/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.1 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Negative Buffer API tests. *//*--------------------------------------------------------------------*/ #include "es31fNegativeBufferApiTests.hpp" #include "gluCallLogWrapper.hpp" #include "glwDefs.hpp" #include "glwEnums.hpp" namespace deqp { namespace gles31 { namespace Functional { namespace NegativeTestShared { using tcu::TestLog; using glu::CallLogWrapper; using namespace glw; // Buffers void bind_buffer (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_ENUM is generated if target is not one of the allowable values."); ctx.glBindBuffer(-1, 0); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); } void delete_buffers (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_VALUE is generated if n is negative."); ctx.glDeleteBuffers(-1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); } void gen_buffers (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_VALUE is generated if n is negative."); ctx.glGenBuffers(-1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); } void buffer_data (NegativeTestContext& ctx) { GLuint buffer = 0x1234; ctx.glGenBuffers(1, &buffer); ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer); ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_ARRAY_BUFFER or GL_ELEMENT_ARRAY_BUFFER."); ctx.glBufferData(-1, 0, NULL, GL_STREAM_DRAW); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if usage is not GL_STREAM_DRAW, GL_STATIC_DRAW, or GL_DYNAMIC_DRAW."); ctx.glBufferData(GL_ARRAY_BUFFER, 0, NULL, -1); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if size is negative."); ctx.glBufferData(GL_ARRAY_BUFFER, -1, NULL, GL_STREAM_DRAW); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if the reserved buffer object name 0 is bound to target."); ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); ctx.glBufferData(GL_ARRAY_BUFFER, 0, NULL, GL_STREAM_DRAW); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.glDeleteBuffers(1, &buffer); } void buffer_sub_data (NegativeTestContext& ctx) { GLuint buffer = 0x1234; ctx.glGenBuffers(1, &buffer); ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer); ctx.glBufferData(GL_ARRAY_BUFFER, 10, 0, GL_STREAM_DRAW); ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_ARRAY_BUFFER or GL_ELEMENT_ARRAY_BUFFER."); ctx.glBufferSubData(-1, 1, 1, 0); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if the reserved buffer object name 0 is bound to target."); ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); ctx.glBufferSubData(GL_ARRAY_BUFFER, 1, 1, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if the buffer object being updated is mapped."); ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer); ctx.glMapBufferRange(GL_ARRAY_BUFFER, 0, 5, GL_MAP_READ_BIT); ctx.expectError(GL_NO_ERROR); ctx.glBufferSubData(GL_ARRAY_BUFFER, 1, 1, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.glDeleteBuffers(1, &buffer); } void buffer_sub_data_size_offset (NegativeTestContext& ctx) { GLuint buffer = 0x1234; ctx.glGenBuffers(1, &buffer); ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer); ctx.glBufferData(GL_ARRAY_BUFFER, 10, 0, GL_STREAM_DRAW); ctx.beginSection("GL_INVALID_VALUE is generated if offset or size is negative, or if together they define a region of memory that extends beyond the buffer object's allocated data store."); ctx.glBufferSubData(GL_ARRAY_BUFFER, -1, 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glBufferSubData(GL_ARRAY_BUFFER, -1, -1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glBufferSubData(GL_ARRAY_BUFFER, 1, -1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glBufferSubData(GL_ARRAY_BUFFER, 15, 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glBufferSubData(GL_ARRAY_BUFFER, 1, 15, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glBufferSubData(GL_ARRAY_BUFFER, 8, 8, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.glDeleteBuffers(1, &buffer); } void clear (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_VALUE is generated if any bit other than the three defined bits is set in mask."); ctx.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); ctx.expectError(GL_NO_ERROR); ctx.glClear(0x00000200); ctx.expectError(GL_INVALID_VALUE); ctx.glClear(0x00001000); ctx.expectError(GL_INVALID_VALUE); ctx.glClear(0x00000010); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); } void read_pixels (NegativeTestContext& ctx) { std::vector<GLubyte> ubyteData (4); GLuint fbo = 0x1234; ctx.beginSection("GL_INVALID_OPERATION is generated if the combination of format and type is unsupported."); ctx.glReadPixels(0, 0, 1, 1, GL_LUMINANCE_ALPHA, GL_UNSIGNED_SHORT_4_4_4_4, &ubyteData[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if either width or height is negative."); ctx.glReadPixels(0, 0, -1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &ubyteData[0]); ctx.expectError(GL_INVALID_VALUE); ctx.glReadPixels(0, 0, 1, -1, GL_RGBA, GL_UNSIGNED_BYTE, &ubyteData[0]); ctx.expectError(GL_INVALID_VALUE); ctx.glReadPixels(0, 0, -1, -1, GL_RGBA, GL_UNSIGNED_BYTE, &ubyteData[0]); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete."); ctx.glGenFramebuffers(1, &fbo); ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); ctx.glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &ubyteData[0]); ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION); ctx.endSection(); ctx.glDeleteFramebuffers(1, &fbo); } void readn_pixels (NegativeTestContext& ctx) { std::vector<GLfloat> floatData (4); std::vector<GLubyte> ubyteData (4); GLuint fbo = 0x1234; if (!contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) && !ctx.isExtensionSupported("GL_KHR_robustness") && !ctx.isExtensionSupported("GL_EXT_robustness")) { TCU_THROW(NotSupportedError, "GLES 3.2 or robustness extension not supported"); } ctx.beginSection("GL_INVALID_OPERATION is generated if the combination of format and type is unsupported."); ctx.glReadnPixels(0, 0, 1, 1, GL_LUMINANCE_ALPHA, GL_UNSIGNED_SHORT_4_4_4_4, (int) ubyteData.size(), &ubyteData[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if either width or height is negative."); ctx.glReadnPixels(0, 0, -1, 1, GL_RGBA, GL_UNSIGNED_BYTE, (int) ubyteData.size(), &ubyteData[0]); ctx.expectError(GL_INVALID_VALUE); ctx.glReadnPixels(0, 0, 1, -1, GL_RGBA, GL_UNSIGNED_BYTE, (int) ubyteData.size(), &ubyteData[0]); ctx.expectError(GL_INVALID_VALUE); ctx.glReadnPixels(0, 0, -1, -1, GL_RGBA, GL_UNSIGNED_BYTE, (int) ubyteData.size(), &ubyteData[0]); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated by ReadnPixels if the buffer size required to store the requested data is larger than bufSize."); ctx.glReadnPixels(0, 0, 0x1234, 0x1234, GL_RGBA, GL_UNSIGNED_BYTE, (int) ubyteData.size(), &ubyteData[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glReadnPixels(0, 0, 1, 1, GL_RGBA, GL_FLOAT, (int) floatData.size(), &floatData[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete."); ctx.glGenFramebuffers(1, &fbo); ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); ctx.glReadnPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, (int) ubyteData.size(), &ubyteData[0]); ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION); ctx.endSection(); ctx.glDeleteFramebuffers(1, &fbo); } void read_pixels_format_mismatch (NegativeTestContext& ctx) { std::vector<GLubyte> ubyteData (4); std::vector<GLushort> ushortData (4); GLint readFormat = 0x1234; GLint readType = 0x1234; ctx.beginSection("Unsupported combinations of format and type will generate an GL_INVALID_OPERATION error."); ctx.glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_SHORT_5_6_5, &ushortData[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glReadPixels(0, 0, 1, 1, GL_ALPHA, GL_UNSIGNED_SHORT_5_6_5, &ushortData[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glReadPixels(0, 0, 1, 1, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, &ushortData[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glReadPixels(0, 0, 1, 1, GL_ALPHA, GL_UNSIGNED_SHORT_4_4_4_4, &ushortData[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glReadPixels(0, 0, 1, 1, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, &ushortData[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glReadPixels(0, 0, 1, 1, GL_ALPHA, GL_UNSIGNED_SHORT_5_5_5_1, &ushortData[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_RGBA/GL_UNSIGNED_BYTE is always accepted and the other acceptable pair can be discovered by querying GL_IMPLEMENTATION_COLOR_READ_FORMAT and GL_IMPLEMENTATION_COLOR_READ_TYPE."); ctx.glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &ubyteData[0]); ctx.expectError(GL_NO_ERROR); ctx.glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &readFormat); ctx.glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &readType); ctx.glReadPixels(0, 0, 1, 1, readFormat, readType, &ubyteData[0]); ctx.expectError(GL_NO_ERROR); ctx.endSection(); } void read_pixels_fbo_format_mismatch (NegativeTestContext& ctx) { std::vector<GLubyte> ubyteData(4); std::vector<float> floatData(4); deUint32 fbo = 0x1234; deUint32 texture = 0x1234; ctx.glGenTextures (1, &texture); ctx.glBindTexture (GL_TEXTURE_2D, texture); ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); ctx.glGenFramebuffers (1, &fbo); ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_OPERATION is generated if currently bound framebuffer format is incompatible with format and type."); ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); ctx.expectError (GL_NO_ERROR); ctx.glReadPixels (0, 0, 1, 1, GL_RGBA, GL_FLOAT, &floatData[0]); ctx.expectError (GL_INVALID_OPERATION); ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); ctx.expectError (GL_NO_ERROR); ctx.glReadPixels (0, 0, 1, 1, GL_RGBA, GL_FLOAT, &floatData[0]); ctx.expectError (GL_INVALID_OPERATION); ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); ctx.expectError (GL_NO_ERROR); ctx.glReadPixels (0, 0, 1, 1, GL_RGBA, GL_FLOAT, &floatData[0]); ctx.expectError (GL_INVALID_OPERATION); if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.isExtensionSupported("GL_EXT_color_buffer_float")) { ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32F, 32, 32, 0, GL_RGBA, GL_FLOAT, NULL); ctx.expectError (GL_NO_ERROR); ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); ctx.expectError (GL_NO_ERROR); ctx.glReadPixels (0, 0, 1, 1, GL_RGBA, GL_INT, &floatData[0]); ctx.expectError (GL_INVALID_OPERATION); } ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if GL_READ_FRAMEBUFFER_BINDING is non-zero, the read framebuffer is complete, and the value of GL_SAMPLE_BUFFERS for the read framebuffer is greater than zero."); int binding = -1; int sampleBuffers = 0x1234; deUint32 rbo = 0x1234; ctx.glGenRenderbuffers(1, &rbo); ctx.glBindRenderbuffer(GL_RENDERBUFFER, rbo); ctx.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); ctx.glGetIntegerv (GL_READ_FRAMEBUFFER_BINDING, &binding); ctx.getLog() << TestLog::Message << "// GL_READ_FRAMEBUFFER_BINDING: " << binding << TestLog::EndMessage; ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); ctx.glGetIntegerv (GL_SAMPLE_BUFFERS, &sampleBuffers); ctx.getLog() << TestLog::Message << "// GL_SAMPLE_BUFFERS: " << sampleBuffers << TestLog::EndMessage; ctx.expectError (GL_NO_ERROR); if (binding == 0 || sampleBuffers <= 0) { ctx.getLog() << TestLog::Message << "// ERROR: expected GL_READ_FRAMEBUFFER_BINDING to be non-zero and GL_SAMPLE_BUFFERS to be greater than zero" << TestLog::EndMessage; ctx.fail("Got invalid value"); } else { ctx.glReadPixels (0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &ubyteData[0]); ctx.expectError (GL_INVALID_OPERATION); } ctx.endSection(); ctx.glBindRenderbuffer (GL_RENDERBUFFER, 0); ctx.glBindTexture (GL_TEXTURE_2D, 0); ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); ctx.glDeleteFramebuffers (1, &fbo); ctx.glDeleteTextures (1, &texture); ctx.glDeleteRenderbuffers (1, &rbo); } void bind_buffer_range (NegativeTestContext& ctx) { deUint32 bufAC = 0x1234; deUint32 bufU = 0x1234; deUint32 bufTF = 0x1234; int maxTFSize = 0x1234; int maxUSize = 0x1234; int uAlignment = 0x1234; ctx.glGenBuffers(1, &bufU); ctx.glBindBuffer(GL_UNIFORM_BUFFER, bufU); ctx.glBufferData(GL_UNIFORM_BUFFER, 16, NULL, GL_STREAM_DRAW); ctx.glGenBuffers(1, &bufTF); ctx.glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, bufTF); ctx.glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 16, NULL, GL_STREAM_DRAW); ctx.glGenBuffers(1, &bufAC); ctx.glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, bufAC); ctx.glBufferData(GL_ATOMIC_COUNTER_BUFFER, 16, NULL, GL_STREAM_DRAW); ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_ATOMIC_COUNTER_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER or GL_UNIFORM_BUFFER."); ctx.glBindBufferRange(GL_ARRAY_BUFFER, 0, bufU, 0, 4); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_TRANSFORM_FEEDBACK_BUFFER and index is greater than or equal to GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS."); ctx.glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, &maxTFSize); ctx.glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, maxTFSize, bufTF, 0, 4); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_UNIFORM_BUFFER and index is greater than or equal to GL_MAX_UNIFORM_BUFFER_BINDINGS."); ctx.glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUSize); ctx.glBindBufferRange(GL_UNIFORM_BUFFER, maxUSize, bufU, 0, 4); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if size is less than or equal to zero."); ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, 0, -1); ctx.expectError(GL_INVALID_VALUE); ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if offset is less than zero."); ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, -1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_TRANSFORM_FEEDBACK_BUFFER and size or offset are not multiples of 4."); ctx.glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, bufTF, 4, 5); ctx.expectError(GL_INVALID_VALUE); ctx.glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, bufTF, 5, 4); ctx.expectError(GL_INVALID_VALUE); ctx.glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, bufTF, 5, 7); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_UNIFORM_BUFFER and offset is not a multiple of GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT."); ctx.glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &uAlignment); ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, uAlignment+1, 4); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); int maxACize = 0x1234; int maxSSize = 0x1234; int ssAlignment = 0x1234; ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_ATOMIC_COUNTER_BUFFER and index is greater than or equal to GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS."); ctx.glGetIntegerv(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, &maxACize); ctx.glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, maxACize, bufU, 0, 4); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_SHADER_STORAGE_BUFFER and index is greater than or equal to GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS."); ctx.glGetIntegerv(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, &maxSSize); ctx.glBindBufferRange(GL_SHADER_STORAGE_BUFFER, maxSSize, bufU, 0, 4); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_ATOMIC_COUNTER_BUFFER and offset is not multiples of 4."); ctx.glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, bufTF, 5, 4); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.glGetIntegerv(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, &ssAlignment); if (ssAlignment != 1) { ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_SHADER_STORAGE_BUFFER and offset is not a multiple of the value of GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT."); ctx.glBindBufferRange(GL_SHADER_STORAGE_BUFFER, 0, bufTF, ssAlignment+1, 4); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); } ctx.glDeleteBuffers(1, &bufU); ctx.glDeleteBuffers(1, &bufTF); ctx.glDeleteBuffers(1, &bufAC); } void bind_buffer_base (NegativeTestContext& ctx) { deUint32 bufU = 0x1234; deUint32 bufTF = 0x1234; int maxUSize = 0x1234; int maxTFSize = 0x1234; ctx.glGenBuffers(1, &bufU); ctx.glBindBuffer(GL_UNIFORM_BUFFER, bufU); ctx.glBufferData(GL_UNIFORM_BUFFER, 16, NULL, GL_STREAM_DRAW); ctx.glGenBuffers(1, &bufTF); ctx.glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, bufTF); ctx.glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 16, NULL, GL_STREAM_DRAW); ctx.expectError(GL_NO_ERROR); ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_ATOMIC_COUNTER_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER or GL_UNIFORM_BUFFER."); ctx.glBindBufferBase(-1, 0, bufU); ctx.expectError(GL_INVALID_ENUM); ctx.glBindBufferBase(GL_ARRAY_BUFFER, 0, bufU); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_UNIFORM_BUFFER and index is greater than or equal to GL_MAX_UNIFORM_BUFFER_BINDINGS."); ctx.glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUSize); ctx.glBindBufferBase(GL_UNIFORM_BUFFER, maxUSize, bufU); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_TRANSFORM_FEEDBACK_BUFFER andindex is greater than or equal to GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS."); ctx.glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, &maxTFSize); ctx.glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, maxTFSize, bufTF); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.glDeleteBuffers(1, &bufU); ctx.glDeleteBuffers(1, &bufTF); } void clear_bufferiv (NegativeTestContext& ctx) { std::vector<int> data (32*32); deUint32 fbo = 0x1234; deUint32 texture = 0x1234; int maxDrawBuffers = 0x1234; ctx.glGenTextures (1, &texture); ctx.glBindTexture (GL_TEXTURE_2D, texture); ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); ctx.glGenFramebuffers (1, &fbo); ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_ENUM is generated if buffer is not an accepted value."); ctx.glClearBufferiv (-1, 0, &data[0]); ctx.expectError (GL_INVALID_ENUM); ctx.glClearBufferiv (GL_FRAMEBUFFER, 0, &data[0]); ctx.expectError (GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if buffer is GL_DEPTH or GL_DEPTH_STENCIL."); ctx.glClearBufferiv (GL_DEPTH, 1, &data[0]); ctx.expectError (GL_INVALID_ENUM); ctx.glClearBufferiv (GL_DEPTH_STENCIL, 1, &data[0]); ctx.expectError (GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_COLOR or GL_STENCIL and drawBuffer is greater than or equal to GL_MAX_DRAW_BUFFERS."); ctx.glGetIntegerv (GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); ctx.glClearBufferiv (GL_COLOR, maxDrawBuffers, &data[0]); ctx.expectError (GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_COLOR or GL_STENCIL and drawBuffer is negative."); ctx.glClearBufferiv (GL_COLOR, -1, &data[0]); ctx.expectError (GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_STENCIL and drawBuffer is not zero."); ctx.glClearBufferiv (GL_STENCIL, 1, &data[0]); ctx.expectError (GL_INVALID_VALUE); ctx.endSection(); ctx.glDeleteFramebuffers (1, &fbo); ctx.glDeleteTextures (1, &texture); } void clear_bufferuiv (NegativeTestContext& ctx) { std::vector<deUint32> data (32*32); deUint32 fbo = 0x1234; deUint32 texture = 0x1234; int maxDrawBuffers = 0x1234; ctx.glGenTextures (1, &texture); ctx.glBindTexture (GL_TEXTURE_2D, texture); ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); ctx.glGenFramebuffers (1, &fbo); ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_ENUM is generated if buffer is not GL_COLOR."); ctx.glClearBufferuiv (-1, 0, &data[0]); ctx.expectError (GL_INVALID_ENUM); ctx.glClearBufferuiv (GL_FRAMEBUFFER, 0, &data[0]); ctx.expectError (GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if buffer is GL_DEPTH, GL_STENCIL, or GL_DEPTH_STENCIL."); ctx.glClearBufferuiv (GL_DEPTH, 0, &data[0]); ctx.expectError (GL_INVALID_ENUM); ctx.glClearBufferuiv (GL_STENCIL, 0, &data[0]); ctx.expectError (GL_INVALID_ENUM); ctx.glClearBufferuiv (GL_DEPTH_STENCIL, 0, &data[0]); ctx.expectError (GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_COLOR and drawBuffer is greater than or equal to GL_MAX_DRAW_BUFFERS."); ctx.glGetIntegerv (GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); ctx.glClearBufferuiv (GL_COLOR, maxDrawBuffers, &data[0]); ctx.expectError (GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_COLOR and drawBuffer is negative."); ctx.glClearBufferuiv (GL_COLOR, -1, &data[0]); ctx.expectError (GL_INVALID_VALUE); ctx.endSection(); ctx.glDeleteFramebuffers (1, &fbo); ctx.glDeleteTextures (1, &texture); } void clear_bufferfv (NegativeTestContext& ctx) { std::vector<float> data (32*32); deUint32 fbo = 0x1234; deUint32 texture = 0x1234; int maxDrawBuffers = 0x1234; ctx.glGenTextures (1, &texture); ctx.glBindTexture (GL_TEXTURE_2D, texture); ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32F, 32, 32, 0, GL_RGBA, GL_FLOAT, NULL); ctx.glGenFramebuffers (1, &fbo); ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_ENUM is generated if buffer is not GL_COLOR or GL_DEPTH."); ctx.glClearBufferfv (-1, 0, &data[0]); ctx.expectError (GL_INVALID_ENUM); ctx.glClearBufferfv (GL_FRAMEBUFFER, 0, &data[0]); ctx.expectError (GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if buffer is GL_STENCIL or GL_DEPTH_STENCIL."); ctx.glClearBufferfv (GL_STENCIL, 1, &data[0]); ctx.expectError (GL_INVALID_ENUM); ctx.glClearBufferfv (GL_DEPTH_STENCIL, 1, &data[0]); ctx.expectError (GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_COLOR and drawBuffer is greater than or equal to GL_MAX_DRAW_BUFFERS."); ctx.glGetIntegerv (GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); ctx.glClearBufferfv (GL_COLOR, maxDrawBuffers, &data[0]); ctx.expectError (GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_COLOR and drawBuffer is negative."); ctx.glClearBufferfv (GL_COLOR, -1, &data[0]); ctx.expectError (GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_DEPTH and drawBuffer is not zero."); ctx.glClearBufferfv (GL_DEPTH, 1, &data[0]); ctx.expectError (GL_INVALID_VALUE); ctx.endSection(); ctx.glDeleteFramebuffers (1, &fbo); ctx.glDeleteTextures (1, &texture); } void clear_bufferfi (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_ENUM is generated if buffer is not GL_DEPTH_STENCIL."); ctx.glClearBufferfi (-1, 0, 1.0f, 1); ctx.expectError (GL_INVALID_ENUM); ctx.glClearBufferfi (GL_FRAMEBUFFER, 0, 1.0f, 1); ctx.expectError (GL_INVALID_ENUM); ctx.glClearBufferfi (GL_DEPTH, 0, 1.0f, 1); ctx.expectError (GL_INVALID_ENUM); ctx.glClearBufferfi (GL_STENCIL, 0, 1.0f, 1); ctx.expectError (GL_INVALID_ENUM); ctx.glClearBufferfi (GL_COLOR, 0, 1.0f, 1); ctx.expectError (GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_DEPTH_STENCIL and drawBuffer is not zero."); ctx.glClearBufferfi (GL_DEPTH_STENCIL, 1, 1.0f, 1); ctx.expectError (GL_INVALID_VALUE); ctx.endSection(); } void copy_buffer_sub_data (NegativeTestContext& ctx) { deUint32 buf[2]; std::vector<float> data (32*32); ctx.glGenBuffers (2, buf); ctx.glBindBuffer (GL_COPY_READ_BUFFER, buf[0]); ctx.glBufferData (GL_COPY_READ_BUFFER, 32, &data[0], GL_DYNAMIC_COPY); ctx.glBindBuffer (GL_COPY_WRITE_BUFFER, buf[1]); ctx.glBufferData (GL_COPY_WRITE_BUFFER, 32, &data[0], GL_DYNAMIC_COPY); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_VALUE is generated if any of readoffset, writeoffset or size is negative."); ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, -4); ctx.expectError (GL_INVALID_VALUE); ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, -1, 0, 4); ctx.expectError (GL_INVALID_VALUE); ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, -1, 4); ctx.expectError (GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if readoffset + size exceeds the size of the buffer object bound to readtarget."); ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 36); ctx.expectError (GL_INVALID_VALUE); ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 24, 0, 16); ctx.expectError (GL_INVALID_VALUE); ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 36, 0, 4); ctx.expectError (GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if writeoffset + size exceeds the size of the buffer object bound to writetarget."); ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 36); ctx.expectError (GL_INVALID_VALUE); ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 24, 16); ctx.expectError (GL_INVALID_VALUE); ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 36, 4); ctx.expectError (GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if the same buffer object is bound to both readtarget and writetarget and the ranges [readoffset, readoffset + size) and [writeoffset, writeoffset + size) overlap."); ctx.glBindBuffer (GL_COPY_WRITE_BUFFER, buf[0]); ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 16, 4); ctx.expectError (GL_NO_ERROR); ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 4); ctx.expectError (GL_INVALID_VALUE); ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 16, 18); ctx.expectError (GL_INVALID_VALUE); ctx.glBindBuffer (GL_COPY_WRITE_BUFFER, buf[1]); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if zero is bound to readtarget or writetarget."); ctx.glBindBuffer (GL_COPY_READ_BUFFER, 0); ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 16); ctx.expectError (GL_INVALID_OPERATION); ctx.glBindBuffer (GL_COPY_READ_BUFFER, buf[0]); ctx.glBindBuffer (GL_COPY_WRITE_BUFFER, 0); ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 16); ctx.expectError (GL_INVALID_OPERATION); ctx.glBindBuffer (GL_COPY_WRITE_BUFFER, buf[1]); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if the buffer object bound to either readtarget or writetarget is mapped."); ctx.glMapBufferRange (GL_COPY_READ_BUFFER, 0, 4, GL_MAP_READ_BIT); ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 16); ctx.expectError (GL_INVALID_OPERATION); ctx.glUnmapBuffer (GL_COPY_READ_BUFFER); ctx.glMapBufferRange (GL_COPY_WRITE_BUFFER, 0, 4, GL_MAP_READ_BIT); ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 16); ctx.expectError (GL_INVALID_OPERATION); ctx.glUnmapBuffer (GL_COPY_WRITE_BUFFER); ctx.endSection(); ctx.glDeleteBuffers(2, buf); } void draw_buffers (NegativeTestContext& ctx) { deUint32 fbo = 0x1234; deUint32 texture = 0x1234; int maxDrawBuffers = 0x1234; int maxColorAttachments = -1; ctx.glGetIntegerv (GL_MAX_COLOR_ATTACHMENTS, &maxColorAttachments); ctx.glGetIntegerv (GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); std::vector<deUint32> values (maxDrawBuffers+1); std::vector<deUint32> attachments (4); std::vector<GLfloat> data (32*32); values[0] = GL_NONE; values[1] = GL_BACK; values[2] = GL_COLOR_ATTACHMENT0; values[3] = GL_DEPTH_ATTACHMENT; attachments[0] = (glw::GLenum) (GL_COLOR_ATTACHMENT0 + maxColorAttachments); attachments[1] = GL_COLOR_ATTACHMENT0; attachments[2] = GL_COLOR_ATTACHMENT1; attachments[3] = GL_NONE; ctx.glGenTextures (1, &texture); ctx.glBindTexture (GL_TEXTURE_2D, texture); ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); ctx.glGenFramebuffers (1, &fbo); ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_ENUM is generated if one of the values in bufs is not an accepted value."); ctx.glDrawBuffers (2, &values[2]); ctx.expectError (GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if the GL is bound to a draw framebuffer and DrawBuffers is supplied with BACK or COLOR_ATTACHMENTm where m is greater than or equal to the value of MAX_COLOR_ATTACHMENTS."); ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); ctx.glDrawBuffers (1, &values[1]); ctx.expectError (GL_INVALID_OPERATION); ctx.glDrawBuffers (4, &attachments[0]); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if the GL is bound to the default framebuffer and n is not 1."); ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); ctx.glDrawBuffers (2, &values[0]); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if the GL is bound to the default framebuffer and the value in bufs is one of the GL_COLOR_ATTACHMENTn tokens."); ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); ctx.glDrawBuffers (1, &values[2]); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if the GL is bound to a framebuffer object and the ith buffer listed in bufs is anything other than GL_NONE or GL_COLOR_ATTACHMENTSi."); ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); ctx.glDrawBuffers (1, &values[1]); ctx.expectError (GL_INVALID_OPERATION); ctx.glDrawBuffers (4, &attachments[0]); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if n is less than 0 or greater than GL_MAX_DRAW_BUFFERS."); ctx.glDrawBuffers (-1, &values[1]); ctx.expectError (GL_INVALID_VALUE); ctx.glDrawBuffers (maxDrawBuffers+1, &values[0]); ctx.expectError (GL_INVALID_VALUE); ctx.endSection(); ctx.glDeleteTextures(1, &texture); ctx.glDeleteFramebuffers(1, &fbo); } void flush_mapped_buffer_range (NegativeTestContext& ctx) { deUint32 buf = 0x1234; std::vector<GLfloat> data (32); ctx.glGenBuffers (1, &buf); ctx.glBindBuffer (GL_ARRAY_BUFFER, buf); ctx.glBufferData (GL_ARRAY_BUFFER, 32, &data[0], GL_STATIC_READ); ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_ENUM is generated if target is not one of the accepted values."); ctx.glFlushMappedBufferRange(-1, 0, 16); ctx.expectError (GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if offset or length is negative, or if offset + length exceeds the size of the mapping."); ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, -1, 1); ctx.expectError (GL_INVALID_VALUE); ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, -1); ctx.expectError (GL_INVALID_VALUE); ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 12, 8); ctx.expectError (GL_INVALID_VALUE); ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 24, 4); ctx.expectError (GL_INVALID_VALUE); ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, 24); ctx.expectError (GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if zero is bound to target."); ctx.glBindBuffer (GL_ARRAY_BUFFER, 0); ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, 8); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if the buffer bound to target is not mapped, or is mapped without the GL_MAP_FLUSH_EXPLICIT flag."); ctx.glBindBuffer (GL_ARRAY_BUFFER, buf); ctx.glUnmapBuffer (GL_ARRAY_BUFFER); ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, 8); ctx.expectError (GL_INVALID_OPERATION); ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT); ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, 8); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.glUnmapBuffer (GL_ARRAY_BUFFER); ctx.glDeleteBuffers (1, &buf); } void map_buffer_range (NegativeTestContext& ctx) { deUint32 buf = 0x1234; std::vector<GLfloat> data (32); ctx.glGenBuffers (1, &buf); ctx.glBindBuffer (GL_ARRAY_BUFFER, buf); ctx.glBufferData (GL_ARRAY_BUFFER, 32, &data[0], GL_DYNAMIC_COPY); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_VALUE is generated if either of offset or length is negative."); ctx.glMapBufferRange (GL_ARRAY_BUFFER, -1, 1, GL_MAP_READ_BIT); ctx.expectError (GL_INVALID_VALUE); ctx.glMapBufferRange (GL_ARRAY_BUFFER, 1, -1, GL_MAP_READ_BIT); ctx.expectError (GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if offset + length is greater than the value of GL_BUFFER_SIZE."); ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 33, GL_MAP_READ_BIT); ctx.expectError (GL_INVALID_VALUE); ctx.glMapBufferRange (GL_ARRAY_BUFFER, 32, 1, GL_MAP_READ_BIT); ctx.expectError (GL_INVALID_VALUE); ctx.glMapBufferRange (GL_ARRAY_BUFFER, 16, 17, GL_MAP_READ_BIT); ctx.expectError (GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if access has any bits set other than those accepted."); ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_READ_BIT | 0x1000); ctx.expectError (GL_INVALID_VALUE); ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT | 0x1000); ctx.expectError (GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if the buffer is already in a mapped state."); ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT); ctx.expectError (GL_NO_ERROR); ctx.glMapBufferRange (GL_ARRAY_BUFFER, 16, 8, GL_MAP_READ_BIT); ctx.expectError (GL_INVALID_OPERATION); ctx.glUnmapBuffer (GL_ARRAY_BUFFER); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if neither GL_MAP_READ_BIT or GL_MAP_WRITE_BIT is set."); ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_INVALIDATE_RANGE_BIT); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if length is 0"); ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 0, GL_MAP_READ_BIT); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if GL_MAP_READ_BIT is set and any of GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, or GL_MAP_UNSYNCHRONIZED_BIT is set."); ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_READ_BIT | GL_MAP_INVALIDATE_RANGE_BIT); ctx.expectError (GL_INVALID_OPERATION); ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_READ_BIT | GL_MAP_INVALIDATE_BUFFER_BIT); ctx.expectError (GL_INVALID_OPERATION); ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_READ_BIT | GL_MAP_UNSYNCHRONIZED_BIT); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if GL_MAP_FLUSH_EXPLICIT_BIT is set and GL_MAP_WRITE_BIT is not set."); ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_READ_BIT | GL_MAP_FLUSH_EXPLICIT_BIT); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.glDeleteBuffers (1, &buf); } void read_buffer (NegativeTestContext& ctx) { deUint32 fbo = 0x1234; deUint32 texture = 0x1234; int maxColorAttachments = 0x1234; ctx.glGetIntegerv (GL_MAX_COLOR_ATTACHMENTS, &maxColorAttachments); ctx.glGenTextures (1, &texture); ctx.glBindTexture (GL_TEXTURE_2D, texture); ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); ctx.glGenFramebuffers (1, &fbo); ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_ENUM is generated if mode is not GL_BACK, GL_NONE, or GL_COLOR_ATTACHMENTi."); ctx.glReadBuffer (GL_NONE); ctx.expectError (GL_NO_ERROR); ctx.glReadBuffer (1); ctx.expectError (GL_INVALID_ENUM); ctx.glReadBuffer (GL_FRAMEBUFFER); ctx.expectError (GL_INVALID_ENUM); ctx.glReadBuffer (GL_COLOR_ATTACHMENT0 - 1); ctx.expectError (GL_INVALID_ENUM); ctx.glReadBuffer (GL_FRONT); ctx.expectError (GL_INVALID_ENUM); // \ note Spec isn't actually clear here, but it is safe to assume that // GL_DEPTH_ATTACHMENT can't be interpreted as GL_COLOR_ATTACHMENTm // where m = (GL_DEPTH_ATTACHMENT - GL_COLOR_ATTACHMENT0). ctx.glReadBuffer (GL_DEPTH_ATTACHMENT); ctx.expectError (GL_INVALID_ENUM); ctx.glReadBuffer (GL_STENCIL_ATTACHMENT); ctx.expectError (GL_INVALID_ENUM); ctx.glReadBuffer (GL_STENCIL_ATTACHMENT+1); ctx.expectError (GL_INVALID_ENUM); ctx.glReadBuffer (0xffffffffu); ctx.expectError (GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION error is generated if src is GL_BACK or if src is GL_COLOR_ATTACHMENTm where m is greater than or equal to the value of GL_MAX_COLOR_ATTACHMENTS."); ctx.glReadBuffer (GL_BACK); ctx.expectError (GL_INVALID_OPERATION); ctx.glReadBuffer (GL_COLOR_ATTACHMENT0 + maxColorAttachments); ctx.expectError (GL_INVALID_OPERATION); if (GL_COLOR_ATTACHMENT0+maxColorAttachments < GL_DEPTH_ATTACHMENT-1) { ctx.glReadBuffer (GL_DEPTH_ATTACHMENT - 1); ctx.expectError (GL_INVALID_OPERATION); } ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if the current framebuffer is the default framebuffer and mode is not GL_NONE or GL_BACK."); ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); ctx.glReadBuffer (GL_COLOR_ATTACHMENT0); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if the current framebuffer is a named framebuffer and mode is not GL_NONE or GL_COLOR_ATTACHMENTi."); ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); ctx.glReadBuffer (GL_BACK); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.glDeleteTextures(1, &texture); ctx.glDeleteFramebuffers(1, &fbo); } void unmap_buffer (NegativeTestContext& ctx) { deUint32 buf = 0x1234; std::vector<GLfloat> data (32); ctx.glGenBuffers (1, &buf); ctx.glBindBuffer (GL_ARRAY_BUFFER, buf); ctx.glBufferData (GL_ARRAY_BUFFER, 32, &data[0], GL_DYNAMIC_COPY); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_OPERATION is generated if the buffer data store is already in an unmapped state."); ctx.glUnmapBuffer (GL_ARRAY_BUFFER); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.glDeleteBuffers (1, &buf); } // Framebuffer Objects void bind_framebuffer (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER."); ctx.glBindFramebuffer(-1, 0); ctx.expectError(GL_INVALID_ENUM); ctx.glBindFramebuffer(GL_RENDERBUFFER, 0); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); } void bind_renderbuffer (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_RENDERBUFFER."); ctx.glBindRenderbuffer(-1, 0); ctx.expectError(GL_INVALID_ENUM); ctx.glBindRenderbuffer(GL_FRAMEBUFFER, 0); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); } void check_framebuffer_status (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER.."); ctx.glCheckFramebufferStatus(-1); ctx.expectError(GL_INVALID_ENUM); ctx.glCheckFramebufferStatus(GL_RENDERBUFFER); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); } void gen_framebuffers (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_VALUE is generated if n is negative."); ctx.glGenFramebuffers(-1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); } void gen_renderbuffers (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_VALUE is generated if n is negative."); ctx.glGenRenderbuffers(-1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); } void delete_framebuffers (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_VALUE is generated if n is negative."); ctx.glDeleteFramebuffers(-1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); } void delete_renderbuffers (NegativeTestContext& ctx) {; ctx.beginSection("GL_INVALID_VALUE is generated if n is negative."); ctx.glDeleteRenderbuffers(-1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); } void framebuffer_renderbuffer (NegativeTestContext& ctx) { GLuint fbo = 0x1234; GLuint rbo = 0x1234; ctx.glGenFramebuffers(1, &fbo); ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); ctx.glGenRenderbuffers(1, &rbo); ctx.beginSection("GL_INVALID_ENUM is generated if target is not one of the accepted tokens."); ctx.glFramebufferRenderbuffer(-1, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if attachment is not one of the accepted tokens."); ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, -1, GL_RENDERBUFFER, 0); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if renderbuffertarget is not GL_RENDERBUFFER."); ctx.glBindRenderbuffer(GL_RENDERBUFFER, rbo); ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, rbo); ctx.expectError(GL_INVALID_ENUM); ctx.glBindRenderbuffer(GL_RENDERBUFFER, 0); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if renderbuffer is neither 0 nor the name of an existing renderbuffer object."); ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, -1); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if zero is bound to target."); ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.glDeleteRenderbuffers(1, &rbo); ctx.glDeleteFramebuffers(1, &fbo); } void framebuffer_texture (NegativeTestContext& ctx) { if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2))) { GLuint fbo = 0x1234; GLuint texture[] = {0x1234, 0x1234}; ctx.glGenFramebuffers(1, &fbo); ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); ctx.glGenTextures(2, texture); ctx.glBindTexture(GL_TEXTURE_2D, texture[0]); ctx.glBindTexture(GL_TEXTURE_BUFFER, texture[1]); ctx.expectError(GL_NO_ERROR); ctx.beginSection("GL_INVALID_ENUM is generated if target is not one of the accepted tokens."); ctx.glFramebufferTexture(-1, GL_COLOR_ATTACHMENT0, texture[0], 0); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if attachment is not one of the accepted tokens."); ctx.glFramebufferTexture(GL_FRAMEBUFFER, -1, texture[0], 0); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if texture is neither 0 nor the name of an existing texture object."); ctx.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if zero is bound to target."); ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); ctx.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated by if texture is a buffer texture."); ctx.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture[1], 0); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.glDeleteFramebuffers(1, &fbo); ctx.glDeleteBuffers(2, texture); } } void framebuffer_texture2d (NegativeTestContext& ctx) { GLuint fbo = 0x1234; GLuint tex2D = 0x1234; GLuint texCube = 0x1234; GLuint tex2DMS = 0x1234; GLint maxTexSize = 0x1234; GLint maxTexCubeSize = 0x1234; int maxSize = 0x1234; ctx.glGenFramebuffers(1, &fbo); ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); ctx.glGenTextures(1, &tex2D); ctx.glBindTexture(GL_TEXTURE_2D, tex2D); ctx.glGenTextures(1, &texCube); ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texCube); ctx.glGenTextures(1, &tex2DMS); ctx.glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex2DMS); ctx.glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTexSize); ctx.glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &maxTexCubeSize); ctx.expectError(GL_NO_ERROR); ctx.beginSection("GL_INVALID_ENUM is generated if target is not one of the accepted tokens."); ctx.glFramebufferTexture2D(-1, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if textarget is not an accepted texture target."); ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, tex2D, 0); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if attachment is not an accepted token."); ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, -1, GL_TEXTURE_2D, tex2D, 0); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0 or larger than log_2 of maximum texture size."); ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, -1); ctx.expectError(GL_INVALID_VALUE); maxSize = deLog2Floor32(maxTexSize) + 1; ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, maxSize); ctx.expectError(GL_INVALID_VALUE); maxSize = deLog2Floor32(maxTexSize) + 1; ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, maxSize); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if level is larger than maximum texture size."); ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, maxTexSize + 1); ctx.expectError(GL_INVALID_VALUE); ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, -1); ctx.expectError(GL_INVALID_VALUE); ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, texCube, maxTexCubeSize + 1); ctx.expectError(GL_INVALID_VALUE); ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, texCube, -1); ctx.expectError(GL_INVALID_VALUE); ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, tex2DMS, 1); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if texture is neither 0 nor the name of an existing texture object."); ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, -1, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if textarget and texture are not compatible."); ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, tex2D, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, tex2D, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2DMS, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glDeleteTextures(1, &tex2D); ctx.glDeleteTextures(1, &texCube); ctx.glDeleteTextures(1, &tex2DMS); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if zero is bound to target."); ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2))) { GLuint texBuf = 0x1234; ctx.beginSection("GL_INVALID_OPERATION error is generated if texture is the name of a buffer texture."); ctx.glGenTextures(1, &texBuf); ctx.glBindTexture(GL_TEXTURE_BUFFER, texBuf); ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); ctx.expectError(GL_NO_ERROR); ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texBuf, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); } ctx.glDeleteFramebuffers(1, &fbo); } void renderbuffer_storage (NegativeTestContext& ctx) { deUint32 rbo = 0x1234; GLint maxSize = 0x1234; ctx.glGenRenderbuffers (1, &rbo); ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo); ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_RENDERBUFFER."); ctx.glRenderbufferStorage (-1, GL_RGBA4, 1, 1); ctx.expectError (GL_INVALID_ENUM); ctx.glRenderbufferStorage (GL_FRAMEBUFFER, GL_RGBA4, 1, 1); ctx.expectError (GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if internalformat is not a color-renderable, depth-renderable, or stencil-renderable format."); ctx.glRenderbufferStorage (GL_RENDERBUFFER, -1, 1, 1); ctx.expectError (GL_INVALID_ENUM); if (!ctx.isExtensionSupported("GL_EXT_color_buffer_half_float")) // GL_EXT_color_buffer_half_float disables error { ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGB16F, 1, 1); ctx.expectError (GL_INVALID_ENUM); } if (!ctx.isExtensionSupported("GL_EXT_render_snorm")) // GL_EXT_render_snorm disables error { ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8_SNORM, 1, 1); ctx.expectError (GL_INVALID_ENUM); } ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if width or height is less than zero."); ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, -1, 1); ctx.expectError (GL_INVALID_VALUE); ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 1, -1); ctx.expectError (GL_INVALID_VALUE); ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, -1, -1); ctx.expectError (GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if width or height is greater than GL_MAX_RENDERBUFFER_SIZE."); ctx.glGetIntegerv (GL_MAX_RENDERBUFFER_SIZE, &maxSize); ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 1, maxSize+1); ctx.expectError (GL_INVALID_VALUE); ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, maxSize+1, 1); ctx.expectError (GL_INVALID_VALUE); ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, maxSize+1, maxSize+1); ctx.expectError (GL_INVALID_VALUE); ctx.endSection(); ctx.glDeleteRenderbuffers(1, &rbo); } void blit_framebuffer (NegativeTestContext& ctx) { deUint32 fbo[2]; deUint32 rbo[2]; deUint32 texture[2]; deUint32 blankFrameBuffer; ctx.glGenFramebuffers (1, &blankFrameBuffer); ctx.glGenFramebuffers (2, fbo); ctx.glGenTextures (2, texture); ctx.glGenRenderbuffers (2, rbo); ctx.glBindTexture (GL_TEXTURE_2D, texture[0]); ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo[0]); ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[0]); ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 32, 32); ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); ctx.glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[0]); ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER); ctx.glBindTexture (GL_TEXTURE_2D, texture[1]); ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo[1]); ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]); ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 32, 32); ctx.glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0); ctx.glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[1]); ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_VALUE is generated if mask contains any bits other than GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT, or GL_STENCIL_BUFFER_BIT."); ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, 1, GL_NEAREST); ctx.expectError (GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if filter is not GL_LINEAR or GL_NEAREST."); ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, 0); ctx.expectError (GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if mask contains any of the GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT and filter is not GL_NEAREST."); ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_LINEAR); ctx.expectError (GL_INVALID_OPERATION); ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT, GL_LINEAR); ctx.expectError (GL_INVALID_OPERATION); ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_LINEAR); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if mask contains GL_COLOR_BUFFER_BIT and read buffer format is incompatible with draw buffer format."); ctx.glBindTexture (GL_TEXTURE_2D, texture[0]); ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); ctx.getLog() << TestLog::Message << "// Read buffer: GL_RGBA32UI, draw buffer: GL_RGBA" << TestLog::EndMessage; ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST); ctx.expectError (GL_INVALID_OPERATION); ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); ctx.getLog() << TestLog::Message << "// Read buffer: GL_RGBA32I, draw buffer: GL_RGBA" << TestLog::EndMessage; ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST); ctx.expectError (GL_INVALID_OPERATION); ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); ctx.glBindTexture (GL_TEXTURE_2D, texture[1]); ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); ctx.glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0); ctx.getLog() << TestLog::Message << "// Read buffer: GL_RGBA8, draw buffer: GL_RGBA32I" << TestLog::EndMessage; ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if filter is GL_LINEAR and the read buffer contains integer data."); ctx.glBindTexture (GL_TEXTURE_2D, texture[0]); ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); ctx.glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0); ctx.getLog() << TestLog::Message << "// Read buffer: GL_RGBA32I, draw buffer: GL_RGBA8" << TestLog::EndMessage; ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_LINEAR); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if mask contains GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT and the source and destination depth and stencil formats do not match."); ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo[0]); ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH32F_STENCIL8, 32, 32); ctx.glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[0]); ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_DEPTH_BUFFER_BIT, GL_NEAREST); ctx.expectError (GL_INVALID_OPERATION); ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_STENCIL_BUFFER_BIT, GL_NEAREST); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the read or draw framebuffer is not framebuffer complete."); ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER); ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, 0, GL_NEAREST); ctx.expectError (GL_NO_ERROR); ctx.getLog() << TestLog::Message << "// incomplete read framebuffer" << TestLog::EndMessage; ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, blankFrameBuffer); ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]); TCU_CHECK(ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE); TCU_CHECK(ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, 0, GL_NEAREST); ctx.expectError (GL_INVALID_FRAMEBUFFER_OPERATION); ctx.getLog() << TestLog::Message << "// incomplete draw framebuffer" << TestLog::EndMessage; ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[1]); ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, blankFrameBuffer); TCU_CHECK(ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); TCU_CHECK(ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE); ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, 0, GL_NEAREST); ctx.expectError (GL_INVALID_FRAMEBUFFER_OPERATION); ctx.getLog() << TestLog::Message << "// incomplete read and draw framebuffer" << TestLog::EndMessage; ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, blankFrameBuffer); ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, blankFrameBuffer); TCU_CHECK(ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE); TCU_CHECK(ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE); ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, 0, GL_NEAREST); ctx.expectError (GL_INVALID_FRAMEBUFFER_OPERATION); // restore ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[0]); ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER); ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]); ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if the source and destination buffers are identical."); ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[0]); ctx.expectError (GL_NO_ERROR); ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_DEPTH_BUFFER_BIT, GL_NEAREST); ctx.expectError (GL_INVALID_OPERATION); // restore ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]); ctx.endSection(); ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); ctx.glBindRenderbuffer (GL_RENDERBUFFER, 0); ctx.glDeleteFramebuffers (2, fbo); ctx.glDeleteFramebuffers (1, &blankFrameBuffer); ctx.glDeleteTextures (2, texture); ctx.glDeleteRenderbuffers (2, rbo); } void blit_framebuffer_multisample (NegativeTestContext& ctx) { deUint32 fbo[2]; deUint32 rbo[2]; ctx.glGenFramebuffers (2, fbo); ctx.glGenRenderbuffers (2, rbo); ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo[0]); ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[0]); ctx.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); ctx.glFramebufferRenderbuffer (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[0]); ctx.glCheckFramebufferStatus (GL_READ_FRAMEBUFFER); ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo[1]); ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]); ctx.expectError (GL_NO_ERROR); if (!ctx.isExtensionSupported("GL_NV_framebuffer_multisample")) { ctx.beginSection("GL_INVALID_OPERATION is generated if the value of GL_SAMPLE_BUFFERS for the draw buffer is greater than zero."); ctx.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); ctx.glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[1]); ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if GL_SAMPLE_BUFFERS for the read buffer is greater than zero and the formats of draw and read buffers are not identical."); ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 32, 32); ctx.glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[1]); ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if GL_SAMPLE_BUFFERS for the read buffer is greater than zero and the source and destination rectangles are not defined with the same (X0, Y0) and (X1, Y1) bounds."); ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8, 32, 32); ctx.glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[1]); ctx.glBlitFramebuffer (0, 0, 16, 16, 2, 2, 18, 18, GL_COLOR_BUFFER_BIT, GL_NEAREST); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); } ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); ctx.glDeleteRenderbuffers (2, rbo); ctx.glDeleteFramebuffers (2, fbo); } void framebuffer_texture_layer (NegativeTestContext& ctx) { deUint32 fbo = 0x1234; deUint32 tex3D = 0x1234; deUint32 tex2DArray = 0x1234; deUint32 tex2D = 0x1234; deUint32 tex2DMSArray = 0x1234; deUint32 texBuffer = 0x1234; int max3DTexSize = 0x1234; int maxTexSize = 0x1234; int maxArrayTexLayers = 0x1234; int log2Max3DTexSize = 0x1234; int log2MaxTexSize = 0x1234; ctx.glGetIntegerv (GL_MAX_3D_TEXTURE_SIZE, &max3DTexSize); ctx.glGetIntegerv (GL_MAX_TEXTURE_SIZE, &maxTexSize); ctx.glGetIntegerv (GL_MAX_ARRAY_TEXTURE_LAYERS, &maxArrayTexLayers); ctx.glGenFramebuffers (1, &fbo); ctx.glGenTextures (1, &tex3D); ctx.glGenTextures (1, &tex2DArray); ctx.glGenTextures (1, &tex2D); ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); ctx.glBindTexture (GL_TEXTURE_3D, tex3D); ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, tex2DArray); ctx.glTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); ctx.glBindTexture (GL_TEXTURE_2D, tex2D); ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_ENUM is generated if target is not one of the accepted tokens."); ctx.glFramebufferTextureLayer (-1, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); ctx.expectError (GL_INVALID_ENUM); ctx.glFramebufferTextureLayer (GL_RENDERBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); ctx.expectError (GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if attachment is not one of the accepted tokens."); ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, -1, tex3D, 0, 1); ctx.expectError (GL_INVALID_ENUM); ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_BACK, tex3D, 0, 1); ctx.expectError (GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if texture is non-zero and not the name of a 3D texture or 2D array texture, 2D multisample array texture or cube map array texture."); ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, 0, 0); ctx.expectError (GL_INVALID_OPERATION); ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2D, 0, 0); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if texture is not zero and layer is negative."); ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, -1); ctx.expectError (GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if texture is not zero and layer is greater than GL_MAX_3D_TEXTURE_SIZE-1 for a 3D texture."); ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, max3DTexSize); ctx.expectError (GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if texture is not zero and layer is greater than GL_MAX_ARRAY_TEXTURE_LAYERS-1 for a 2D array texture."); ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, maxArrayTexLayers); ctx.expectError (GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if zero is bound to target."); ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); ctx.expectError (GL_INVALID_OPERATION); ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if texture is a 3D texture and level is less than 0 or greater than log2 of the value of GL_MAX_3D_TEXTURE_SIZE."); log2Max3DTexSize = deLog2Floor32(max3DTexSize); ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, -1, max3DTexSize - 1); ctx.expectError (GL_INVALID_VALUE); ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, log2Max3DTexSize + 1, max3DTexSize - 1); ctx.expectError (GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if texture is a 2D array texture and level is less than 0 or greater than log2 of the value of GL_MAX_TEXTURE_SIZE."); log2MaxTexSize = deLog2Floor32(maxTexSize); ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, -1, maxArrayTexLayers - 1); ctx.expectError (GL_INVALID_VALUE); ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, log2MaxTexSize + 1, maxArrayTexLayers - 1); ctx.expectError (GL_INVALID_VALUE); ctx.endSection(); if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2))) { deUint32 texCubeArray = 0x1234; int maxCubeTexSize = 0x1234; ctx.glGetIntegerv (GL_MAX_CUBE_MAP_TEXTURE_SIZE, &maxCubeTexSize); ctx.glGenTextures (1, &tex2DMSArray); ctx.glGenTextures (1, &texCubeArray); ctx.glGenTextures (1, &texBuffer); ctx.glBindTexture (GL_TEXTURE_2D_MULTISAMPLE_ARRAY, tex2DMSArray); ctx.glBindTexture (GL_TEXTURE_CUBE_MAP_ARRAY, texCubeArray); ctx.glBindTexture (GL_TEXTURE_BUFFER, texBuffer); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_VALUE is generated if texture is a 2D multisample array texture and level is not 0."); ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DMSArray, -1, 0); ctx.expectError (GL_INVALID_VALUE); ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DMSArray, 1, 0); ctx.expectError (GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if texture is a cube map array texture and layer is larger than MAX_ARRAY_TEXTURE_LAYERS-1. (See Khronos bug 15968)"); ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texCubeArray, 0, maxArrayTexLayers); ctx.expectError (GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if texture is the name of a buffer texture."); ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texBuffer, 0, 0); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.glDeleteTextures (1, &tex2DMSArray); ctx.glDeleteTextures (1, &texCubeArray); ctx.glDeleteTextures (1, &texBuffer); } ctx.glDeleteTextures (1, &tex3D); ctx.glDeleteTextures (1, &tex2DArray); ctx.glDeleteTextures (1, &tex2D); ctx.glDeleteFramebuffers (1, &fbo); } void invalidate_framebuffer (NegativeTestContext& ctx) { deUint32 attachments[3]; deUint32 fbo = 0x1234; deUint32 texture = 0x1234; int maxColorAttachments = 0x1234; ctx.glGetIntegerv (GL_MAX_COLOR_ATTACHMENTS, &maxColorAttachments); attachments[0] = GL_COLOR_ATTACHMENT0; attachments[1] = GL_COLOR_ATTACHMENT0 + maxColorAttachments; attachments[2] = GL_DEPTH_STENCIL_ATTACHMENT; ctx.glGenFramebuffers (1, &fbo); ctx.glGenTextures (1, &texture); ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); ctx.glBindTexture (GL_TEXTURE_2D, texture); ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); ctx.glCheckFramebufferStatus (GL_FRAMEBUFFER); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_DRAW_FRAMEBUFFER."); ctx.glInvalidateFramebuffer (-1, 1, &attachments[0]); ctx.expectError (GL_INVALID_ENUM); ctx.glInvalidateFramebuffer (GL_BACK, 1, &attachments[0]); ctx.expectError (GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if attachments contains GL_COLOR_ATTACHMENTm and m is greater than or equal to the value of GL_MAX_COLOR_ATTACHMENTS."); ctx.glInvalidateFramebuffer (GL_FRAMEBUFFER, 1, &attachments[1]); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if numAttachments is negative."); ctx.glInvalidateFramebuffer (GL_FRAMEBUFFER, -1, &attachments[0]); ctx.expectError (GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if the default framebuffer is bound to target and any elements of attachments are not one of the accepted attachments."); ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); ctx.glInvalidateFramebuffer (GL_FRAMEBUFFER, 1, &attachments[2]); ctx.expectError (GL_INVALID_ENUM); ctx.endSection(); ctx.glDeleteTextures (1, &texture); ctx.glDeleteFramebuffers (1, &fbo); } void invalidate_sub_framebuffer (NegativeTestContext& ctx) { deUint32 attachments[3]; deUint32 fbo = 0x1234; deUint32 texture = 0x1234; int maxColorAttachments = 0x1234; ctx.glGetIntegerv (GL_MAX_COLOR_ATTACHMENTS, &maxColorAttachments); attachments[0] = GL_COLOR_ATTACHMENT0; attachments[1] = GL_COLOR_ATTACHMENT0 + maxColorAttachments; attachments[2] = GL_DEPTH_STENCIL_ATTACHMENT; ctx.glGenFramebuffers (1, &fbo); ctx.glGenTextures (1, &texture); ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); ctx.glBindTexture (GL_TEXTURE_2D, texture); ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); ctx.glCheckFramebufferStatus (GL_FRAMEBUFFER); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_DRAW_FRAMEBUFFER."); ctx.glInvalidateSubFramebuffer (-1, 1, &attachments[0], 0, 0, 16, 16); ctx.expectError (GL_INVALID_ENUM); ctx.glInvalidateSubFramebuffer (GL_BACK, 1, &attachments[0], 0, 0, 16, 16); ctx.expectError (GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if attachments contains GL_COLOR_ATTACHMENTm and m is greater than or equal to the value of GL_MAX_COLOR_ATTACHMENTS."); ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, 1, &attachments[1], 0, 0, 16, 16); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if numAttachments, width, or heigh is negative."); ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, -1, &attachments[0], 0, 0, 16, 16); ctx.expectError (GL_INVALID_VALUE); ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, -1, &attachments[0], 0, 0, -1, 16); ctx.expectError (GL_INVALID_VALUE); ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, -1, &attachments[0], 0, 0, 16, -1); ctx.expectError (GL_INVALID_VALUE); ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, -1, &attachments[0], 0, 0, -1, -1); ctx.expectError (GL_INVALID_VALUE); ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, 1, &attachments[0], 0, 0, -1, 16); ctx.expectError (GL_INVALID_VALUE); ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, 1, &attachments[0], 0, 0, 16, -1); ctx.expectError (GL_INVALID_VALUE); ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, 1, &attachments[0], 0, 0, -1, -1); ctx.expectError (GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if the default framebuffer is bound to target and any elements of attachments are not one of the accepted attachments."); ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, 1, &attachments[2], 0, 0, 16, 16); ctx.expectError (GL_INVALID_ENUM); ctx.endSection(); ctx.glDeleteTextures (1, &texture); ctx.glDeleteFramebuffers (1, &fbo); } void renderbuffer_storage_multisample (NegativeTestContext& ctx) { deUint32 rbo = 0x1234; int maxSamplesSupportedRGBA4 = -1; int maxSamplesSupportedRGBA8UI = -1; GLint maxSize = 0x1234; ctx.glGetInternalformativ (GL_RENDERBUFFER, GL_RGBA4, GL_SAMPLES, 1, &maxSamplesSupportedRGBA4); ctx.glGetInternalformativ (GL_RENDERBUFFER, GL_RGBA8UI, GL_SAMPLES, 1, &maxSamplesSupportedRGBA8UI); ctx.glGenRenderbuffers (1, &rbo); ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo); ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_RENDERBUFFER."); ctx.glRenderbufferStorageMultisample (-1, 2, GL_RGBA4, 1, 1); ctx.expectError (GL_INVALID_ENUM); ctx.glRenderbufferStorageMultisample (GL_FRAMEBUFFER, 2, GL_RGBA4, 1, 1); ctx.expectError (GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if samples is greater than the maximum number of samples supported for internalformat."); ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, maxSamplesSupportedRGBA4+1, GL_RGBA4, 1, 1); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if internalformat is not a color-renderable, depth-renderable, or stencil-renderable format."); ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, -1, 1, 1); ctx.expectError (GL_INVALID_ENUM); if (!ctx.isExtensionSupported("GL_EXT_color_buffer_half_float")) // GL_EXT_color_buffer_half_float disables error { ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGB16F, 1, 1); ctx.expectError (GL_INVALID_ENUM); } if (!ctx.isExtensionSupported("GL_EXT_render_snorm")) // GL_EXT_render_snorm disables error { ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGBA8_SNORM, 1, 1); ctx.expectError (GL_INVALID_ENUM); } ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if samples is greater than the maximum number of samples supported for internalformat. (Unsigned integer format)"); ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, maxSamplesSupportedRGBA8UI+1, GL_RGBA8UI, 1, 1); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if width or height is less than zero."); ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGBA4, -1, 1); ctx.expectError (GL_INVALID_VALUE); ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGBA4, 1, -1); ctx.expectError (GL_INVALID_VALUE); ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGBA4, -1, -1); ctx.expectError (GL_INVALID_VALUE); ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, -1, GL_RGBA4, 1, 1); ctx.expectError (GL_INVALID_VALUE); ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, -1, GL_RGBA4, -1, 1); ctx.expectError (GL_INVALID_VALUE); ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, -1, GL_RGBA4, 1, -1); ctx.expectError (GL_INVALID_VALUE); ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, -1, GL_RGBA4, -1, -1); ctx.expectError (GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if width or height is greater than GL_MAX_RENDERBUFFER_SIZE."); ctx.glGetIntegerv (GL_MAX_RENDERBUFFER_SIZE, &maxSize); ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 4, GL_RGBA4, 1, maxSize+1); ctx.expectError (GL_INVALID_VALUE); ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 4, GL_RGBA4, maxSize+1, 1); ctx.expectError (GL_INVALID_VALUE); ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 4, GL_RGBA4, maxSize+1, maxSize+1); ctx.expectError (GL_INVALID_VALUE); ctx.endSection(); ctx.glDeleteRenderbuffers(1, &rbo); } void copy_image_sub_data (NegativeTestContext& ctx) { if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2))) { deUint32 texture[5]; deUint32 rbo = 0x1234; ctx.glGenTextures (5, texture); ctx.glGenRenderbuffers (1, &rbo); ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo); ctx.glBindTexture (GL_TEXTURE_2D, texture[0]); ctx.glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); ctx.glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8, 32, 32); ctx.glBindTexture (GL_TEXTURE_2D, texture[1]); ctx.glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); ctx.glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); ctx.expectError (GL_NO_ERROR); ctx.glBindTexture (GL_TEXTURE_3D, texture[2]); ctx.glTexParameteri (GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); ctx.glTexParameteri (GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); ctx.expectError (GL_NO_ERROR); ctx.glBindTexture (GL_TEXTURE_3D, texture[3]); ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); ctx.expectError (GL_NO_ERROR); ctx.glBindTexture (GL_TEXTURE_2D, texture[4]); ctx.glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); ctx.glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32F, 32, 32, 0, GL_RGBA, GL_FLOAT, NULL); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_VALUE is generated if srcWidth, srcHeight, or srcDepth is negative."); ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, -1, 1, 1); ctx.expectError (GL_INVALID_VALUE); ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 1, -1, 1); ctx.expectError (GL_INVALID_VALUE); ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 1, 1, -1); ctx.expectError (GL_INVALID_VALUE); ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, -1, -1, 1); ctx.expectError (GL_INVALID_VALUE); ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, -1, 1, -1); ctx.expectError (GL_INVALID_VALUE); ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 1, -1, -1); ctx.expectError (GL_INVALID_VALUE); ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, -1, -1, -1); ctx.expectError (GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if srcLevel and dstLevel are not valid levels for the corresponding images."); ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 1, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1); ctx.expectError (GL_INVALID_VALUE); ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 1, 0, 0, 0, 0, 0, 1); ctx.expectError (GL_INVALID_VALUE); ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 1, 0, 0, 0, texture[1], GL_TEXTURE_2D, 1, 0, 0, 0, 0, 0, 1); ctx.expectError (GL_INVALID_VALUE); ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, -1, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1); ctx.expectError (GL_INVALID_VALUE); ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, -1, 0, 0, 0, 0, 0, 1); ctx.expectError (GL_INVALID_VALUE); ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, -1, 0, 0, 0, texture[1], GL_TEXTURE_2D, -1, 0, 0, 0, 0, 0, 1); ctx.expectError (GL_INVALID_VALUE); ctx.glCopyImageSubData (rbo, GL_RENDERBUFFER, -1, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1); ctx.expectError (GL_INVALID_VALUE); ctx.glCopyImageSubData (rbo, GL_RENDERBUFFER, 1, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1); ctx.expectError (GL_INVALID_VALUE); ctx.glCopyImageSubData (texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, rbo, GL_RENDERBUFFER, -1, 0, 0, 0, 0, 0, 1); ctx.expectError (GL_INVALID_VALUE); ctx.glCopyImageSubData (texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, rbo, GL_RENDERBUFFER, 1, 0, 0, 0, 0, 0, 1); ctx.expectError (GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if either target does not match the type of the object."); // \note: This could be either: // 1. GL_INVALID_ENUM is generated if either target does not match the type of the object. // 2. GL_INVALID_VALUE is generated if either name does not correspond to a valid renderbuffer or texture object according to the corresponding target parameter. ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 1); ctx.expectError (GL_INVALID_ENUM); ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[2], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1); ctx.expectError (GL_INVALID_ENUM); ctx.glCopyImageSubData (texture[0], GL_TEXTURE_3D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1); ctx.expectError (GL_INVALID_ENUM); ctx.glCopyImageSubData (texture[2], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1); ctx.expectError (GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if either object is a texture and the texture is not complete."); ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[3], GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 1); ctx.expectError (GL_INVALID_OPERATION); ctx.glCopyImageSubData (texture[3], GL_TEXTURE_3D, 0, 0, 0, 0, texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1); ctx.expectError (GL_INVALID_OPERATION); ctx.glCopyImageSubData (texture[3], GL_TEXTURE_3D, 0, 0, 0, 0, texture[3], GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 1); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if the dimensions of either subregion exceeds the boundaries of the corresponding image object."); ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 33, 0, 1); ctx.expectError (GL_INVALID_VALUE); ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 33, 1); ctx.expectError (GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION error is generated if the source and destination internal formats are not compatible."); ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[4], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1); ctx.expectError (GL_INVALID_OPERATION); ctx.glCopyImageSubData (texture[4], GL_TEXTURE_2D, 0, 0, 0, 0, texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.glDeleteTextures (5, texture); ctx.glDeleteRenderbuffers (1, &rbo); } } std::vector<FunctionContainer> getNegativeBufferApiTestFunctions () { const FunctionContainer funcs[] = { {bind_buffer, "bind_buffer", "Invalid glBindBuffer() usage" }, {delete_buffers, "delete_buffers", "Invalid glDeleteBuffers() usage" }, {gen_buffers, "gen_buffers", "Invalid glGenBuffers() usage" }, {buffer_data, "buffer_data", "Invalid glBufferData() usage" }, {buffer_sub_data, "buffer_sub_data", "Invalid glBufferSubData() usage" }, {buffer_sub_data_size_offset, "buffer_sub_data_size_offset", "Invalid glBufferSubData() usage" }, {clear, "clear", "Invalid glClear() usage" }, {read_pixels, "read_pixels", "Invalid glReadPixels() usage" }, {readn_pixels, "readn_pixels", "Invalid glReadPixels() usage" }, {read_pixels_format_mismatch, "read_pixels_format_mismatch", "Invalid glReadPixels() usage" }, {read_pixels_fbo_format_mismatch, "read_pixels_fbo_format_mismatch", "Invalid glReadPixels() usage" }, {bind_buffer_range, "bind_buffer_range", "Invalid glBindBufferRange() usage" }, {bind_buffer_base, "bind_buffer_base", "Invalid glBindBufferBase() usage" }, {clear_bufferiv, "clear_bufferiv", "Invalid glClearBufferiv() usage" }, {clear_bufferuiv, "clear_bufferuiv", "Invalid glClearBufferuiv() usage" }, {clear_bufferfv, "clear_bufferfv", "Invalid glClearBufferfv() usage" }, {clear_bufferfi, "clear_bufferfi", "Invalid glClearBufferfi() usage" }, {copy_buffer_sub_data, "copy_buffer_sub_data", "Invalid glCopyBufferSubData() usage" }, {draw_buffers, "draw_buffers", "Invalid glDrawBuffers() usage" }, {flush_mapped_buffer_range, "flush_mapped_buffer_range", "Invalid glFlushMappedBufferRange() usage" }, {map_buffer_range, "map_buffer_range", "Invalid glMapBufferRange() usage" }, {read_buffer, "read_buffer", "Invalid glReadBuffer() usage" }, {unmap_buffer, "unmap_buffer", "Invalid glUnmapBuffer() usage" }, {bind_framebuffer, "bind_framebuffer", "Invalid glBindFramebuffer() usage" }, {bind_renderbuffer, "bind_renderbuffer", "Invalid glBindRenderbuffer() usage" }, {check_framebuffer_status, "check_framebuffer_status", "Invalid glCheckFramebufferStatus() usage" }, {gen_framebuffers, "gen_framebuffers", "Invalid glGenFramebuffers() usage" }, {gen_renderbuffers, "gen_renderbuffers", "Invalid glGenRenderbuffers() usage" }, {delete_framebuffers, "delete_framebuffers", "Invalid glDeleteFramebuffers() usage" }, {delete_renderbuffers, "delete_renderbuffers", "Invalid glDeleteRenderbuffers() usage" }, {framebuffer_renderbuffer, "framebuffer_renderbuffer", "Invalid glFramebufferRenderbuffer() usage" }, {framebuffer_texture, "framebuffer_texture", "Invalid glFramebufferTexture() usage" }, {framebuffer_texture2d, "framebuffer_texture2d", "Invalid glFramebufferTexture2D() usage" }, {renderbuffer_storage, "renderbuffer_storage", "Invalid glRenderbufferStorage() usage" }, {blit_framebuffer, "blit_framebuffer", "Invalid glBlitFramebuffer() usage" }, {blit_framebuffer_multisample, "blit_framebuffer_multisample", "Invalid glBlitFramebuffer() usage" }, {framebuffer_texture_layer, "framebuffer_texture_layer", "Invalid glFramebufferTextureLayer() usage" }, {invalidate_framebuffer, "invalidate_framebuffer", "Invalid glInvalidateFramebuffer() usage" }, {invalidate_sub_framebuffer, "invalidate_sub_framebuffer", "Invalid glInvalidateSubFramebuffer() usage" }, {renderbuffer_storage_multisample, "renderbuffer_storage_multisample", "Invalid glRenderbufferStorageMultisample() usage" }, {copy_image_sub_data, "copy_image_sub_data", "Invalid glCopyImageSubData() usage" }, }; return std::vector<FunctionContainer>(DE_ARRAY_BEGIN(funcs), DE_ARRAY_END(funcs)); } } // NegativeTestShared } // Functional } // gles31 } // deqp