/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_BOOTANIMATION_H
#define ANDROID_BOOTANIMATION_H
#include <stdint.h>
#include <sys/types.h>
#include <utils/threads.h>
#include <utils/AssetManager.h>
#include <ui/ISurfaceComposer.h>
#include <ui/SurfaceComposerClient.h>
#include <EGL/egl.h>
#include <GLES/gl.h>
class SkBitmap;
namespace android {
class AssetManager;
class EGLNativeWindowSurface;
// ---------------------------------------------------------------------------
class BootAnimation : public Thread
{
public:
BootAnimation();
virtual ~BootAnimation();
const sp<SurfaceComposerClient>& session() const;
private:
virtual bool threadLoop();
virtual status_t readyToRun();
virtual void onFirstRef();
struct Texture {
GLint w;
GLint h;
GLuint name;
};
status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
bool android();
sp<SurfaceComposerClient> mSession;
AssetManager mAssets;
Texture mAndroid[2];
int mWidth;
int mHeight;
EGLDisplay mDisplay;
EGLDisplay mContext;
EGLDisplay mSurface;
sp<Surface> mFlingerSurface;
sp<EGLNativeWindowSurface> mNativeWindowSurface;
};
// ---------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_BOOTANIMATION_H