/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_GPU_HARDWARE_H #define ANDROID_GPU_HARDWARE_H #include <stdint.h> #include <sys/types.h> #include <utils/RefBase.h> #include <utils/threads.h> #include <utils/KeyedVector.h> #include <ui/ISurfaceComposer.h> namespace android { // --------------------------------------------------------------------------- class IGPUCallback; class GPUHardwareInterface : public virtual RefBase { public: virtual void revoke(int pid) = 0; virtual sp<MemoryDealer> request(int pid) = 0; virtual status_t request(int pid, const sp<IGPUCallback>& callback, ISurfaceComposer::gpu_info_t* gpu) = 0; virtual status_t friendlyRevoke() = 0; // used for debugging only... virtual sp<SimpleBestFitAllocator> getAllocator() const = 0; virtual pid_t getOwner() const = 0; virtual void unconditionalRevoke() = 0; }; // --------------------------------------------------------------------------- class GPUFactory { public: // the gpu factory static sp<GPUHardwareInterface> getGPU(); }; // --------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_GPU_HARDWARE_H