/*
* Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org>
* 2008 Eric Seidel <eric@webkit.org>
* 2008 Dirk Schulze <krit@webkit.org>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(SVG)
#include "SVGPaintServerGradient.h"
#include "FloatConversion.h"
#include "GraphicsContext.h"
#include "ImageBuffer.h"
#include "RenderObject.h"
#include "SVGGradientElement.h"
#include "SVGPaintServerLinearGradient.h"
#include "SVGPaintServerRadialGradient.h"
#include "SVGRenderSupport.h"
#include "SVGRenderTreeAsText.h"
#if PLATFORM(CG)
#include <wtf/MathExtras.h>
#include <wtf/RetainPtr.h>
#endif
using namespace std;
namespace WebCore {
static TextStream& operator<<(TextStream& ts, GradientSpreadMethod m)
{
switch (m) {
case SpreadMethodPad:
ts << "PAD"; break;
case SpreadMethodRepeat:
ts << "REPEAT"; break;
case SpreadMethodReflect:
ts << "REFLECT"; break;
}
return ts;
}
static TextStream& operator<<(TextStream& ts, const Vector<SVGGradientStop>& l)
{
ts << "[";
for (Vector<SVGGradientStop>::const_iterator it = l.begin(); it != l.end(); ++it) {
ts << "(" << it->first << "," << it->second << ")";
if (it + 1 != l.end())
ts << ", ";
}
ts << "]";
return ts;
}
SVGPaintServerGradient::SVGPaintServerGradient(const SVGGradientElement* owner)
: m_spreadMethod(SpreadMethodPad)
, m_boundingBoxMode(true)
, m_ownerElement(owner)
#if PLATFORM(CG)
, m_savedContext(0)
, m_imageBuffer(0)
#endif
{
ASSERT(owner);
}
SVGPaintServerGradient::~SVGPaintServerGradient()
{
}
Gradient* SVGPaintServerGradient::gradient() const
{
return m_gradient.get();
}
void SVGPaintServerGradient::setGradient(PassRefPtr<Gradient> gradient)
{
m_gradient = gradient;
}
GradientSpreadMethod SVGPaintServerGradient::spreadMethod() const
{
return m_spreadMethod;
}
void SVGPaintServerGradient::setGradientSpreadMethod(const GradientSpreadMethod& method)
{
m_spreadMethod = method;
}
bool SVGPaintServerGradient::boundingBoxMode() const
{
return m_boundingBoxMode;
}
void SVGPaintServerGradient::setBoundingBoxMode(bool mode)
{
m_boundingBoxMode = mode;
}
TransformationMatrix SVGPaintServerGradient::gradientTransform() const
{
return m_gradientTransform;
}
void SVGPaintServerGradient::setGradientTransform(const TransformationMatrix& transform)
{
m_gradientTransform = transform;
}
#if PLATFORM(CG)
// Helper function for text painting in CG
// This Cg specific code should move to GraphicsContext and Font* in a next step.
static inline const RenderObject* findTextRootObject(const RenderObject* start)
{
while (start && !start->isSVGText())
start = start->parent();
ASSERT(start);
ASSERT(start->isSVGText());
return start;
}
static inline bool createMaskAndSwapContextForTextGradient(
GraphicsContext*& context, GraphicsContext*& savedContext,
OwnPtr<ImageBuffer>& imageBuffer, const RenderObject* object)
{
FloatRect maskBBox = const_cast<RenderObject*>(findTextRootObject(object))->relativeBBox(false);
IntRect maskRect = enclosingIntRect(object->absoluteTransform().mapRect(maskBBox));
IntSize maskSize(maskRect.width(), maskRect.height());
clampImageBufferSizeToViewport(object->document()->renderer(), maskSize);
auto_ptr<ImageBuffer> maskImage = ImageBuffer::create(maskSize, false);
if (!maskImage.get())
return false;
GraphicsContext* maskImageContext = maskImage->context();
maskImageContext->save();
maskImageContext->translate(-maskRect.x(), -maskRect.y());
maskImageContext->concatCTM(object->absoluteTransform());
imageBuffer.set(maskImage.release());
savedContext = context;
context = maskImageContext;
return true;
}
static inline void clipToTextMask(GraphicsContext* context,
OwnPtr<ImageBuffer>& imageBuffer, const RenderObject* object,
const SVGPaintServerGradient* gradientServer)
{
FloatRect maskBBox = const_cast<RenderObject*>(findTextRootObject(object))->relativeBBox(false);
// Fixup transformations to be able to clip to mask
TransformationMatrix transform = object->absoluteTransform();
FloatRect textBoundary = transform.mapRect(maskBBox);
IntSize maskSize(lroundf(textBoundary.width()), lroundf(textBoundary.height()));
clampImageBufferSizeToViewport(object->document()->renderer(), maskSize);
textBoundary.setSize(textBoundary.size().shrunkTo(maskSize));
// Clip current context to mask image (gradient)
context->concatCTM(transform.inverse());
context->clipToImageBuffer(textBoundary, imageBuffer.get());
context->concatCTM(transform);
if (gradientServer->boundingBoxMode()) {
context->translate(maskBBox.x(), maskBBox.y());
context->scale(FloatSize(maskBBox.width(), maskBBox.height()));
}
context->concatCTM(gradientServer->gradientTransform());
}
#endif
bool SVGPaintServerGradient::setup(GraphicsContext*& context, const RenderObject* object, SVGPaintTargetType type, bool isPaintingText) const
{
m_ownerElement->buildGradient();
const SVGRenderStyle* style = object->style()->svgStyle();
bool isFilled = (type & ApplyToFillTargetType) && style->hasFill();
bool isStroked = (type & ApplyToStrokeTargetType) && style->hasStroke();
ASSERT(isFilled && !isStroked || !isFilled && isStroked);
context->save();
if (isPaintingText) {
#if PLATFORM(CG)
if (!createMaskAndSwapContextForTextGradient(context, m_savedContext, m_imageBuffer, object)) {
context->restore();
return false;
}
#endif
context->setTextDrawingMode(isFilled ? cTextFill : cTextStroke);
}
if (isFilled) {
context->setAlpha(style->fillOpacity());
context->setFillGradient(m_gradient);
context->setFillRule(style->fillRule());
}
if (isStroked) {
context->setAlpha(style->strokeOpacity());
context->setStrokeGradient(m_gradient);
applyStrokeStyleToContext(context, object->style(), object);
}
if (boundingBoxMode() && !isPaintingText) {
FloatRect bbox = object->relativeBBox(false);
// Don't use gradientes for 1d objects like horizontal/vertical
// lines or rectangles without width or height.
if (bbox.width() == 0 || bbox.height() == 0) {
Color color(0, 0, 0);
context->setStrokeColor(color);
return true;
}
context->translate(bbox.x(), bbox.y());
context->scale(FloatSize(bbox.width(), bbox.height()));
// With scaling the context, the strokeThickness is scaled too. We have to
// undo this.
float strokeThickness = std::max((context->strokeThickness() / ((bbox.width() + bbox.height()) / 2) - 0.001f), 0.f);
context->setStrokeThickness(strokeThickness);
}
context->concatCTM(gradientTransform());
context->setSpreadMethod(spreadMethod());
return true;
}
void SVGPaintServerGradient::teardown(GraphicsContext*& context, const RenderObject* object, SVGPaintTargetType, bool isPaintingText) const
{
#if PLATFORM(CG)
// renderPath() is not used when painting text, so we paint the gradient during teardown()
if (isPaintingText && m_savedContext) {
// Restore on-screen drawing context
context = m_savedContext;
m_savedContext = 0;
clipToTextMask(context, m_imageBuffer, object, this);
// finally fill the text clip with the shading
CGContextDrawShading(context->platformContext(), m_gradient->platformGradient());
m_imageBuffer.clear(); // we're done with our text mask buffer
}
#endif
context->restore();
}
TextStream& SVGPaintServerGradient::externalRepresentation(TextStream& ts) const
{
// Gradients/patterns aren't setup, until they are used for painting. Work around that fact.
m_ownerElement->buildGradient();
// abstract, don't stream type
ts << "[stops=" << gradientStops() << "]";
if (spreadMethod() != SpreadMethodPad)
ts << "[method=" << spreadMethod() << "]";
if (!boundingBoxMode())
ts << " [bounding box mode=" << boundingBoxMode() << "]";
if (!gradientTransform().isIdentity())
ts << " [transform=" << gradientTransform() << "]";
return ts;
}
} // namespace WebCore
#endif