/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_GPU_HARDWARE_H
#define ANDROID_GPU_HARDWARE_H
#include <stdint.h>
#include <sys/types.h>
#include <utils/RefBase.h>
#include <utils/threads.h>
#include <utils/KeyedVector.h>
#include <ui/ISurfaceComposer.h>
namespace android {
// ---------------------------------------------------------------------------
class IGPUCallback;
class GPUHardwareInterface : public virtual RefBase
{
public:
virtual void revoke(int pid) = 0;
virtual sp<MemoryDealer> request(int pid) = 0;
virtual status_t request(int pid, const sp<IGPUCallback>& callback,
ISurfaceComposer::gpu_info_t* gpu) = 0;
virtual status_t friendlyRevoke() = 0;
// used for debugging only...
virtual sp<SimpleBestFitAllocator> getAllocator() const = 0;
virtual pid_t getOwner() const = 0;
virtual void unconditionalRevoke() = 0;
};
// ---------------------------------------------------------------------------
class GPUFactory
{
public:
// the gpu factory
static sp<GPUHardwareInterface> getGPU();
};
// ---------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_GPU_HARDWARE_H