/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_BOOTANIMATION_H #define ANDROID_BOOTANIMATION_H #include <stdint.h> #include <sys/types.h> #include <utils/threads.h> #include <utils/AssetManager.h> #include <ui/ISurfaceComposer.h> #include <ui/SurfaceComposerClient.h> #include <EGL/egl.h> #include <GLES/gl.h> class SkBitmap; namespace android { class AssetManager; class EGLNativeWindowSurface; // --------------------------------------------------------------------------- class BootAnimation : public Thread { public: BootAnimation(); virtual ~BootAnimation(); const sp<SurfaceComposerClient>& session() const; private: virtual bool threadLoop(); virtual status_t readyToRun(); virtual void onFirstRef(); struct Texture { GLint w; GLint h; GLuint name; }; status_t initTexture(Texture* texture, AssetManager& asset, const char* name); bool android(); sp<SurfaceComposerClient> mSession; AssetManager mAssets; Texture mAndroid[2]; int mWidth; int mHeight; EGLDisplay mDisplay; EGLDisplay mContext; EGLDisplay mSurface; sp<Surface> mFlingerSurface; sp<EGLNativeWindowSurface> mNativeWindowSurface; }; // --------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_BOOTANIMATION_H