALID_VALUE);
ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, -1);
ctx.expectError(GL_INVALID_VALUE);
ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, texCube, maxTexCubeSize + 1);
ctx.expectError(GL_INVALID_VALUE);
ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, texCube, -1);
ctx.expectError(GL_INVALID_VALUE);
ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, tex2DMS, 1);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if texture is neither 0 nor the name of an existing texture object.");
ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, -1, 0);
ctx.expectError(GL_INVALID_OPERATION);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if textarget and texture are not compatible.");
ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, tex2D, 0);
ctx.expectError(GL_INVALID_OPERATION);
ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, tex2D, 0);
ctx.expectError(GL_INVALID_OPERATION);
ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0);
ctx.expectError(GL_INVALID_OPERATION);
ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2DMS, 0);
ctx.expectError(GL_INVALID_OPERATION);
ctx.glDeleteTextures(1, &tex2D);
ctx.glDeleteTextures(1, &texCube);
ctx.glDeleteTextures(1, &tex2DMS);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if zero is bound to target.");
ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0);
ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
ctx.expectError(GL_INVALID_OPERATION);
ctx.endSection();
if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)))
{
GLuint texBuf = 0x1234;
ctx.beginSection("GL_INVALID_OPERATION error is generated if texture is the name of a buffer texture.");
ctx.glGenTextures(1, &texBuf);
ctx.glBindTexture(GL_TEXTURE_BUFFER, texBuf);
ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
ctx.expectError(GL_NO_ERROR);
ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texBuf, 0);
ctx.expectError(GL_INVALID_OPERATION);
ctx.endSection();
}
ctx.glDeleteFramebuffers(1, &fbo);
}
void renderbuffer_storage (NegativeTestContext& ctx)
{
deUint32 rbo = 0x1234;
GLint maxSize = 0x1234;
ctx.glGenRenderbuffers (1, &rbo);
ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo);
ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_RENDERBUFFER.");
ctx.glRenderbufferStorage (-1, GL_RGBA4, 1, 1);
ctx.expectError (GL_INVALID_ENUM);
ctx.glRenderbufferStorage (GL_FRAMEBUFFER, GL_RGBA4, 1, 1);
ctx.expectError (GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_ENUM is generated if internalformat is not a color-renderable, depth-renderable, or stencil-renderable format.");
ctx.glRenderbufferStorage (GL_RENDERBUFFER, -1, 1, 1);
ctx.expectError (GL_INVALID_ENUM);
if (!ctx.isExtensionSupported("GL_EXT_color_buffer_half_float")) // GL_EXT_color_buffer_half_float disables error
{
ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGB16F, 1, 1);
ctx.expectError (GL_INVALID_ENUM);
}
if (!ctx.isExtensionSupported("GL_EXT_render_snorm")) // GL_EXT_render_snorm disables error
{
ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8_SNORM, 1, 1);
ctx.expectError (GL_INVALID_ENUM);
}
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if width or height is less than zero.");
ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, -1, 1);
ctx.expectError (GL_INVALID_VALUE);
ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 1, -1);
ctx.expectError (GL_INVALID_VALUE);
ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, -1, -1);
ctx.expectError (GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if width or height is greater than GL_MAX_RENDERBUFFER_SIZE.");
ctx.glGetIntegerv (GL_MAX_RENDERBUFFER_SIZE, &maxSize);
ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 1, maxSize+1);
ctx.expectError (GL_INVALID_VALUE);
ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, maxSize+1, 1);
ctx.expectError (GL_INVALID_VALUE);
ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, maxSize+1, maxSize+1);
ctx.expectError (GL_INVALID_VALUE);
ctx.endSection();
ctx.glDeleteRenderbuffers(1, &rbo);
}
void blit_framebuffer (NegativeTestContext& ctx)
{
deUint32 fbo[2];
deUint32 rbo[2];
deUint32 texture[2];
deUint32 blankFrameBuffer;
ctx.glGenFramebuffers (1, &blankFrameBuffer);
ctx.glGenFramebuffers (2, fbo);
ctx.glGenTextures (2, texture);
ctx.glGenRenderbuffers (2, rbo);
ctx.glBindTexture (GL_TEXTURE_2D, texture[0]);
ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo[0]);
ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[0]);
ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 32, 32);
ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0);
ctx.glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[0]);
ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
ctx.glBindTexture (GL_TEXTURE_2D, texture[1]);
ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo[1]);
ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]);
ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 32, 32);
ctx.glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0);
ctx.glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[1]);
ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
ctx.expectError (GL_NO_ERROR);
ctx.beginSection("GL_INVALID_VALUE is generated if mask contains any bits other than GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT, or GL_STENCIL_BUFFER_BIT.");
ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, 1, GL_NEAREST);
ctx.expectError (GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_ENUM is generated if filter is not GL_LINEAR or GL_NEAREST.");
ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, 0);
ctx.expectError (GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if mask contains any of the GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT and filter is not GL_NEAREST.");
ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_LINEAR);
ctx.expectError (GL_INVALID_OPERATION);
ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT, GL_LINEAR);
ctx.expectError (GL_INVALID_OPERATION);
ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_LINEAR);
ctx.expectError (GL_INVALID_OPERATION);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if mask contains GL_COLOR_BUFFER_BIT and read buffer format is incompatible with draw buffer format.");
ctx.glBindTexture (GL_TEXTURE_2D, texture[0]);
ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL);
ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0);
ctx.getLog() << TestLog::Message << "// Read buffer: GL_RGBA32UI, draw buffer: GL_RGBA" << TestLog::EndMessage;
ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST);
ctx.expectError (GL_INVALID_OPERATION);
ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL);
ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0);
ctx.getLog() << TestLog::Message << "// Read buffer: GL_RGBA32I, draw buffer: GL_RGBA" << TestLog::EndMessage;
ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST);
ctx.expectError (GL_INVALID_OPERATION);
ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0);
ctx.glBindTexture (GL_TEXTURE_2D, texture[1]);
ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL);
ctx.glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0);
ctx.getLog() << TestLog::Message << "// Read buffer: GL_RGBA8, draw buffer: GL_RGBA32I" << TestLog::EndMessage;
ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST);
ctx.expectError (GL_INVALID_OPERATION);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if filter is GL_LINEAR and the read buffer contains integer data.");
ctx.glBindTexture (GL_TEXTURE_2D, texture[0]);
ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL);
ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0);
ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
ctx.glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0);
ctx.getLog() << TestLog::Message << "// Read buffer: GL_RGBA32I, draw buffer: GL_RGBA8" << TestLog::EndMessage;
ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_LINEAR);
ctx.expectError (GL_INVALID_OPERATION);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if mask contains GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT and the source and destination depth and stencil formats do not match.");
ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo[0]);
ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH32F_STENCIL8, 32, 32);
ctx.glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[0]);
ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_DEPTH_BUFFER_BIT, GL_NEAREST);
ctx.expectError (GL_INVALID_OPERATION);
ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_STENCIL_BUFFER_BIT, GL_NEAREST);
ctx.expectError (GL_INVALID_OPERATION);
ctx.endSection();
ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the read or draw framebuffer is not framebuffer complete.");
ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, 0, GL_NEAREST);
ctx.expectError (GL_NO_ERROR);
ctx.getLog() << TestLog::Message << "// incomplete read framebuffer" << TestLog::EndMessage;
ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, blankFrameBuffer);
ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]);
TCU_CHECK(ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE);
TCU_CHECK(ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, 0, GL_NEAREST);
ctx.expectError (GL_INVALID_FRAMEBUFFER_OPERATION);
ctx.getLog() << TestLog::Message << "// incomplete draw framebuffer" << TestLog::EndMessage;
ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[1]);
ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, blankFrameBuffer);
TCU_CHECK(ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
TCU_CHECK(ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE);
ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, 0, GL_NEAREST);
ctx.expectError (GL_INVALID_FRAMEBUFFER_OPERATION);
ctx.getLog() << TestLog::Message << "// incomplete read and draw framebuffer" << TestLog::EndMessage;
ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, blankFrameBuffer);
ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, blankFrameBuffer);
TCU_CHECK(ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE);
TCU_CHECK(ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE);
ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, 0, GL_NEAREST);
ctx.expectError (GL_INVALID_FRAMEBUFFER_OPERATION);
// restore
ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[0]);
ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]);
ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if the source and destination buffers are identical.");
ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[0]);
ctx.expectError (GL_NO_ERROR);
ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_DEPTH_BUFFER_BIT, GL_NEAREST);
ctx.expectError (GL_INVALID_OPERATION);
// restore
ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]);
ctx.endSection();
ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0);
ctx.glBindRenderbuffer (GL_RENDERBUFFER, 0);
ctx.glDeleteFramebuffers (2, fbo);
ctx.glDeleteFramebuffers (1, &blankFrameBuffer);
ctx.glDeleteTextures (2, texture);
ctx.glDeleteRenderbuffers (2, rbo);
}
void blit_framebuffer_multisample (NegativeTestContext& ctx)
{
deUint32 fbo[2];
deUint32 rbo[2];
ctx.glGenFramebuffers (2, fbo);
ctx.glGenRenderbuffers (2, rbo);
ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo[0]);
ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[0]);
ctx.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32);
ctx.glFramebufferRenderbuffer (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[0]);
ctx.glCheckFramebufferStatus (GL_READ_FRAMEBUFFER);
ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo[1]);
ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]);
ctx.expectError (GL_NO_ERROR);
if (!ctx.isExtensionSupported("GL_NV_framebuffer_multisample"))
{
ctx.beginSection("GL_INVALID_OPERATION is generated if the value of GL_SAMPLE_BUFFERS for the draw buffer is greater than zero.");
ctx.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32);
ctx.glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[1]);
ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST);
ctx.expectError (GL_INVALID_OPERATION);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if GL_SAMPLE_BUFFERS for the read buffer is greater than zero and the formats of draw and read buffers are not identical.");
ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 32, 32);
ctx.glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[1]);
ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST);
ctx.expectError (GL_INVALID_OPERATION);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if GL_SAMPLE_BUFFERS for the read buffer is greater than zero and the source and destination rectangles are not defined with the same (X0, Y0) and (X1, Y1) bounds.");
ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8, 32, 32);
ctx.glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[1]);
ctx.glBlitFramebuffer (0, 0, 16, 16, 2, 2, 18, 18, GL_COLOR_BUFFER_BIT, GL_NEAREST);
ctx.expectError (GL_INVALID_OPERATION);
ctx.endSection();
}
ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0);
ctx.glDeleteRenderbuffers (2, rbo);
ctx.glDeleteFramebuffers (2, fbo);
}
void framebuffer_texture_layer (NegativeTestContext& ctx)
{
deUint32 fbo = 0x1234;
deUint32 tex3D = 0x1234;
deUint32 tex2DArray = 0x1234;
deUint32 tex2D = 0x1234;
deUint32 tex2DMSArray = 0x1234;
deUint32 texBuffer = 0x1234;
int max3DTexSize = 0x1234;
int maxTexSize = 0x1234;
int maxArrayTexLayers = 0x1234;
int log2Max3DTexSize = 0x1234;
int log2MaxTexSize = 0x1234;
ctx.glGetIntegerv (GL_MAX_3D_TEXTURE_SIZE, &max3DTexSize);
ctx.glGetIntegerv (GL_MAX_TEXTURE_SIZE, &maxTexSize);
ctx.glGetIntegerv (GL_MAX_ARRAY_TEXTURE_LAYERS, &maxArrayTexLayers);
ctx.glGenFramebuffers (1, &fbo);
ctx.glGenTextures (1, &tex3D);
ctx.glGenTextures (1, &tex2DArray);
ctx.glGenTextures (1, &tex2D);
ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo);
ctx.glBindTexture (GL_TEXTURE_3D, tex3D);
ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, tex2DArray);
ctx.glTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
ctx.glBindTexture (GL_TEXTURE_2D, tex2D);
ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
ctx.expectError (GL_NO_ERROR);
ctx.beginSection("GL_INVALID_ENUM is generated if target is not one of the accepted tokens.");
ctx.glFramebufferTextureLayer (-1, GL_COLOR_ATTACHMENT0, tex3D, 0, 1);
ctx.expectError (GL_INVALID_ENUM);
ctx.glFramebufferTextureLayer (GL_RENDERBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1);
ctx.expectError (GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_ENUM is generated if attachment is not one of the accepted tokens.");
ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, -1, tex3D, 0, 1);
ctx.expectError (GL_INVALID_ENUM);
ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_BACK, tex3D, 0, 1);
ctx.expectError (GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if texture is non-zero and not the name of a 3D texture or 2D array texture, 2D multisample array texture or cube map array texture.");
ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, 0, 0);
ctx.expectError (GL_INVALID_OPERATION);
ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2D, 0, 0);
ctx.expectError (GL_INVALID_OPERATION);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if texture is not zero and layer is negative.");
ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, -1);
ctx.expectError (GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if texture is not zero and layer is greater than GL_MAX_3D_TEXTURE_SIZE-1 for a 3D texture.");
ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, max3DTexSize);
ctx.expectError (GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if texture is not zero and layer is greater than GL_MAX_ARRAY_TEXTURE_LAYERS-1 for a 2D array texture.");
ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, maxArrayTexLayers);
ctx.expectError (GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if zero is bound to target.");
ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0);
ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1);
ctx.expectError (GL_INVALID_OPERATION);
ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if texture is a 3D texture and level is less than 0 or greater than log2 of the value of GL_MAX_3D_TEXTURE_SIZE.");
log2Max3DTexSize = deLog2Floor32(max3DTexSize);
ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, -1, max3DTexSize - 1);
ctx.expectError (GL_INVALID_VALUE);
ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, log2Max3DTexSize + 1, max3DTexSize - 1);
ctx.expectError (GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if texture is a 2D array texture and level is less than 0 or greater than log2 of the value of GL_MAX_TEXTURE_SIZE.");
log2MaxTexSize = deLog2Floor32(maxTexSize);
ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, -1, maxArrayTexLayers - 1);
ctx.expectError (GL_INVALID_VALUE);
ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, log2MaxTexSize + 1, maxArrayTexLayers - 1);
ctx.expectError (GL_INVALID_VALUE);
ctx.endSection();
if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)))
{
deUint32 texCubeArray = 0x1234;
int maxCubeTexSize = 0x1234;
ctx.glGetIntegerv (GL_MAX_CUBE_MAP_TEXTURE_SIZE, &maxCubeTexSize);
ctx.glGenTextures (1, &tex2DMSArray);
ctx.glGenTextures (1, &texCubeArray);
ctx.glGenTextures (1, &texBuffer);
ctx.glBindTexture (GL_TEXTURE_2D_MULTISAMPLE_ARRAY, tex2DMSArray);
ctx.glBindTexture (GL_TEXTURE_CUBE_MAP_ARRAY, texCubeArray);
ctx.glBindTexture (GL_TEXTURE_BUFFER, texBuffer);
ctx.expectError (GL_NO_ERROR);
ctx.beginSection("GL_INVALID_VALUE is generated if texture is a 2D multisample array texture and level is not 0.");
ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DMSArray, -1, 0);
ctx.expectError (GL_INVALID_VALUE);
ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DMSArray, 1, 0);
ctx.expectError (GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if texture is a cube map array texture and layer is larger than MAX_ARRAY_TEXTURE_LAYERS-1. (See Khronos bug 15968)");
ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texCubeArray, 0, maxArrayTexLayers);
ctx.expectError (GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if texture is the name of a buffer texture.");
ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texBuffer, 0, 0);
ctx.expectError (GL_INVALID_OPERATION);
ctx.endSection();
ctx.glDeleteTextures (1, &tex2DMSArray);
ctx.glDeleteTextures (1, &texCubeArray);
ctx.glDeleteTextures (1, &texBuffer);
}
ctx.glDeleteTextures (1, &tex3D);
ctx.glDeleteTextures (1, &tex2DArray);
ctx.glDeleteTextures (1, &tex2D);
ctx.glDeleteFramebuffers (1, &fbo);
}
void invalidate_framebuffer (NegativeTestContext& ctx)
{
deUint32 attachments[3];
deUint32 fbo = 0x1234;
deUint32 texture = 0x1234;
int maxColorAttachments = 0x1234;
ctx.glGetIntegerv (GL_MAX_COLOR_ATTACHMENTS, &maxColorAttachments);
attachments[0] = GL_COLOR_ATTACHMENT0;
attachments[1] = GL_COLOR_ATTACHMENT0 + maxColorAttachments;
attachments[2] = GL_DEPTH_STENCIL_ATTACHMENT;
ctx.glGenFramebuffers (1, &fbo);
ctx.glGenTextures (1, &texture);
ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo);
ctx.glBindTexture (GL_TEXTURE_2D, texture);
ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
ctx.glCheckFramebufferStatus (GL_FRAMEBUFFER);
ctx.expectError (GL_NO_ERROR);
ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_DRAW_FRAMEBUFFER.");
ctx.glInvalidateFramebuffer (-1, 1, &attachments[0]);
ctx.expectError (GL_INVALID_ENUM);
ctx.glInvalidateFramebuffer (GL_BACK, 1, &attachments[0]);
ctx.expectError (GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if attachments contains GL_COLOR_ATTACHMENTm and m is greater than or equal to the value of GL_MAX_COLOR_ATTACHMENTS.");
ctx.glInvalidateFramebuffer (GL_FRAMEBUFFER, 1, &attachments[1]);
ctx.expectError (GL_INVALID_OPERATION);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if numAttachments is negative.");
ctx.glInvalidateFramebuffer (GL_FRAMEBUFFER, -1, &attachments[0]);
ctx.expectError (GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_ENUM is generated if the default framebuffer is bound to target and any elements of attachments are not one of the accepted attachments.");
ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0);
ctx.glInvalidateFramebuffer (GL_FRAMEBUFFER, 1, &attachments[2]);
ctx.expectError (GL_INVALID_ENUM);
ctx.endSection();
ctx.glDeleteTextures (1, &texture);
ctx.glDeleteFramebuffers (1, &fbo);
}
void invalidate_sub_framebuffer (NegativeTestContext& ctx)
{
deUint32 attachments[3];
deUint32 fbo = 0x1234;
deUint32 texture = 0x1234;
int maxColorAttachments = 0x1234;
ctx.glGetIntegerv (GL_MAX_COLOR_ATTACHMENTS, &maxColorAttachments);
attachments[0] = GL_COLOR_ATTACHMENT0;
attachments[1] = GL_COLOR_ATTACHMENT0 + maxColorAttachments;
attachments[2] = GL_DEPTH_STENCIL_ATTACHMENT;
ctx.glGenFramebuffers (1, &fbo);
ctx.glGenTextures (1, &texture);
ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo);
ctx.glBindTexture (GL_TEXTURE_2D, texture);
ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
ctx.glCheckFramebufferStatus (GL_FRAMEBUFFER);
ctx.expectError (GL_NO_ERROR);
ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_DRAW_FRAMEBUFFER.");
ctx.glInvalidateSubFramebuffer (-1, 1, &attachments[0], 0, 0, 16, 16);
ctx.expectError (GL_INVALID_ENUM);
ctx.glInvalidateSubFramebuffer (GL_BACK, 1, &attachments[0], 0, 0, 16, 16);
ctx.expectError (GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if attachments contains GL_COLOR_ATTACHMENTm and m is greater than or equal to the value of GL_MAX_COLOR_ATTACHMENTS.");
ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, 1, &attachments[1], 0, 0, 16, 16);
ctx.expectError (GL_INVALID_OPERATION);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if numAttachments, width, or heigh is negative.");
ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, -1, &attachments[0], 0, 0, 16, 16);
ctx.expectError (GL_INVALID_VALUE);
ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, -1, &attachments[0], 0, 0, -1, 16);
ctx.expectError (GL_INVALID_VALUE);
ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, -1, &attachments[0], 0, 0, 16, -1);
ctx.expectError (GL_INVALID_VALUE);
ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, -1, &attachments[0], 0, 0, -1, -1);
ctx.expectError (GL_INVALID_VALUE);
ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, 1, &attachments[0], 0, 0, -1, 16);
ctx.expectError (GL_INVALID_VALUE);
ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, 1, &attachments[0], 0, 0, 16, -1);
ctx.expectError (GL_INVALID_VALUE);
ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, 1, &attachments[0], 0, 0, -1, -1);
ctx.expectError (GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_ENUM is generated if the default framebuffer is bound to target and any elements of attachments are not one of the accepted attachments.");
ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0);
ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, 1, &attachments[2], 0, 0, 16, 16);
ctx.expectError (GL_INVALID_ENUM);
ctx.endSection();
ctx.glDeleteTextures (1, &texture);
ctx.glDeleteFramebuffers (1, &fbo);
}
void renderbuffer_storage_multisample (NegativeTestContext& ctx)
{
deUint32 rbo = 0x1234;
int maxSamplesSupportedRGBA4 = -1;
int maxSamplesSupportedRGBA8UI = -1;
GLint maxSize = 0x1234;
ctx.glGetInternalformativ (GL_RENDERBUFFER, GL_RGBA4, GL_SAMPLES, 1, &maxSamplesSupportedRGBA4);
ctx.glGetInternalformativ (GL_RENDERBUFFER, GL_RGBA8UI, GL_SAMPLES, 1, &maxSamplesSupportedRGBA8UI);
ctx.glGenRenderbuffers (1, &rbo);
ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo);
ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_RENDERBUFFER.");
ctx.glRenderbufferStorageMultisample (-1, 2, GL_RGBA4, 1, 1);
ctx.expectError (GL_INVALID_ENUM);
ctx.glRenderbufferStorageMultisample (GL_FRAMEBUFFER, 2, GL_RGBA4, 1, 1);
ctx.expectError (GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if samples is greater than the maximum number of samples supported for internalformat.");
ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, maxSamplesSupportedRGBA4+1, GL_RGBA4, 1, 1);
ctx.expectError (GL_INVALID_OPERATION);
ctx.endSection();
ctx.beginSection("GL_INVALID_ENUM is generated if internalformat is not a color-renderable, depth-renderable, or stencil-renderable format.");
ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, -1, 1, 1);
ctx.expectError (GL_INVALID_ENUM);
if (!ctx.isExtensionSupported("GL_EXT_color_buffer_half_float")) // GL_EXT_color_buffer_half_float disables error
{
ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGB16F, 1, 1);
ctx.expectError (GL_INVALID_ENUM);
}
if (!ctx.isExtensionSupported("GL_EXT_render_snorm")) // GL_EXT_render_snorm disables error
{
ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGBA8_SNORM, 1, 1);
ctx.expectError (GL_INVALID_ENUM);
}
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if samples is greater than the maximum number of samples supported for internalformat. (Unsigned integer format)");
ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, maxSamplesSupportedRGBA8UI+1, GL_RGBA8UI, 1, 1);
ctx.expectError (GL_INVALID_OPERATION);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if width or height is less than zero.");
ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGBA4, -1, 1);
ctx.expectError (GL_INVALID_VALUE);
ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGBA4, 1, -1);
ctx.expectError (GL_INVALID_VALUE);
ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGBA4, -1, -1);
ctx.expectError (GL_INVALID_VALUE);
ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, -1, GL_RGBA4, 1, 1);
ctx.expectError (GL_INVALID_VALUE);
ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, -1, GL_RGBA4, -1, 1);
ctx.expectError (GL_INVALID_VALUE);
ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, -1, GL_RGBA4, 1, -1);
ctx.expectError (GL_INVALID_VALUE);
ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, -1, GL_RGBA4, -1, -1);
ctx.expectError (GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if width or height is greater than GL_MAX_RENDERBUFFER_SIZE.");
ctx.glGetIntegerv (GL_MAX_RENDERBUFFER_SIZE, &maxSize);
ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 4, GL_RGBA4, 1, maxSize+1);
ctx.expectError (GL_INVALID_VALUE);
ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 4, GL_RGBA4, maxSize+1, 1);
ctx.expectError (GL_INVALID_VALUE);
ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 4, GL_RGBA4, maxSize+1, maxSize+1);
ctx.expectError (GL_INVALID_VALUE);
ctx.endSection();
ctx.glDeleteRenderbuffers(1, &rbo);
}
void copy_image_sub_data (NegativeTestContext& ctx)
{
if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)))
{
deUint32 texture[5];
deUint32 rbo = 0x1234;
ctx.glGenTextures (5, texture);
ctx.glGenRenderbuffers (1, &rbo);
ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo);
ctx.glBindTexture (GL_TEXTURE_2D, texture[0]);
ctx.glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
ctx.glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8, 32, 32);
ctx.glBindTexture (GL_TEXTURE_2D, texture[1]);
ctx.glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
ctx.glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
ctx.expectError (GL_NO_ERROR);
ctx.glBindTexture (GL_TEXTURE_3D, texture[2]);
ctx.glTexParameteri (GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
ctx.glTexParameteri (GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
ctx.expectError (GL_NO_ERROR);
ctx.glBindTexture (GL_TEXTURE_3D, texture[3]);
ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
ctx.expectError (GL_NO_ERROR);
ctx.glBindTexture (GL_TEXTURE_2D, texture[4]);
ctx.glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
ctx.glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32F, 32, 32, 0, GL_RGBA, GL_FLOAT, NULL);
ctx.expectError (GL_NO_ERROR);
ctx.beginSection("GL_INVALID_VALUE is generated if srcWidth, srcHeight, or srcDepth is negative.");
ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, -1, 1, 1);
ctx.expectError (GL_INVALID_VALUE);
ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 1, -1, 1);
ctx.expectError (GL_INVALID_VALUE);
ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 1, 1, -1);
ctx.expectError (GL_INVALID_VALUE);
ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, -1, -1, 1);
ctx.expectError (GL_INVALID_VALUE);
ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, -1, 1, -1);
ctx.expectError (GL_INVALID_VALUE);
ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 1, -1, -1);
ctx.expectError (GL_INVALID_VALUE);
ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, -1, -1, -1);
ctx.expectError (GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if srcLevel and dstLevel are not valid levels for the corresponding images.");
ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 1, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1);
ctx.expectError (GL_INVALID_VALUE);
ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 1, 0, 0, 0, 0, 0, 1);
ctx.expectError (GL_INVALID_VALUE);
ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 1, 0, 0, 0, texture[1], GL_TEXTURE_2D, 1, 0, 0, 0, 0, 0, 1);
ctx.expectError (GL_INVALID_VALUE);
ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, -1, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1);
ctx.expectError (GL_INVALID_VALUE);
ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, -1, 0, 0, 0, 0, 0, 1);
ctx.expectError (GL_INVALID_VALUE);
ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, -1, 0, 0, 0, texture[1], GL_TEXTURE_2D, -1, 0, 0, 0, 0, 0, 1);
ctx.expectError (GL_INVALID_VALUE);
ctx.glCopyImageSubData (rbo, GL_RENDERBUFFER, -1, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1);
ctx.expectError (GL_INVALID_VALUE);
ctx.glCopyImageSubData (rbo, GL_RENDERBUFFER, 1, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1);
ctx.expectError (GL_INVALID_VALUE);
ctx.glCopyImageSubData (texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, rbo, GL_RENDERBUFFER, -1, 0, 0, 0, 0, 0, 1);
ctx.expectError (GL_INVALID_VALUE);
ctx.glCopyImageSubData (texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, rbo, GL_RENDERBUFFER, 1, 0, 0, 0, 0, 0, 1);
ctx.expectError (GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_ENUM is generated if either target does not match the type of the object.");
// \note: This could be either:
// 1. GL_INVALID_ENUM is generated if either target does not match the type of the object.
// 2. GL_INVALID_VALUE is generated if either name does not correspond to a valid renderbuffer or texture object according to the corresponding target parameter.
ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 1);
ctx.expectError (GL_INVALID_ENUM);
ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[2], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1);
ctx.expectError (GL_INVALID_ENUM);
ctx.glCopyImageSubData (texture[0], GL_TEXTURE_3D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1);
ctx.expectError (GL_INVALID_ENUM);
ctx.glCopyImageSubData (texture[2], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1);
ctx.expectError (GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if either object is a texture and the texture is not complete.");
ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[3], GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 1);
ctx.expectError (GL_INVALID_OPERATION);
ctx.glCopyImageSubData (texture[3], GL_TEXTURE_3D, 0, 0, 0, 0, texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1);
ctx.expectError (GL_INVALID_OPERATION);
ctx.glCopyImageSubData (texture[3], GL_TEXTURE_3D, 0, 0, 0, 0, texture[3], GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 1);
ctx.expectError (GL_INVALID_OPERATION);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if the dimensions of either subregion exceeds the boundaries of the corresponding image object.");
ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 33, 0, 1);
ctx.expectError (GL_INVALID_VALUE);
ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 33, 1);
ctx.expectError (GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION error is generated if the source and destination internal formats are not compatible.");
ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[4], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1);
ctx.expectError (GL_INVALID_OPERATION);
ctx.glCopyImageSubData (texture[4], GL_TEXTURE_2D, 0, 0, 0, 0, texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1);
ctx.expectError (GL_INVALID_OPERATION);
ctx.endSection();
ctx.glDeleteTextures (5, texture);
ctx.glDeleteRenderbuffers (1, &rbo);
}
}
std::vector<FunctionContainer> getNegativeBufferApiTestFunctions ()
{
const FunctionContainer funcs[] =
{
{bind_buffer, "bind_buffer", "Invalid glBindBuffer() usage" },
{delete_buffers, "delete_buffers", "Invalid glDeleteBuffers() usage" },
{gen_buffers, "gen_buffers", "Invalid glGenBuffers() usage" },
{buffer_data, "buffer_data", "Invalid glBufferData() usage" },
{buffer_sub_data, "buffer_sub_data", "Invalid glBufferSubData() usage" },
{buffer_sub_data_size_offset, "buffer_sub_data_size_offset", "Invalid glBufferSubData() usage" },
{clear, "clear", "Invalid glClear() usage" },
{read_pixels, "read_pixels", "Invalid glReadPixels() usage" },
{readn_pixels, "readn_pixels", "Invalid glReadPixels() usage" },
{read_pixels_format_mismatch, "read_pixels_format_mismatch", "Invalid glReadPixels() usage" },
{read_pixels_fbo_format_mismatch, "read_pixels_fbo_format_mismatch", "Invalid glReadPixels() usage" },
{bind_buffer_range, "bind_buffer_range", "Invalid glBindBufferRange() usage" },
{bind_buffer_base, "bind_buffer_base", "Invalid glBindBufferBase() usage" },
{clear_bufferiv, "clear_bufferiv", "Invalid glClearBufferiv() usage" },
{clear_bufferuiv, "clear_bufferuiv", "Invalid glClearBufferuiv() usage" },
{clear_bufferfv, "clear_bufferfv", "Invalid glClearBufferfv() usage" },
{clear_bufferfi, "clear_bufferfi", "Invalid glClearBufferfi() usage" },
{copy_buffer_sub_data, "copy_buffer_sub_data", "Invalid glCopyBufferSubData() usage" },
{draw_buffers, "draw_buffers", "Invalid glDrawBuffers() usage" },
{flush_mapped_buffer_range, "flush_mapped_buffer_range", "Invalid glFlushMappedBufferRange() usage" },
{map_buffer_range, "map_buffer_range", "Invalid glMapBufferRange() usage" },
{read_buffer, "read_buffer", "Invalid glReadBuffer() usage" },
{unmap_buffer, "unmap_buffer", "Invalid glUnmapBuffer() usage" },
{bind_framebuffer, "bind_framebuffer", "Invalid glBindFramebuffer() usage" },
{bind_renderbuffer, "bind_renderbuffer", "Invalid glBindRenderbuffer() usage" },
{check_framebuffer_status, "check_framebuffer_status", "Invalid glCheckFramebufferStatus() usage" },
{gen_framebuffers, "gen_framebuffers", "Invalid glGenFramebuffers() usage" },
{gen_renderbuffers, "gen_renderbuffers", "Invalid glGenRenderbuffers() usage" },
{delete_framebuffers, "delete_framebuffers", "Invalid glDeleteFramebuffers() usage" },
{delete_renderbuffers, "delete_renderbuffers", "Invalid glDeleteRenderbuffers() usage" },
{framebuffer_renderbuffer, "framebuffer_renderbuffer", "Invalid glFramebufferRenderbuffer() usage" },
{framebuffer_texture, "framebuffer_texture", "Invalid glFramebufferTexture() usage" },
{framebuffer_texture2d, "framebuffer_texture2d", "Invalid glFramebufferTexture2D() usage" },
{renderbuffer_storage, "renderbuffer_storage", "Invalid glRenderbufferStorage() usage" },
{blit_framebuffer, "blit_framebuffer", "Invalid glBlitFramebuffer() usage" },
{blit_framebuffer_multisample, "blit_framebuffer_multisample", "Invalid glBlitFramebuffer() usage" },
{framebuffer_texture_layer, "framebuffer_texture_layer", "Invalid glFramebufferTextureLayer() usage" },
{invalidate_framebuffer, "invalidate_framebuffer", "Invalid glInvalidateFramebuffer() usage" },
{invalidate_sub_framebuffer, "invalidate_sub_framebuffer", "Invalid glInvalidateSubFramebuffer() usage" },
{renderbuffer_storage_multisample, "renderbuffer_storage_multisample", "Invalid glRenderbufferStorageMultisample() usage" },
{copy_image_sub_data, "copy_image_sub_data", "Invalid glCopyImageSubData() usage" },
};
return std::vector<FunctionContainer>(DE_ARRAY_BEGIN(funcs), DE_ARRAY_END(funcs));
}
} // NegativeTestShared
} // Functional
} // gles31
} // deqp